public static void Init() { RandomWalk.Init(); BuyManager.InitItems(); Ryze.InitSpells(); Garen.InitSpells(); Warwick.InitSpells(); MasterYi.InitSpells(); Ahri.InitSpells(); Annie.InitSpells(); }
static void Game_OnUpdate(EventArgs args) { SkillManager.AutoLevelUp(); if (Player.IsDead || Player.Distance(TEAM_POS) < 500) { BuyManager.Buy(); } if (Player.IsDead && Items.HasItem(3345) && Items.CanUseItem(3345)) { Items.UseItem(3345); // Game.PrintChat("Use Soul_Anchor_Trinket"); } else { // Game.PrintChat("wating..."); } if (!Player.IsDead) { if (Player.HealthPercent <= 30 || Player.ManaPercent <= 20 && Player.CountEnemiesInRange(1200) > 2) { MoveBase(); // Game.PrintChat("Home!"); } else { // if (Player.CountEnemiesInRange(Range) < 3 && Player.UnderTurret(true)) && Player.CountAlliesInRange(1200) > 1 if (Player.CountEnemiesInRange(Range) < 3) { LeagueSharp.Common.Utility.DelayAction.Add(500, PathWalker.WalkAndFight); } else { Range = MaxRange; if (Player.CountEnemiesInRange(MaxRange) <= 1) { Range = 900; } LeagueSharp.Common.Utility.DelayAction.Add(1000, RandomWalk.Walk); } } } // Dead } //OnUpdate