public Map GenerateRandomMap(int width, int height, MapParser.SpecialMapElement specialMapElement) { //Map deklarieren Map returnvalue = null; //Zugehöriges Grid erzeugen: Grid tempGrid = new Grid(); tileCountX = width; tileCountY = height; theSpecialMapElement = specialMapElement; if (theSpecialMapElement == MapParser.SpecialMapElement.CentralPark) { theCentralParkCreator = new CentralParkCreator(tileCountX, tileCountY); ParkGridElementPossibilitiesList = GetListFromXML(@"ParkElementList.xml"); } else if (theSpecialMapElement == MapParser.SpecialMapElement.RiverCrossing) { theRiverCrossingCreator = new RiverCrossingCreator(tileCountX, tileCountY); } //Die Elementliste aus der Xml "ElementList.xml" ziehen: GridElementPossibilitiesList = GetListFromXML(@"ElementList.xml"); //Im Folgenden das Grid in der in den Parametern zugewiesenen Dimension als Jagged Array erzeugen. tempGrid.GridElementCollection = new GridElement[height][]; for (int i = 0; i < height; i++) { tempGrid.GridElementCollection[i] = new GridElement[width]; } tileWidth = width; tileHeight = height; SetMapProperties(width, height); tempGrid = SetMapBoundaries(width, height); SetTileIds(tempGrid.GridElementCollection); returnvalue = new Map(tempGrid); return returnvalue; }
private Grid SetMapBoundaries(int width, int height) { Grid grid = null; grid = new Grid(); grid.Height = 500; grid.Width = 500; //For Schleife neu strukturieren grid.GridElementCollection = new GridElement[width][]; for (var i = 0; i < grid.GridElementCollection.Length; i++) { grid.GridElementCollection[i] = new GridElement[width]; //Initialisierung iterieren: for (int j = 0; j < grid.GridElementCollection[i].Length; j++) { //Console.WriteLine("{0} / {1}", i, j); grid.GridElementCollection[i][j] = new GridElement(); grid.GridElementCollection[i][j].ImageId = "n/a"; grid.GridElementCollection[i][j].PassableSides = 0; grid.GridElementCollection[i][j].RandomPlacableSides = 0; } } return grid; }
internal CollisionManager(Grid mapGrid, int gridElementWidth, int gridElementHeight) { grid = mapGrid; elementWidth = gridElementWidth; elementHeight = gridElementHeight; }
//Hält die Steuerelemente auf diesem UserControl //private PictureBox[][] elementBoxes = null; internal Map(Grid mapGrid) { InitializeComponent(); MapGrid = mapGrid; }
public Map GenerateRandomMap(int width, int height) { //Map deklarieren Map returnvalue = null; //Zugehöriges erzeugen: Grid tempGrid = new Grid(); //Die Elementliste aus der Xml "ElementList.xml" ziehen: GridElementPossibilitiesList = GetListFromXML(); //Im Folgenden das Grid in der in den Parametern zugewiesenen Dimension als Jagged Array erzeugen. tempGrid.GridElementCollection = new GridElement[height][]; for (int i = 0; i < height; i++) { tempGrid.GridElementCollection[i] = new GridElement[width]; } tileWidth = width; tileHeight = height; SetMapProperties(width, height); tempGrid = SetMapBoundaries(width, height); SetTileIds(tempGrid.GridElementCollection); returnvalue = new Map(tempGrid); return returnvalue; }