public FBoxSphereBounds(FSphere sphere) { Origin = sphere.Center; BoxExtent = new FVector(sphere.W); SphereRadius = sphere.W; }
public FBoxSphereBounds(FBox box, FSphere sphere) { box.GetCenterAndExtents(out Origin, out BoxExtent); SphereRadius = Min(BoxExtent.Size(), (sphere.Center - Origin).Size() + sphere.W); }