public static void SaveGroup()
        {
            List <Ped> group = Game.Player.Character.CurrentPedGroup.ToList(false);

            if (group.Count > 0)
            {
                for (int i = 0; i < PlayerGroup.PlayerPedCollection.Count; i++)
                {
                    PlayerGroup.PlayerPedCollection.RemoveAt(i);
                }
                foreach (Ped ped in group)
                {
                    PlayerGroup.AddPedData(ped);
                }
                try
                {
                    WriteToBinaryFile("./scripts/CWDM/SaveGame/Group.sav", PlayerGroup.PlayerPedCollection);
                    UI.Notify("~p~Group ~w~saved!");
                }
                catch (Exception x)
                {
                    Debug.Log(x.ToString());
                }
            }
            else
            {
                UI.Notify("You have no one in your group!");
            }
        }