示例#1
0
        /*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .*/

        /// <summary>Remove all embedded actions from a production by factoring them
        /// out into individual action production using new non terminals.
        /// if the original production was:  <pre>
        /// A ::= B {action1} C {action2} D
        /// </pre>
        /// then it will be factored into: <pre>
        /// A ::= B NT$1 C NT$2 D
        /// NT$1 ::= {action1}
        /// NT$2 ::= {action2}
        /// </pre>
        /// where NT$1 and NT$2 are new system created non terminals.
        /// </summary>

        /* the declarations added to the parent production are also passed along,
         * as they should be perfectly valid in this code string, since it
         * was originally a code string in the parent, not on its own.
         * frank 6/20/96 */
        protected internal virtual void  remove_embedded_actions()
        {
            non_terminal new_nt;
            production   new_prod;

            System.String declare_str;

            /* walk over the production and process each action */
            for (int act_loc = 0; act_loc < rhs_length(); act_loc++)
            {
                if (rhs(act_loc).is_action())
                {
                    declare_str = declare_labels(_rhs, act_loc, "");
                    /* create a new non terminal for the action production */
                    new_nt = non_terminal.create_new();
                    new_nt.is_embedded_action = true;                     /* 24-Mar-1998, CSA */

                    /* create a new production with just the action */
                    new_prod = new action_production(this, new_nt, null, 0, declare_str + ((action_part)rhs(act_loc)).code_string());

                    /* replace the action with the generated non terminal */
                    _rhs[act_loc] = new symbol_part(new_nt);
                }
            }
        }
示例#2
0
        /*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .*/
        /// <summary>Remove all embedded actions from a production by factoring them 
        /// out into individual action production using new non terminals.
        /// if the original production was:  <pre>
        /// A ::= B {action1} C {action2} D 
        /// </pre>
        /// then it will be factored into: <pre>
        /// A ::= B NT$1 C NT$2 D
        /// NT$1 ::= {action1}
        /// NT$2 ::= {action2}
        /// </pre>
        /// where NT$1 and NT$2 are new system created non terminals.
        /// </summary>
        /* the declarations added to the parent production are also passed along,
        as they should be perfectly valid in this code string, since it
        was originally a code string in the parent, not on its own.
        frank 6/20/96 */
        protected internal virtual void remove_embedded_actions()
        {
            non_terminal new_nt;
            production new_prod;
            System.String declare_str;

            /* walk over the production and process each action */
             for (int act_loc = 0; act_loc < rhs_length(); act_loc++)
                if (rhs(act_loc).is_action())
                {

                    declare_str = declare_labels(_rhs, act_loc, "");
                    /* create a new non terminal for the action production */
                    new_nt = non_terminal.create_new();
                    new_nt.is_embedded_action = true; /* 24-Mar-1998, CSA */

                    /* create a new production with just the action */
                    new_prod = new action_production(this, new_nt, null, 0, declare_str + ((action_part) rhs(act_loc)).code_string());

                    /* replace the action with the generated non terminal */
                    _rhs[act_loc] = new symbol_part(new_nt);
                }
        }