public GLTexture Process(Action <GLShader> Action)
 {
     RenderTarget.BindUnbind(() =>
     {
         GL.glClearStencil(0);
         GL.glClearDepthf(0f);
         GL.glClearColor(0, 0, 0, 1);
         GL.glClear(GL.GL_COLOR_CLEAR_VALUE | GL.GL_DEPTH_CLEAR_VALUE | GL.GL_STENCIL_CLEAR_VALUE);
         Shader.GetAttribute("a_position").NoWarning().SetData <float>(PositionBuffer, 2);
         Shader.GetAttribute("a_texcoords").NoWarning().SetData <float>(TexcoordsBuffer, 2);
         Shader.GetUniform("u_textureSize").NoWarning().Set(new Vector4f(Width, Height, 0, 0));
         Shader.GetUniform("u_pixelSize").NoWarning()
         .Set(new Vector4f(1.0f / Width, 1.0f / Height, 0, 0));
         Shader.Draw(GLGeometry.GL_TRIANGLE_STRIP, 4, () => { Action(Shader); });
     });
     return(RenderTarget.TextureColor);
 }
示例#2
0
        /// <summary>
        /// Copies a RenderTarget from one to another
        /// </summary>
        /// <param name="From"></param>
        /// <param name="To"></param>
        public static void CopyFromTo(GLRenderTarget From, GLRenderTarget To)
        {
            Contract.Assert(From != null);
            Contract.Assert(To != null);

            From.BindUnbind(() =>
            {
                To.TextureColor?.BindUnbind(() =>
                {
                    GL.glCopyTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA4, 0, 0, From.Width, From.Height, 0);
                });

                To.TextureDepth?.BindUnbind(() =>
                {
                    GL.glCopyTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_DEPTH_COMPONENT, 0, 0, From.Width,
                                        From.Height, 0);
                });
            });
        }
示例#3
0
        /// <summary>
        /// Copies a RenderTarget from one to another
        /// </summary>
        /// <param name="From"></param>
        /// <param name="To"></param>
        public static void CopyFromTo(GLRenderTarget From, GLRenderTarget To)
        {
            Contract.Assert(From != null);
            Contract.Assert(To != null);

            From.BindUnbind(() =>
            {
                if (To.TextureColor != null)
                {
                    To.TextureColor.BindUnbind(() =>
                    {
                        GL.glCopyTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA4, 0, 0, From.Width, From.Height, 0);
                    });
                }

                if (To.TextureDepth != null)
                {
                    To.TextureDepth.BindUnbind(() =>
                    {
                        GL.glCopyTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_DEPTH_COMPONENT, 0, 0, From.Width, From.Height, 0);
                    });
                }
            });
        }