public CTSHeightMap DivideClamped(CTSHeightMap CTSHeightMap, float min, float max)
 {
     if (this.m_widthX != CTSHeightMap.m_widthX || this.m_depthZ != CTSHeightMap.m_depthZ)
     {
         Debug.LogError((object)"Can not divide different sized CTSHeightMap");
         return(this);
     }
     for (int index1 = 0; index1 < this.m_widthX; ++index1)
     {
         for (int index2 = 0; index2 < this.m_depthZ; ++index2)
         {
             float num = this.m_heights[index1, index2] / CTSHeightMap.m_heights[index1, index2];
             if ((double)num < (double)min)
             {
                 num = min;
             }
             else if ((double)num > (double)max)
             {
                 num = max;
             }
             this.m_heights[index1, index2] = num;
         }
     }
     this.m_isDirty = true;
     return(this);
 }
 /// <summary>
 /// Copy the source CTSHeightMap and clamp it
 /// </summary>
 /// <param name="CTSHeightMap">CTSHeightMap to copy</param>
 /// <param name="min">Min value to clamp it to</param>
 /// <param name="max">Max value to clamp it to</param>
 /// <returns>This</returns>
 public CTSHeightMap CopyClamped(CTSHeightMap CTSHeightMap, float min, float max)
 {
     if (m_widthX != CTSHeightMap.m_widthX || m_depthZ != CTSHeightMap.m_depthZ)
     {
         Debug.LogError("Can not copy different sized CTSHeightMap");
         return(this);
     }
     for (int x = 0; x < m_widthX; x++)
     {
         for (int z = 0; z < m_depthZ; z++)
         {
             float newValue = CTSHeightMap.m_heights[x, z];
             if (newValue < min)
             {
                 newValue = min;
             }
             else if (newValue > max)
             {
                 newValue = max;
             }
             m_heights[x, z] = newValue;
         }
     }
     m_isDirty = true;
     return(this);
 }
        public CTSHeightMap GetSlopeMap()
        {
            CTSHeightMap ctsHeightMap = new CTSHeightMap(this);

            for (int x = 0; x < this.m_widthX; ++x)
            {
                for (int z = 0; z < this.m_depthZ; ++z)
                {
                    ctsHeightMap[x, z] = this.GetSlope(x, z);
                }
            }
            return(ctsHeightMap);
        }
        /// <summary>
        /// Return a new CTSHeightMap where each point at contains the slopes of this CTSHeightMap at that point
        /// </summary>
        /// <returns></returns>
        public CTSHeightMap GetSlopeMap()
        {
            CTSHeightMap slopeMap = new CTSHeightMap(this);

            for (int x = 0; x < m_widthX; x++)
            {
                for (int z = 0; z < m_depthZ; z++)
                {
                    slopeMap[x, z] = GetSlope(x, z);
                }
            }

            return(slopeMap);
        }
 public CTSHeightMap Divide(CTSHeightMap CTSHeightMap)
 {
     if (this.m_widthX != CTSHeightMap.m_widthX || this.m_depthZ != CTSHeightMap.m_depthZ)
     {
         Debug.LogError((object)"Can not divide different sized CTSHeightMap");
         return(this);
     }
     for (int index1 = 0; index1 < this.m_widthX; ++index1)
     {
         for (int index2 = 0; index2 < this.m_depthZ; ++index2)
         {
             this.m_heights[index1, index2] /= CTSHeightMap.m_heights[index1, index2];
         }
     }
     this.m_isDirty = true;
     return(this);
 }
 public CTSHeightMap(CTSHeightMap source)
 {
     this.Reset();
     this.m_widthX     = source.m_widthX;
     this.m_depthZ     = source.m_depthZ;
     this.m_widthInvX  = 1f / (float)this.m_widthX;
     this.m_depthInvZ  = 1f / (float)this.m_depthZ;
     this.m_heights    = new float[this.m_widthX, this.m_depthZ];
     this.m_isPowerOf2 = source.m_isPowerOf2;
     this.m_metaData   = new byte[source.m_metaData.Length];
     for (int index = 0; index < source.m_metaData.Length; ++index)
     {
         this.m_metaData[index] = source.m_metaData[index];
     }
     Buffer.BlockCopy((Array)source.m_heights, 0, (Array)this.m_heights, 0, this.m_widthX * this.m_depthZ * 4);
     this.m_isDirty = false;
 }
 /// <summary>
 /// Add CTSHeightMap
 /// </summary>
 /// <param name="CTSHeightMap">CTSHeightMap to add</param>
 public CTSHeightMap Add(CTSHeightMap CTSHeightMap)
 {
     if (m_widthX != CTSHeightMap.m_widthX || m_depthZ != CTSHeightMap.m_depthZ)
     {
         Debug.LogError("Can not add different sized CTSHeightMap");
         return(this);
     }
     for (int x = 0; x < m_widthX; x++)
     {
         for (int z = 0; z < m_depthZ; z++)
         {
             m_heights[x, z] += CTSHeightMap.m_heights[x, z];
         }
     }
     m_isDirty = true;
     return(this);
 }
        /// <summary>
        /// Create a height map that is a copy of another CTSHeightMap
        /// </summary>
        /// <param name="source">Source CTSHeightMap</param>
        public CTSHeightMap(CTSHeightMap source)
        {
            Reset();
            m_widthX     = source.m_widthX;
            m_depthZ     = source.m_depthZ;
            m_widthInvX  = 1f / (float)(m_widthX);
            m_depthInvZ  = 1f / (float)(m_depthZ);
            m_heights    = new float[m_widthX, m_depthZ];
            m_isPowerOf2 = source.m_isPowerOf2;

            m_metaData = new byte[source.m_metaData.Length];
            for (int idx = 0; idx < source.m_metaData.Length; idx++)
            {
                m_metaData[idx] = source.m_metaData[idx];
            }

            Buffer.BlockCopy(source.m_heights, 0, m_heights, 0, m_widthX * m_depthZ * sizeof(float));

            m_isDirty = false;
        }
        /// <summary>
        /// Smooth in a given radius
        /// </summary>
        /// <param name="radius">Smoothing radius</param>
        /// <returns>This</returns>
        public CTSHeightMap SmoothRadius(int radius)
        {
            radius = Mathf.Max(5, radius);
            CTSHeightMap filter = new CTSHeightMap(m_widthX, m_depthZ);
            float        factor = 1f / ((2 * radius + 1) * (2 * radius + 1));

            for (int y = 0; y < m_depthZ; y++)
            {
                for (int x = 0; x < m_widthX; x++)
                {
                    filter[x, y] = factor * m_heights[x, y];
                }
            }
            for (int x = radius; x < m_widthX - radius; x++)
            {
                int   y   = radius;
                float sum = 0f;
                for (int i = -radius; i < radius + 1; i++)
                {
                    for (int j = -radius; j < radius + 1; j++)
                    {
                        sum += filter[x + j, y + i];
                    }
                }
                for (y++; y < m_depthZ - radius; y++)
                {
                    for (int j = -radius; j < radius + 1; j++)
                    {
                        sum -= filter[x + j, y - radius - 1];
                        sum += filter[x + j, y + radius];
                    }
                    m_heights[x, y] = sum;
                }
            }
            m_isDirty = true;
            return(this);
        }
示例#10
0
        public CTSHeightMap SmoothRadius(int radius)
        {
            radius = Mathf.Max(5, radius);
            CTSHeightMap ctsHeightMap = new CTSHeightMap(this.m_widthX, this.m_depthZ);
            float        num1         = 1f / (float)((2 * radius + 1) * (2 * radius + 1));

            for (int index1 = 0; index1 < this.m_depthZ; ++index1)
            {
                for (int index2 = 0; index2 < this.m_widthX; ++index2)
                {
                    ctsHeightMap[index2, index1] = num1 * this.m_heights[index2, index1];
                }
            }
            for (int index1 = radius; index1 < this.m_widthX - radius; ++index1)
            {
                int   num2 = radius;
                float num3 = 0.0f;
                for (int index2 = -radius; index2 < radius + 1; ++index2)
                {
                    for (int index3 = -radius; index3 < radius + 1; ++index3)
                    {
                        num3 += ctsHeightMap[index1 + index3, num2 + index2];
                    }
                }
                for (int index2 = num2 + 1; index2 < this.m_depthZ - radius; ++index2)
                {
                    for (int index3 = -radius; index3 < radius + 1; ++index3)
                    {
                        num3 = num3 - ctsHeightMap[index1 + index3, index2 - radius - 1] + ctsHeightMap[index1 + index3, index2 + radius];
                    }
                    this.m_heights[index1, index2] = num3;
                }
            }
            this.m_isDirty = true;
            return(this);
        }