/// <summary> /// /// </summary> /// <param name="quad2triangle"></param> public ObjVNFParser(bool quad2triangle) { var generalityParser = new GeneralityParser(); var meshParser = new MeshParser(); var normalParser = new NormalParser(); var texCoordParser = new TexCoordParser(); var tangentParser = new TangentParser(); var locationParser = new LocationParser(); if (quad2triangle) { this.parserList = new ObjParserBase[] { generalityParser, meshParser, normalParser, texCoordParser, new Quad2TriangleParser(), tangentParser, locationParser, }; } else { this.parserList = new ObjParserBase[] { generalityParser, meshParser, normalParser, texCoordParser, tangentParser, locationParser, }; } }
/// <summary> /// /// </summary> /// <param name="quad2triangle"></param> /// <param name="reverseNormal"></param> public ObjVNFParser(bool quad2triangle = true, bool reverseNormal = false) { var generalityParser = new GeneralityParser(); var meshParser = new MeshParser(); var normalParser = new NormalParser(); var texCoordParser = new TexCoordParser(); var tangentParser = new TangentParser(); var locationParser = new LocationParser(); var list = new List <ObjParserBase>(); list.Add(new GeneralityParser()); list.Add(new MeshParser()); list.Add(new NormalParser(reverseNormal)); list.Add(new TexCoordParser()); if (quad2triangle) { list.Add(new Quad2TriangleParser()); } list.Add(new TangentParser()); list.Add(new LocationParser()); this.parserList = list.ToArray(); }