/**
         * Interface for anything that provides gamepad/joystick values (could be from a host pc or from USB attached gamepad).
         * @return  Negative If values could not be retrieved or values are very old.  toFill is cleared.
         *          Positive if values are updated. toFill is filled in.
         */

        private int SyncGet(ref GameControllerValues toFill, uint numDwords)
        {
            /* always get latest data for now */
            _updateCnt = 0;

            //TODO: Implement CTRE.Phoenix.Controller.GetCANJoy()
            int ret = GetCANJoy(ref _updateCnt, _gpInts, (uint)numDwords, _gpFlts, (uint)_gpFlts.Length);

            if (ret < 0)
            {
                /* negative error code means data is unreliable */
                if (toFill != null)
                {
                    toFill.Copy(ZeroGameControllerValues);
                }
                /* on the next poll, always get latest */
                _updateCnt = 0;
            }
            else
            {
                /* new data, copy it over */
                if (toFill != null)
                {
                    toFill.axes[0] = _gpFlts[0];
                    toFill.axes[1] = _gpFlts[1];
                    toFill.axes[2] = _gpFlts[2];
                    toFill.axes[3] = _gpFlts[3];
                    toFill.axes[4] = _gpFlts[4];
                    toFill.axes[5] = _gpFlts[5];
                    toFill.btns    = (uint)_gpInts[0];
                    toFill.pov     = _gpInts[1];
                }
            }
            return(ret);
        }
示例#2
0
 /**
  * Retrieves a copy of the internal gamepadvalues structure used in decoding signals.
  * This can be used to retrieve signals not readily available through the Gamepad API (such as vendor specific signals or VID/PID).
  * To use this function, first create a gamepadValues instance and pass by reference.
  * <pre>{@code
  *      GamepadValues values = new GamepadValues(); // Create only once and use functiont to update it periodically.
  *      ...
  *      gamepad.GetAllValues(gamepadValues); // Get latest values
  * }</pre>
  * @param gamepadValues reference to update with latest values.
  * @return object reference to gamepadValues for function chaining.
  */
 public GameControllerValues GetAllValues(ref GameControllerValues gamepadValues)
 {
     /* get latest copy if there is new data */
     _provider.Get(ref _values, _index);
     /* copy it to caller */
     gamepadValues.Copy(_values);
     return(gamepadValues);
 }
        public int Get(ref GameControllerValues toFill, uint idx)
        {
            /* set the device mask bits, these are global */
            //_gpInts[16] = (int)_maskBits;

            const uint numDwords = 2;             /* only send params to be read */

            return(SyncGet(ref toFill, numDwords));
        }
        public int Sync(ref GameControllerValues toFill, uint rumbleL, uint rumbleR, uint ledCode, uint controlFlags, uint idx)
        {
            /* This doesn't set any values right now.
             * Need to implement control frame from
             * HERO --> RIO if we want to use these.
             **/

            /* save commands */
            //_gpInts[20] = (int)rumbleL;
            //_gpInts[21] = (int)rumbleR;
            //_gpInts[22] = (int)ledCode;
            //_gpInts[23] = (int)controlFlags;

            /* set the device mask bits, these are global */
            //_gpInts[16] = (int)_maskBits;

            return(SyncGet(ref toFill, (uint)_gpInts.Length));
        }
示例#5
0
 public void Copy(GameControllerValues rhs)
 {
     axes[0] = rhs.axes[0];
     axes[1] = rhs.axes[1];
     axes[2] = rhs.axes[2];
     axes[3] = rhs.axes[3];
     axes[4] = rhs.axes[4];
     axes[5] = rhs.axes[5];
     btns    = rhs.btns;
     //btnChanges = rhs.btnChanges;
     //btnsLast = rhs.btnsLast;
     pov         = rhs.pov;
     vid         = rhs.vid;
     pid         = rhs.pid;
     vendorSpecI = rhs.vendorSpecI;
     vendorSpecF = rhs.vendorSpecF;
     flagBits    = rhs.flagBits;
     /* leave commands alone */
 }
示例#6
0
 public GameControllerValues(GameControllerValues rhs)
 {
     Copy(rhs);
 }
示例#7
0
文件: Program.cs 项目: E-Fv1/ogon
        public static void Main()
        {
            const int zmove   = 0; //Forwards Backwards
            const int xmove   = 1; //Left Right
            const int zxmove  = 2; // All directions
            const int stoppls = 4;
            int       mode    = zmove;

            int auton = 1;

            const int mechTalonid1 = 668;
            const int mechTalonid2 = 25;

            //const int meterTime = 100000000;

            CTRE.Phoenix.MotorControl.CAN.TalonSRX myTalon  = new CTRE.Phoenix.MotorControl.CAN.TalonSRX(0);
            CTRE.Phoenix.MotorControl.CAN.TalonSRX myTalon2 = new CTRE.Phoenix.MotorControl.CAN.TalonSRX(25);

//            CTRE.Phoenix.MotorControl.CAN.TalonSRX myTalon3 = new CTRE.Phoenix.MotorControl.CAN.TalonSRX(mechTalonid1);
//          CTRE.Phoenix.MotorControl.CAN.TalonSRX myTalon4 = new CTRE.Phoenix.MotorControl.CAN.TalonSRX(mechTalonid2);


            /*
             * double read0;
             * double read1;
             * double read2;
             */

            /* create a gamepad object */
            CTRE.Phoenix.Controller.GameController myGamepad = new CTRE.Phoenix.Controller.GameController(new CTRE.Phoenix.UsbHostDevice(0));

            CTRE.Phoenix.Controller.GameControllerValues gv = new CTRE.Phoenix.Controller.GameControllerValues();

            /* loop forever */
            //AUTON!!!!
            var startTime = DateTime.UtcNow;


            if (auton == 1)
            {
                startTime = DateTime.Now;

                while (DateTime.UtcNow - startTime < TimeSpan.FromTicks(20500000 * 77 / 100))
                {
                    myTalon2.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, -1);
                    myTalon.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 1);
                    Debug.Print("Test: ");
                    /* allow motor control */
                    CTRE.Phoenix.Watchdog.Feed();
                }

                startTime = DateTime.UtcNow;

                while (DateTime.UtcNow - startTime < TimeSpan.FromTicks(10000))
                {
                    myTalon.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 0);
                    myTalon2.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 0);
                    CTRE.Phoenix.Watchdog.Feed();
                }

                startTime = DateTime.UtcNow;

                while (DateTime.UtcNow - startTime < TimeSpan.FromTicks(7000000))
                {
                    myTalon.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 1);
                    myTalon2.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 1);
                    Debug.Print("turn");
                    CTRE.Phoenix.Watchdog.Feed();
                }

                startTime = DateTime.UtcNow;

                while (DateTime.UtcNow - startTime < TimeSpan.FromTicks(28000000))
                {
                    myTalon.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 1);
                    myTalon2.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, -1);
                    Debug.Print("fwrd");
                    CTRE.Phoenix.Watchdog.Feed();
                }

                startTime = DateTime.UtcNow;

                while (DateTime.UtcNow - startTime < TimeSpan.FromTicks(1000000))
                {
                    myTalon.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 1);
                    myTalon2.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 1);
                    Debug.Print("turn2");
                    CTRE.Phoenix.Watchdog.Feed();
                }

                startTime = DateTime.UtcNow;

                while (DateTime.UtcNow - startTime < TimeSpan.FromTicks(1000000))
                {
                    myTalon.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 0);
                    myTalon2.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 0);
                    Debug.Print("stopping");
                    CTRE.Phoenix.Watchdog.Feed();
                }
            }
            while (true)
            {
                /*
                 * read0 = analogInput0.Read();
                 * read1 = analogInput1.Read();
                 * read2 = analogInput2.Read();
                 */
                //Debug.Print("bruh");
                myGamepad.GetAllValues(ref gv);

                if (myGamepad.GetButton(1) == true)
                {
                    mode = zmove; //forwardsbackwards
                }
                else if (myGamepad.GetButton(2) == true)
                {
                    mode = xmove; //leftright
                }
                else if (myGamepad.GetButton(3) == true)
                {
                    mode = zxmove;
                }
                else if (myGamepad.GetButton(4) == true)
                {
                    mode = stoppls;
                }

                float speed = myGamepad.GetAxis(1) * -1;
                float turn  = myGamepad.GetAxis(0) * 1;

                float shoulder = myGamepad.GetAxis(2);
                float elbow    = myGamepad.GetAxis(5);

                if (myGamepad.GetConnectionStatus() == CTRE.Phoenix.UsbDeviceConnection.Connected)
                {
                    /* print the axis values */

                    Debug.Print("axis0 - LSH:" + myGamepad.GetAxis(0));     //Left Stick Horizontal // For movement of the wheels
                    Debug.Print("axis1 - LSV:" + myGamepad.GetAxis(1));     //Left Stick Vertical  //For movement of the wheels
                    Debug.Print("axis2 - RSH:" + myGamepad.GetAxis(2));     //Right Stick Horizontal //For movement of the Arm
                    Debug.Print("axis3 - RSV:" + myGamepad.GetAxis(5));     //Right Stick Vertical //For movement of the Arm
                    if (mode == zmove)
                    {
                        Debug.Print("Forward/Reverse Mode");
                    }
                    else if (mode == xmove)
                    {
                        Debug.Print("Turning Mode");
                    }
                    else if (mode == zxmove)
                    {
                        Debug.Print("Forward/Reverse + Turning Mode");
                    }
                    else if (mode == stoppls)
                    {
                        Debug.Print("STOP!!!");
                    }

                    /* allow motor control */
                    if (gv.pov == 1)
                    {
                        startTime = DateTime.Now;

                        while (DateTime.UtcNow - startTime < TimeSpan.FromTicks(20500000 * 77 / 100))
                        {
                            myTalon2.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, -1);
                            myTalon.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 1);
                            Debug.Print("Test: ");
                            /* allow motor control */
                            CTRE.Phoenix.Watchdog.Feed();
                        }

                        startTime = DateTime.UtcNow;

                        while (DateTime.UtcNow - startTime < TimeSpan.FromTicks(10000))
                        {
                            myTalon.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 0);
                            myTalon2.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 0);
                            CTRE.Phoenix.Watchdog.Feed();
                        }

                        startTime = DateTime.UtcNow;

                        while (DateTime.UtcNow - startTime < TimeSpan.FromTicks(7000000))
                        {
                            myTalon.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 1);
                            myTalon2.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 1);
                            Debug.Print("turn");
                            CTRE.Phoenix.Watchdog.Feed();
                        }

                        startTime = DateTime.UtcNow;

                        while (DateTime.UtcNow - startTime < TimeSpan.FromTicks(28000000))
                        {
                            myTalon.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 1);
                            myTalon2.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, -1);
                            Debug.Print("fwrd");
                            CTRE.Phoenix.Watchdog.Feed();
                        }

                        startTime = DateTime.UtcNow;

                        while (DateTime.UtcNow - startTime < TimeSpan.FromTicks(1000000))
                        {
                            myTalon.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 1);
                            myTalon2.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 1);
                            Debug.Print("turn2");
                            CTRE.Phoenix.Watchdog.Feed();
                        }

                        startTime = DateTime.UtcNow;

                        while (DateTime.UtcNow - startTime < TimeSpan.FromTicks(1000000))
                        {
                            myTalon.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 0);
                            myTalon2.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 0);
                            Debug.Print("stopping");
                            CTRE.Phoenix.Watchdog.Feed();
                        }
                    }


                    if (gv.pov == 2)
                    {
                        Debug.Print("p2");
                    }
                    else if (gv.pov == 3)
                    {
                        Debug.Print("p3");
                    }
                    else if (gv.pov == 4)
                    {
                        Debug.Print("p4");
                    }
                    else if (gv.pov == 5)
                    {
                        Debug.Print("p5");
                    }
                    else if (gv.pov == 6)
                    {
                        Debug.Print("p6");
                    }
                    else if (gv.pov == 7)
                    {
                        Debug.Print("p7");
                    }
                    else if (gv.pov == 8)
                    {
                        Debug.Print("p8");
                    }
                    else
                    {
                    }

                    if (mode == zmove)
                    {
                        myTalon.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, speed * 1);
                        myTalon2.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, speed * -1);

                        //   myTalon3.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, shoulder);
                        // myTalon4.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, elbow);
                    }
                    else if (mode == xmove)
                    {
                        myTalon.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, turn * 1);
                        myTalon2.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, turn * 1);

                        //myTalon3.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, shoulder);
                        //myTalon4.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, elbow);
                    }
                    else if (mode == zxmove)
                    {
                        myTalon.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, (speed * 1) + turn);
                        myTalon2.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, (speed * -1) + turn);

                        //myTalon3.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, shoulder);
                        //myTalon4.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, elbow);
                    }
                    else if (mode == stoppls)
                    {
                        myTalon.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 0);
                        myTalon2.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 0);

                        //myTalon3.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 0);
                        //myTalon4.Set(CTRE.Phoenix.MotorControl.ControlMode.PercentOutput, 0);
                    }
                }


                Thread.Sleep(10);

                CTRE.Phoenix.Watchdog.Feed();
            }
        }
示例#8
0
        public static void Main()
        {
            DifferentialDrive drive = new DifferentialDrive(Hardware._leftDrive, Hardware._rightDrive);

            Lid lid = new Lid(Hardware._lid, Hardware.lid_limit_switch, Hardware.lid_limit_switch_led);

            Shooter shooter = new Shooter();

            shooter.startup();

            CTRE.Phoenix.Controller.GameControllerValues gv = new CTRE.Phoenix.Controller.GameControllerValues();

            bool btn_a_was = false;
            bool btn_b_was = false;

            Timer tick = new Timer();

            tick.reset();
            tick.start();

            while (true)
            {
                bool enabled = false;
                // only run motors if Gamepad is attached
                if (Hardware._gamepad.GetConnectionStatus() == UsbDeviceConnection.Connected)
                {
                    enabled = true;
                    Hardware._display.updateConnected(true);
                }
                else
                {
                    Hardware._display.updateConnected(false);
                }

                if (enabled)
                {
                    CTRE.Phoenix.Watchdog.Feed();
                }
                Hardware._display.updateEnabled(enabled);

                // read gamepad data all at once
                Hardware._gamepad.GetAllValues(ref gv);

                // drive the robot with F710 right side joystick
                drive.arcadeDrive(gv.axes[3], gv.axes[2], false);

                // work the lid based on F710 POV
                int pov = gv.pov;
                if ((pov & 0x1) != 0)
                {
                    // POV UP
                    lid.lidUp();
                }
                else if ((pov & 0x2) != 0)
                {
                    // POV DOWN
                    lid.lidDown();
                }
                else
                {
                    lid.lidStop();
                }

                // look at BTN
                bool btn_a = (gv.btns & 0x1) != 0;
                if (btn_a && !btn_a_was)
                {
                    Debug.Print("btn_a hit");
                    if (!shooter.requestFill(0))
                    {
                        Debug.Print("tank 0 not available to fill");
                    }
                }
                btn_a_was = btn_a;

                bool btn_b = (gv.btns & 0x2) != 0;
                if (btn_b && !btn_b_was)
                {
                    Debug.Print("btn_b hit");
                    if (!shooter.requestFill(1))
                    {
                        Debug.Print("tank 1 not available to fill");
                    }
                }
                btn_b_was = btn_b;

                //
                shooter.periodic(enabled);

                double v = Hardware.voltage.Read();
                Hardware._display.updateVoltage(v);

                bool limit = Hardware.lid_limit_switch.Read();
                Hardware._display.updateLimitSwitch(limit);

                if (tick.hasPeriodPassed(5.0))
                {
                    Debug.Print("tick...");
                }

                /* wait 10 milliseconds and do it all over again */
                Thread.Sleep(10);
            }
        }