public void UpdateFromValues(GroupTabPage tab) { var allControls = ((TableLayoutPanel)((Panel)tab.Controls[0]).Controls[0]).Controls; int state = 0; foreach (Control c in allControls) { if (c is ComboBox) { ComboBox combo = (ComboBox)c; switch (state) { case 0: //Forward limit switch combo.SelectedItem = LimitSwitchForward; state = 1; break; case 1: combo.SelectedItem = LimitSwitchReverse; break; } } } }
public IControlGroup GetFromValues(GroupTabPage tab) { var allControls = ((TableLayoutPanel)((Panel)tab.Controls[0]).Controls[0]).Controls; int state = 0; foreach (Control c in allControls) { if (c is ComboBox) { ComboBox combo = (ComboBox)c; switch (state) { case 0: //Forward limit switch LimitSwitchForward = (eModeOfOperation)combo.SelectedItem; state = 1; break; case 1: LimitSwitchReverse = (eModeOfOperation)combo.SelectedItem; break; } } } return(this); }
public void UpdateFromValues(GroupTabPage tab) { var allControls = ((TableLayoutPanel)((Panel)tab.Controls[0]).Controls[0]).Controls; foreach (Control c in allControls) { if (c is ComboBox) { ((ComboBox)c).SelectedItem = NeutralMode; } } }
public IControlGroup GetFromValues(GroupTabPage tab) { var allControls = ((TableLayoutPanel)((Panel)tab.Controls[0]).Controls[0]).Controls; foreach (Control c in allControls) { if (c is ComboBox) { NeutralMode = (eNeutralMode)((ComboBox)c).SelectedItem; } } return(this); }
public void UpdateFromValues(GroupTabPage tab) { var allControls = ((TableLayoutPanel)((Panel)tab.Controls[0]).Controls[0]).Controls; int state = 0; foreach (Control c in allControls) { if (c is NumericUpDown) { NumericUpDown numeric = (NumericUpDown)c; switch (state) { case 0: //Forward limit switch numeric.Value = (decimal)(pGain ?? 0); state = 1; break; case 1: //Forward limit switch numeric.Value = (decimal)(iGain ?? 0); state = 2; break; case 2: //Forward limit switch numeric.Value = (decimal)(dGain ?? 0); state = 3; break; case 3: //Forward limit switch numeric.Value = (decimal)(fGain ?? 0); state = 4; break; case 4: //Forward limit switch numeric.Value = (decimal)(iZone ?? 0); state = 5; break; case 5: //Forward limit switch numeric.Value = (decimal)(clRampRate ?? 0); break; } } } }
public IControlGroup GetFromValues(GroupTabPage tab) { var allControls = ((TableLayoutPanel)((Panel)tab.Controls[0]).Controls[0]).Controls; int checkState = 0; int numericState = 0; foreach (Control c in allControls) { if (c is CheckBox) { CheckBox check = (CheckBox)c; switch (checkState) { case 0: //Forward limit switch ForwardSoftLimitEnable = check.Checked; checkState = 1; break; case 1: ReverseSoftLimitEnable = check.Checked; break; } } if (c is NumericUpDown) { NumericUpDown numeric = (NumericUpDown)c; switch (numericState) { case 0: //Forward limit switch SoftLimitForwardValue = (float)numeric.Value; numericState = 1; break; case 1: SoftLimitReverseValue = (float)numeric.Value; break; } } } return(this); }
public void UpdateFromValues(GroupTabPage tab) { var allControls = ((TableLayoutPanel)((Panel)tab.Controls[0]).Controls[0]).Controls; int checkState = 0; int numericState = 0; foreach (Control c in allControls) { if (c is CheckBox) { CheckBox check = (CheckBox)c; switch (checkState) { case 0: //Forward limit switch check.Checked = ForwardSoftLimitEnable ?? false; checkState = 1; break; case 1: check.Checked = ReverseSoftLimitEnable ?? false; break; } } if (c is NumericUpDown) { NumericUpDown numeric = (NumericUpDown)c; switch (numericState) { case 0: //Forward limit switch numeric.Value = (decimal)(SoftLimitForwardValue ?? 0); numericState = 1; break; case 1: numeric.Value = (decimal)(SoftLimitReverseValue ?? 0); break; } } } }
public IControlGroup GetFromValues(GroupTabPage tab) { var allControls = ((TableLayoutPanel)((Panel)tab.Controls[0]).Controls[0]).Controls; int state = 0; switch (tab.Text) { case "Slot 0": SlotNumber = 0; break; case "Slot 1": SlotNumber = 1; break; default: SlotNumber = -1; break; } foreach (Control c in allControls) { if (c is NumericUpDown) { NumericUpDown numeric = (NumericUpDown)c; switch (state) { case 0: //Forward limit switch pGain = (float)numeric.Value; state = 1; break; case 1: //Forward limit switch iGain = (float)numeric.Value; state = 2; break; case 2: //Forward limit switch dGain = (float)numeric.Value; state = 3; break; case 3: //Forward limit switch fGain = (float)numeric.Value; state = 4; break; case 4: //Forward limit switch iZone = (float)numeric.Value; state = 5; break; case 5: //Forward limit switch clRampRate = (float)numeric.Value; break; } } } return(this); }