void resetControls(bool needToRefillBlockPanel) { lbStructures.Items.Clear(); for (int i = 0; i < tileStructs.Count; i++) { lbStructures.Items.Add(tileStructs[i].Name); } bigBlocks = formMain.getBigBlockImages(); UtilsGui.resizeBlocksScreen(bigBlocks, blocksScreen, blockWidth, blockHeight, curScale); resetTileStructControls(); }