public FSkeletalMeshSamplingRegionBuiltData(FArchive Ar) { TriangleIndices = Ar.ReadArray <int>(); BoneIndices = Ar.ReadArray <int>(); AreaWeightedSampler = new FSkeletalMeshAreaWeightedTriangleSampler(Ar); Vertices = FNiagaraObjectVersion.Get(Ar) >= FNiagaraObjectVersion.Type.SkeletalMeshVertexSampling ? Ar.ReadArray <int>() : Array.Empty <int>(); }
public FSkeletalMeshSamplingLODBuiltData(FAssetArchive Ar) { AreaWeightedTriangleSampler = new FSkeletalMeshAreaWeightedTriangleSampler(Ar); }