示例#1
0
        private void NetworkChange_NetworkAvailabilityChanged(object sender, NetworkAvailabilityEventArgs e)
        {
            ConnectionStatus current = e.IsAvailable ? ConnectionStatus.Connected : ConnectionStatus.Disconnected;
            bool             changed = false;

            lock (syncRoot)
            {
                if (this.connectionStatus != current)
                {
                    this.connectionStatus = current;
                    changed = true;
                }
            }

            if (this.NetworkStatusChanged != null)
            {
                if (changed)
                {
                    NetworkStatusChangedEventArgs networkStatusChangedEventArgs = new NetworkStatusChangedEventArgs(current);
                    this.NetworkStatusChanged(this, networkStatusChangedEventArgs);
                }
            }
        }
示例#2
0
        private void NetworkChange_NetworkAvailabilityChanged(object sender, NetworkAvailabilityEventArgs e)
        {
            ConnectionStatus current = e.IsAvailable ? ConnectionStatus.Connected : ConnectionStatus.Disconnected;
            bool changed = false;

            lock (syncRoot)
            {
                if (this.connectionStatus != current)
                {
                    this.connectionStatus = current;
                    changed = true;
                }
            }

            if (this.NetworkStatusChanged != null)
            {
                if (changed)
                {
                    NetworkStatusChangedEventArgs networkStatusChangedEventArgs = new NetworkStatusChangedEventArgs(current);
                    this.NetworkStatusChanged(this, networkStatusChangedEventArgs);
                }
            }
        }