private Win32() { opengl32Library = Win32.LoadLibrary(opengl32); }
/// <summary> /// Initializes the <see cref="Win32"/> class. /// </summary> static Win32() { // Load the openGL library - without this wgl calls will fail. opengl32Library = Win32.LoadLibrary(OpenGL32); }
private OpenGL32Library() { libPtr = Win32.LoadLibrary(Win32.opengl32); }