void SceneChanged(Scene previousScene, Scene nextScene) { StatisticsTracking.EndAllStartedEvents(); StatisticsTracking.StartEvent("Scene", nextScene.name); }
void OnApplicationQuit() { StatisticsTracking.EndAllStartedEvents(); StatisticsTracking.EndEvent("Application", "Calcflow"); StatisticsTracking.StopTracking(); }
void Awake() { StatisticsTracking.StartEvent("Application", "Calcflow", null, false); SceneManager.activeSceneChanged += SceneChanged; }
void OnDisable() { StatisticsTracking.EndEvent("Object Active", GetObjectName()); }
void OnEnable() { StatisticsTracking.StartEvent("Object Active", GetObjectName()); }
void OnDestroy() { StatisticsTracking.EndEvent("Object Life", GetObjectName()); }
void Awake() { StatisticsTracking.StartEvent("Object Life", GetObjectName()); }