static void Main() { m_FrameNumber = 0; m_Time = 0.0f; Device device; SwapChain swapChain; //var form = new RenderForm("CSharpRenderer"); var form = new CSharpRendererMainForm(); var panel = form.GetRenderingPanel(); form.ClientSize = new System.Drawing.Size(ResolutionX, ResolutionY); var description = new SwapChainDescription() { BufferCount = 2, Usage = Usage.RenderTargetOutput, OutputHandle = panel.Handle, IsWindowed = true, ModeDescription = new ModeDescription(ResolutionX, ResolutionY, new Rational(60, 1), Format.R8G8B8A8_UNorm), SampleDescription = new SampleDescription(1, 0), Flags = SwapChainFlags.AllowModeSwitch, SwapEffect = SwapEffect.Discard }; Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, description, out device, out swapChain); var swapChainResource = Resource.FromSwapChain <Texture2D>(swapChain, 0); SamplerStates.Initialize(device); ShaderManager.Initialize(device); GPUProfiler.Initialize(device); ContextHelper.Initialize(device); RenderTargetManager.Initialize(device); PostEffectHelper.Initialize(device, ResolutionX, ResolutionY); CubemapRenderHelper.Initialize(device); PerlinNoiseRenderHelper.Initialize(device, device.ImmediateContext); LightingLUTHelper.Initialize(device, device.ImmediateContext); DebugManager.Initialize(device, ResolutionX, ResolutionY); InitializeControls(form); Scene scene = new Scene(); scene.Initialize(device, form, panel, ResolutionX, ResolutionY); var resolvedRenderTarget = RenderTargetSet.CreateRenderTargetSet(device, ResolutionX, ResolutionY, Format.R8G8B8A8_UNorm, 1, false); RenderTargetSet.BindNull(device.ImmediateContext); // setting a viewport is required if you want to actually see anything var context = device.ImmediateContext; // prevent DXGI handling of alt+enter, which doesn't work properly with Winforms using (var factory = swapChain.GetParent <Factory>()) factory.SetWindowAssociation(panel.Handle, WindowAssociationFlags.IgnoreAltEnter); int counter = 0; Dictionary <string, double> profilers; profilers = new Dictionary <String, double>(); DateTime now = DateTime.Now; CustomConstantBufferInstance globalFrameConstantBuffer = ShaderManager.CreateConstantBufferInstance("GlobalFrameBuffer", device); MessagePump.Run(form, () => { TemporalSurfaceManager.UpdateTemporalSurfaces(); if (ShaderManager.UpdateShaderManager(device)) { InitializeControls(form); } GPUProfiler.BeginFrameProfiling(context); double timeDelta = (DateTime.Now - now).TotalMilliseconds; if (!form.GetFreezeTime()) { m_Time += timeDelta / 1000.0; m_FrameNumber++; } UpdateGlobalConstantBuffer(context, globalFrameConstantBuffer, form); scene.RenderFrame(context, timeDelta, resolvedRenderTarget); now = DateTime.Now; DebugManager.PresentDebug(context, resolvedRenderTarget); context.CopyResource(resolvedRenderTarget.m_RenderTargets[0].m_TextureObject2D, swapChainResource); GPUProfiler.EndFrameProfiling(context); swapChain.Present(0, PresentFlags.None); context.PixelShader.SetShaderResource(null, 0); if (GPUProfiler.m_CurrentFrameProfilerTree != null) { Action <GPUProfiler.ProfilerTreeMember, String> processLevel = null; processLevel = (GPUProfiler.ProfilerTreeMember treeMember, String level) => { string finalName = level + treeMember.m_Name; if (profilers.ContainsKey(finalName)) { profilers[finalName] += treeMember.m_Time; } else { profilers.Add(finalName, treeMember.m_Time); } foreach (var v in treeMember.m_ChildMembers) { processLevel(v, level + "_"); } }; processLevel(GPUProfiler.m_CurrentFrameProfilerTree, ""); } CheckAndUpdateDebugUI(context, form); if (++counter == 10) { UpdateControls(); DataGridView dataGridView = form.GetDataGridView(); dataGridView.Rows.Clear(); foreach (var profilerEntry in profilers) { DataGridViewRow row = new DataGridViewRow(); row.CreateCells(dataGridView); row.Cells[0].Value = profilerEntry.Key; row.Cells[1].Value = String.Format("{0}", Math.Round(profilerEntry.Value * 100.0 / 10.0) / 100.0); dataGridView.Rows.Add(row); } profilers.Clear(); counter = 0; } else { // avoid 2ms frame times... System.Threading.Thread.Sleep(10); } }); }
static void Main() { m_FrameNumber = 0; m_Time = 0.0f; Device device; SwapChain swapChain; //var form = new RenderForm("CSharpRenderer"); var form = new CSharpRendererMainForm(); var panel = form.GetRenderingPanel(); form.ClientSize = new System.Drawing.Size(ResolutionX, ResolutionY); var description = new SwapChainDescription() { BufferCount = 2, Usage = Usage.RenderTargetOutput, OutputHandle = panel.Handle, IsWindowed = true, ModeDescription = new ModeDescription(ResolutionX, ResolutionY, new Rational(60, 1), Format.R8G8B8A8_UNorm), SampleDescription = new SampleDescription(1, 0), Flags = SwapChainFlags.AllowModeSwitch, SwapEffect = SwapEffect.Discard }; Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, description, out device, out swapChain); var swapChainResource = Resource.FromSwapChain<Texture2D>(swapChain, 0); SamplerStates.Initialize(device); ShaderManager.Initialize(device); GPUProfiler.Initialize(device); ContextHelper.Initialize(device); RenderTargetManager.Initialize(device); PostEffectHelper.Initialize(device, ResolutionX, ResolutionY); CubemapRenderHelper.Initialize(device); PerlinNoiseRenderHelper.Initialize(device, device.ImmediateContext); LightingLUTHelper.Initialize(device, device.ImmediateContext); DebugManager.Initialize(device, ResolutionX, ResolutionY); InitializeControls(form); Scene scene = new Scene(); scene.Initialize(device, form, panel, ResolutionX, ResolutionY); var resolvedRenderTarget = RenderTargetSet.CreateRenderTargetSet(device, ResolutionX, ResolutionY, Format.R8G8B8A8_UNorm, 1, false); RenderTargetSet.BindNull(device.ImmediateContext); // setting a viewport is required if you want to actually see anything var context = device.ImmediateContext; // prevent DXGI handling of alt+enter, which doesn't work properly with Winforms using (var factory = swapChain.GetParent<Factory>()) factory.SetWindowAssociation(panel.Handle, WindowAssociationFlags.IgnoreAltEnter); int counter = 0; Dictionary<string, double> profilers; profilers = new Dictionary<String, double>(); DateTime now = DateTime.Now; CustomConstantBufferInstance globalFrameConstantBuffer = ShaderManager.CreateConstantBufferInstance("GlobalFrameBuffer", device); MessagePump.Run(form, () => { TemporalSurfaceManager.UpdateTemporalSurfaces(); if (ShaderManager.UpdateShaderManager(device)) { InitializeControls(form); } GPUProfiler.BeginFrameProfiling(context); double timeDelta = (DateTime.Now - now).TotalMilliseconds; if (!form.GetFreezeTime()) { m_Time += timeDelta / 1000.0; m_FrameNumber++; } UpdateGlobalConstantBuffer(context, globalFrameConstantBuffer, form); scene.RenderFrame(context, timeDelta, resolvedRenderTarget); now = DateTime.Now; DebugManager.PresentDebug(context, resolvedRenderTarget); context.CopyResource(resolvedRenderTarget.m_RenderTargets[0].m_TextureObject2D, swapChainResource); GPUProfiler.EndFrameProfiling(context); swapChain.Present(0, PresentFlags.None); context.PixelShader.SetShaderResource(null, 0); if (GPUProfiler.m_CurrentFrameProfilerTree != null) { Action<GPUProfiler.ProfilerTreeMember, String> processLevel = null; processLevel = (GPUProfiler.ProfilerTreeMember treeMember, String level) => { string finalName = level + treeMember.m_Name; if(profilers.ContainsKey(finalName)) { profilers[finalName] += treeMember.m_Time; } else { profilers.Add(finalName, treeMember.m_Time); } foreach (var v in treeMember.m_ChildMembers) { processLevel(v, level + "_"); } }; processLevel(GPUProfiler.m_CurrentFrameProfilerTree, ""); } CheckAndUpdateDebugUI(context, form); if (++counter == 10) { UpdateControls(); DataGridView dataGridView = form.GetDataGridView(); dataGridView.Rows.Clear(); foreach(var profilerEntry in profilers) { DataGridViewRow row = new DataGridViewRow(); row.CreateCells(dataGridView); row.Cells[0].Value = profilerEntry.Key; row.Cells[1].Value = String.Format("{0}", Math.Round(profilerEntry.Value * 100.0 / 10.0) / 100.0); dataGridView.Rows.Add(row); } profilers.Clear(); counter = 0; } else { // avoid 2ms frame times... System.Threading.Thread.Sleep(10); } }); }
static void Main() { Device device; SwapChain swapChain; //var form = new RenderForm("CSharpRenderer"); var form = new CSharpRendererMainForm(); var panel = form.GetRenderingPanel(); form.ClientSize = new System.Drawing.Size(ResolutionX, ResolutionY); var description = new SwapChainDescription() { BufferCount = 2, Usage = Usage.RenderTargetOutput, OutputHandle = panel.Handle, IsWindowed = true, ModeDescription = new ModeDescription(ResolutionX, ResolutionY, new Rational(60, 1), Format.R8G8B8A8_UNorm), SampleDescription = new SampleDescription(1, 0), Flags = SwapChainFlags.AllowModeSwitch, SwapEffect = SwapEffect.Discard }; Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, description, out device, out swapChain); var swapChainResource = Resource.FromSwapChain <Texture2D>(swapChain, 0); SamplerStates.Initialize(device); ShaderManager.Initialize(device); GPUProfiler.Initialize(device); ContextHelper.Initialize(device); RenderTargetManager.Initialize(device); PostEffectHelper.Initialize(device, ResolutionX, ResolutionY); CubemapRenderHelper.Initialize(device); Dictionary <CustomConstantBufferDefinition.ConstantBufferPropertyField, Tuple <TrackBar, TextBox> > propertyControlBindings = new Dictionary <CustomConstantBufferDefinition.ConstantBufferPropertyField, Tuple <TrackBar, TextBox> >(); { TableLayoutPanel tableLayout = form.GetTableLayoutPanel(); var contantBuffers = ShaderManager.GetConstantBufferDefinitions(); int tableParamCounter = 1; foreach (var cb in contantBuffers) { var paramProperties = cb.GetParamProperties(); if (paramProperties.Count > 0) { Label groupLabel = new Label(); groupLabel.Text = cb.m_Name; groupLabel.BorderStyle = BorderStyle.FixedSingle; groupLabel.Anchor = AnchorStyles.Left | AnchorStyles.Right | AnchorStyles.Top | AnchorStyles.Bottom; tableLayout.Controls.Add(groupLabel, 0, tableParamCounter); tableParamCounter++; foreach (var param in paramProperties) { Label lb = new Label(); lb.Text = param.name; lb.Anchor = AnchorStyles.Left | AnchorStyles.Right | AnchorStyles.Top | AnchorStyles.Bottom; TextBox text = new TextBox(); TrackBar tb = new TrackBar(); tb.Size = new System.Drawing.Size(400, 10); tb.Anchor = AnchorStyles.Left | AnchorStyles.Right | AnchorStyles.Top | AnchorStyles.Bottom; tb.Minimum = 0; tb.Maximum = 1024; tb.Value = (int)(((Single)param.paramValue - param.paramRangeMin) / (param.paramRangeMax - param.paramRangeMin) * 1024); text.Text = ((Single)param.paramValue).ToString(); text.Anchor = AnchorStyles.Left | AnchorStyles.Right | AnchorStyles.Top | AnchorStyles.Bottom; tableLayout.Controls.Add(lb, 0, tableParamCounter); tableLayout.Controls.Add(tb, 1, tableParamCounter); tableLayout.Controls.Add(text, 2, tableParamCounter); propertyControlBindings.Add(param, new Tuple <TrackBar, TextBox>(tb, text)); tableParamCounter++; } } } } Scene scene = new Scene(); scene.Initialize(device, form, panel, ResolutionX, ResolutionY); var resolvedRenderTarget = RenderTargetSet.CreateRenderTargetSet(device, ResolutionX, ResolutionY, Format.R8G8B8A8_UNorm, 1, false); RenderTargetSet.BindNull(device.ImmediateContext); // setting a viewport is required if you want to actually see anything var context = device.ImmediateContext; // prevent DXGI handling of alt+enter, which doesn't work properly with Winforms using (var factory = swapChain.GetParent <Factory>()) factory.SetWindowAssociation(panel.Handle, WindowAssociationFlags.IgnoreAltEnter); int counter = 0; Dictionary <string, double> profilers; profilers = new Dictionary <String, double>(); MessagePump.Run(form, () => { TemporalSurfaceManager.UpdateTemporalSurfaces(); ShaderManager.UpdateShaderManager(device); GPUProfiler.BeginFrameProfiling(context); scene.RenderFrame(context, 0.0f, resolvedRenderTarget); context.CopyResource(resolvedRenderTarget.m_RenderTargets[0].m_TextureObject2D, swapChainResource); GPUProfiler.EndFrameProfiling(context); swapChain.Present(0, PresentFlags.None); context.PixelShader.SetShaderResource(null, 0); if (GPUProfiler.m_CurrentFrameProfilerTree != null) { Action <GPUProfiler.ProfilerTreeMember, String> processLevel = null; processLevel = (GPUProfiler.ProfilerTreeMember treeMember, String level) => { string finalName = level + treeMember.m_Name; if (profilers.ContainsKey(finalName)) { profilers[finalName] += treeMember.m_Time; } else { profilers.Add(finalName, treeMember.m_Time); } foreach (var v in treeMember.m_ChildMembers) { processLevel(v, level + "_"); } }; processLevel(GPUProfiler.m_CurrentFrameProfilerTree, ""); } if (++counter == 10) { foreach (var propertyBinding in propertyControlBindings) { var property = propertyBinding.Key; var trackBar = propertyBinding.Value.Item1; var textBox = propertyBinding.Value.Item2; float rawVal = (float)trackBar.Value / 1024.0f; if (property.isGamma) { rawVal = (float)Math.Pow((double)rawVal, 2.2); } float val = rawVal * (property.paramRangeMax - property.paramRangeMin) + property.paramRangeMin; property.paramValue = val; textBox.Text = val.ToString("F"); } DataGridView dataGridView = form.GetDataGridView(); dataGridView.Rows.Clear(); foreach (var profilerEntry in profilers) { DataGridViewRow row = new DataGridViewRow(); row.CreateCells(dataGridView); row.Cells[0].Value = profilerEntry.Key; row.Cells[1].Value = String.Format("{0}", Math.Round(profilerEntry.Value * 100.0 / 10.0) / 100.0); dataGridView.Rows.Add(row); } profilers.Clear(); counter = 0; } System.Threading.Thread.Sleep(15); }); }