private void Window_Loaded(object sender, RoutedEventArgs e) { m_imageInfo = new ImageInfo(ImageResolution.Resolution1920x1080, Xtr3D.Net.ImageInfo.ImageFormat.RGB888); try { InitGenerator(); } catch (MissingLicenseException) { SkeletonTrackingState.Text = "Missing License"; return; } catch (InvalidLicenseException) { SkeletonTrackingState.Text = "Invalid License"; return; } catch (ExpiredLicenseException) { SkeletonTrackingState.Text = "Expired License"; return; } GeneratorSingleton.Instance.SetGestureRecognitionFile("SamplePoses.xml"); m_skeletonDrawer = new SkeletonDrawer(m_imageInfo); SkeletonDisplay.Source = m_skeletonDrawer.ImageSource; m_colorImageDrawer = new ColorImageDrawer(m_imageInfo); // AdjustDisplay(); //Register to the AllFramesReady event with our event handler, which will synchronize between camera and skeleton and draw them on the screen. //In case displaying the skeleton is not needed (e.g. calibration stage), using only GeneratorSingleton.Instance.ColorImageFrameReady results in better performance. //For that matter, see MyAllFramesReadyEventHandler on how to easily allow switching between waiting for synchronized frames, //coming from all streams (via GeneratorSingleton.Instance.AllFramesReady) //and waiting separately for each stream (GeneratorSingleton.Instance.DataFrameReady and GeneratorSingleton.Instance.ColorImageFrameReady). GeneratorSingleton.Instance.AllFramesReady += new EventHandler <AllFramesReadyEventArgs>(MyAllFramesReadyEventHandler); // Start event pumping GeneratorSingleton.Instance.Start(); if (CSharpVisualSkeletonSample.Properties.Settings.Default.EnableSmoothing) { GeneratorSingleton.Instance.DataStream.Enable(new TransformSmoothParameters() { Smoothing = CSharpVisualSkeletonSample.Properties.Settings.Default.SmoothingCoeff, Correction = CSharpVisualSkeletonSample.Properties.Settings.Default.CorrectionCoeff, OutlierRemovalSensitivity = CSharpVisualSkeletonSample.Properties.Settings.Default.OutlierRemovalSensitivity, MaxNumberOfConsecutiveRemovals = CSharpVisualSkeletonSample.Properties.Settings.Default.MaxConsecutiveRemovals }); } }
private void Window_Loaded(object sender, RoutedEventArgs e) { m_imageInfo = new ImageInfo(ImageResolution.Resolution1920x1080, Xtr3D.Net.ImageInfo.ImageFormat.RGB888); try { InitGenerator(); } catch (MissingLicenseException) { SkeletonTrackingState.Text = "Missing License"; return; } catch (InvalidLicenseException) { SkeletonTrackingState.Text = "Invalid License"; return; } catch (ExpiredLicenseException) { SkeletonTrackingState.Text = "Expired License"; return; } GeneratorSingleton.Instance.SetGestureRecognitionFile("SamplePoses.xml"); m_skeletonDrawer = new SkeletonDrawer(m_imageInfo); SkeletonDisplay.Source = m_skeletonDrawer.ImageSource; m_colorImageDrawer = new ColorImageDrawer(m_imageInfo); // AdjustDisplay(); //Register to the AllFramesReady event with our event handler, which will synchronize between camera and skeleton and draw them on the screen. //In case displaying the skeleton is not needed (e.g. calibration stage), using only GeneratorSingleton.Instance.ColorImageFrameReady results in better performance. //For that matter, see MyAllFramesReadyEventHandler on how to easily allow switching between waiting for synchronized frames, //coming from all streams (via GeneratorSingleton.Instance.AllFramesReady) //and waiting separately for each stream (GeneratorSingleton.Instance.DataFrameReady and GeneratorSingleton.Instance.ColorImageFrameReady). GeneratorSingleton.Instance.AllFramesReady += new EventHandler<AllFramesReadyEventArgs>(MyAllFramesReadyEventHandler); // Start event pumping GeneratorSingleton.Instance.Start(); if (CSharpVisualSkeletonSample.Properties.Settings.Default.EnableSmoothing) { GeneratorSingleton.Instance.DataStream.Enable(new TransformSmoothParameters() { Smoothing = CSharpVisualSkeletonSample.Properties.Settings.Default.SmoothingCoeff, Correction = CSharpVisualSkeletonSample.Properties.Settings.Default.CorrectionCoeff, OutlierRemovalSensitivity = CSharpVisualSkeletonSample.Properties.Settings.Default.OutlierRemovalSensitivity, MaxNumberOfConsecutiveRemovals = CSharpVisualSkeletonSample.Properties.Settings.Default.MaxConsecutiveRemovals }); } }