// Shader.h private static void FShaderMapPointerTable_LoadFromArchive(FMaterialResourceProxyReader Ar) { if (GIsHybridUE5) { FPointerTableBase_LoadFromArchive(Ar); } var numTypes = Ar.Read <int>(); var numVFTypes = Ar.Read <int>(); for (var typeIndex = 0; typeIndex < numTypes; ++typeIndex) { var typeName = Ar.Read <FHashedName>(); } for (var vfTypeIndex = 0; vfTypeIndex < numVFTypes; ++vfTypeIndex) { var vfTypeName = Ar.Read <FHashedName>(); } if (!GIsHybridUE5) { FPointerTableBase_LoadFromArchive(Ar); } }
public void DeserializeInlineShaderMap(FMaterialResourceProxyReader Ar) { var cooked = Ar.ReadBoolean(); //check(cooked) var valid = Ar.ReadBoolean(); //check(valid) var loadedShaderMap = new FMaterialShaderMap(); loadedShaderMap.Deserialize(Ar); }
// MemoryImage.cpp private static void FPointerTableBase_LoadFromArchive(FMaterialResourceProxyReader Ar) { var numDependencies = Ar.Read <int>(); for (var i = 0; i < numDependencies; ++i) { var nameHash = Ar.Read <ulong>(); var savedLayoutSize = Ar.Read <uint>(); var savedLayoutHash = new FSHAHash(Ar); } }
public void DeserializeInlineShaderMap(FMaterialResourceProxyReader Ar) { var bCooked = Ar.ReadBoolean(); if (!bCooked) { return; } var bValid = Ar.ReadBoolean(); if (bValid) { LoadedShaderMap = new FMaterialShaderMap(); LoadedShaderMap.Deserialize(Ar); } else { Log.Warning("Loading a material resource '{0}' with an invalid ShaderMap!", Ar.Name); } }
public void Deserialize(FMaterialResourceProxyReader Ar) { var bUseNewFormat = Ar.Versions["ShaderMap.UseNewCookedFormat"]; ImageResult = new FMemoryImageResult(Ar); var bShareCode = Ar.ReadBoolean(); if (bUseNewFormat) { var ShaderPlatform = Ar.Read <EShaderPlatform>(); } if (bShareCode) { ResourceHash = new FSHAHash(Ar); } else { Code = new FShaderMapResourceCode(Ar); } }
public FMaterialShaderMapId(FMaterialResourceProxyReader Ar) { var bIsLegacyPackage = Ar.Ver < (UE4Version)260; if (!bIsLegacyPackage) { QualityLevel = (EMaterialQualityLevel)Ar.Read <int>(); FeatureLevel = (ERHIFeatureLevel)Ar.Read <int>(); } else { var legacyQualityLevel = Ar.Read <byte>(); } // Cooked so can assume this is valid CookedShaderMapIdHash = new FSHAHash(Ar); if (!bIsLegacyPackage) { LayoutParams = Ar.Read <FPlatformTypeLayoutParameters>(); } }
public new void Deserialize(FMaterialResourceProxyReader Ar) { ShaderMapId = new FMaterialShaderMapId(Ar); base.Deserialize(Ar); }
public void Deserialize(FMaterialResourceProxyReader Ar) { #region FMemoryImageResult::LoadFromArchive, MemoryImage.cpp if (GIsHybridUE5) { var layoutParameters = Ar.Read <FPlatformTypeLayoutParameters>(); } var frozenSize = Ar.Read <int>(); var frozenObject = Ar.ReadBytes(frozenSize); if (GIsHybridUE5) { //var bFrozenObjectIsValid = pointerTable.LoadFromArchive(Ar, layoutParameters, frozenObject); FShaderMapPointerTable_LoadFromArchive(Ar); } var numVTables = Ar.Read <uint>(); var numScriptNames = Ar.Read <uint>(); var numMinimalNames = Ar.Read <uint>(); for (var i = 0; i < numVTables; i++) { var typeNameHash = Ar.Read <ulong>(); var numPatches = Ar.Read <uint>(); for (var patchIndex = 0; patchIndex < numPatches; ++patchIndex) { var vTableOffset = Ar.Read <uint>(); var offset = Ar.Read <uint>(); } } for (var i = 0; i < numScriptNames; i++) { var name = Ar.ReadFName(); var numPatches = Ar.Read <uint>(); for (var patchIndex = 0; patchIndex < numPatches; ++patchIndex) { var offset = Ar.Read <uint>(); } } for (var i = 0; i < numMinimalNames; i++) { var name = Ar.ReadFName(); var numPatches = Ar.Read <uint>(); for (var patchIndex = 0; patchIndex < numPatches; ++patchIndex) { var offset = Ar.Read <uint>(); } } #endregion if (!GIsHybridUE5) { FShaderMapPointerTable_LoadFromArchive(Ar); } var bShareCode = Ar.ReadBoolean(); if (GIsHybridUE5) { var shaderPlatform = Ar.Read <byte>(); } if (bShareCode) { var resourceHash = new FSHAHash(Ar); } else { throw new NotImplementedException(); } }