示例#1
0
        public CompressionZoneResult Integrate(IIntegrable section, Func <double, double> distributionFunction)
        {
            double  resultantMoment      = 0;
            double  resultantNormalForce = 0;
            Slicing slicing  = new Slicing();
            double  currentY = section.MinY;
            double  deltaY   = (section.MaxY - section.MinY) / this.numberOfSlices;

            while (currentY <= section.MaxY)
            {
                SectionSlice slice = slicing.GetSlice(section.Coordinates, currentY + deltaY, currentY);
                currentY = currentY + deltaY;
                double value       = distributionFunction(slice.CentreOfGravityY);
                double normalForce = value * slice.Area;
                double leverArm    = Math.Abs(section.IntegrationPointY - slice.CentreOfGravityY);
                double moment      = leverArm * value * slice.Area;
                resultantMoment      = resultantMoment + moment;
                resultantNormalForce = resultantNormalForce + normalForce;
            }
            var result = new CompressionZoneResult();

            result.NormalForce = resultantNormalForce;
            result.Moment      = resultantMoment;
            return(result);
        }
示例#2
0
        private SectionSlice calculateProperties(IList <PointD> coordinates)
        {
            SectionSlice slice = new SectionSlice();

            slice.Area             = SectionProperties.A(coordinates);
            slice.CentreOfGravityY = SectionProperties.Cz(coordinates);
            return(slice);
        }