示例#1
0
        private static void Create(int maxTextureWidth, int maxTextureHeight, int maxTextureCount, GlyphServer server, List <ChunkBase> chunkList)
        {
            var context = new PagesContext(maxTextureWidth, maxTextureHeight, maxTextureCount);

            foreach (var item in chunkList)
            {
                item.Put(context);
            }

            Bitmap[] bitmaps = GenerateBitmaps(chunkList, context);
            PrintChunks(chunkList, context, bitmaps);

            FillDictionary(chunkList, context, server.dictionary, bitmaps[0].Width, bitmaps[0].Height);

            Texture texture = GenerateTexture(bitmaps);

            server.GlyphTexture  = texture;
            server.TextureWidth  = bitmaps[0].Width;
            server.TextureHeight = bitmaps[0].Height;

            //// test: save bitmaps to disk.
            //Test(server.dictionary, bitmaps);

            foreach (var item in bitmaps)
            {
                item.Dispose();
            }
        }
示例#2
0
        private static GlyphServer Create(List <ChunkBase> chunkList, int maxTextureWidth, int maxTextureHeight, int maxTextureCount)
        {
            var context = new PagesContext(maxTextureWidth, maxTextureHeight, maxTextureCount);

            foreach (var item in chunkList)
            {
                item.Put(context);
            }

            Bitmap[] bitmaps = GenerateBitmaps(chunkList, context.PageList.Count);
            PrintChunks(chunkList, context, bitmaps);

            Dictionary <string, GlyphInfo> dictionary = GetDictionary(chunkList, bitmaps[0].Width, bitmaps[0].Height);

            Texture texture = GenerateTexture(bitmaps);

            var server = new GlyphServer();

            server.dictionary    = dictionary;
            server.GlyphTexture  = texture;
            server.TextureWidth  = bitmaps[0].Width;
            server.TextureHeight = bitmaps[0].Height;

            //// test: save bitmaps to disk.
            //Test(server.dictionary, bitmaps);

            foreach (var item in bitmaps)
            {
                item.Dispose();
            }

            return(server);
        }
示例#3
0
        private static Bitmap[] GenerateBitmaps(List <ChunkBase> chunkList, PagesContext context)
        {
            List <Page> list    = context.PageList;
            var         bitmaps = new Bitmap[list.Count];

            if (chunkList.Count == 0)
            {
                return(bitmaps);
            }

            //var sizes = new SizeF[bitmaps.Length];
            var widths  = new float[bitmaps.Length];
            var heights = new float[bitmaps.Length];

            for (int i = 0; i < chunkList.Count; i++)
            {
                ChunkBase chunk = chunkList[i];
                int       index = chunk.PageIndex;
                if (index >= list.Count) // this happens when chunks overflows of max pages.
                {
                    continue;
                }

                float newWidth  = chunk.LeftTop.X + chunk.Size.Width;
                float newHeight = chunk.LeftTop.Y + chunk.Size.Height;
                if (widths[index] < newWidth)
                {
                    widths[index] = newWidth;
                }
                if (heights[index] < newHeight)
                {
                    heights[index] = newHeight;
                }
            }

            float maxWidth = 0.0f, maxHeight = 0.0f;

            for (int i = 0; i < bitmaps.Length; i++)
            {
                if (maxWidth < widths[i])
                {
                    maxWidth = widths[i];
                }
                if (maxHeight < heights[i])
                {
                    maxHeight = heights[i];
                }
            }

            for (int i = 0; i < bitmaps.Length; i++)
            {
                var bmp = new Bitmap((int)Math.Ceiling(maxWidth), (int)Math.Ceiling(maxHeight));
                bitmaps[i] = bmp;
            }

            return(bitmaps);
        }
示例#4
0
        private static void PrintChunks(List <ChunkBase> chunkList, PagesContext context, Bitmap[] bitmaps)
        {
            if (chunkList.Count == 0)
            {
                return;
            }

            var graphicses = new Graphics[bitmaps.Length];
            var bmp        = new Bitmap(1, 1);
            var g          = Graphics.FromImage(bmp);

            int   currentIndex = 0;
            float currentWidth = 0;

            foreach (var chunk in chunkList)
            {
                int index = chunk.PageIndex;
                if (index >= bitmaps.Length)
                {
                    continue;
                }

                if (currentIndex != index)
                {
                    currentIndex = index;
                    currentWidth = 0;
                }

                string bigStr      = "丨" + chunk.Text + "丨";
                SizeF  bigSize     = g.MeasureString(bigStr, chunk.TheFont);
                var    bigChunk    = new Bitmap((int)bigSize.Width, (int)bigSize.Height);
                var    bigGraphics = Graphics.FromImage(bigChunk);
                bigGraphics.DrawString(bigStr, chunk.TheFont, Brushes.White, 0, 0);

                if (graphicses[index] == null)
                {
                    graphicses[index] = Graphics.FromImage(bitmaps[index]);
                }
                graphicses[index].DrawImage(bigChunk,
                                            new RectangleF(currentWidth, 0, chunk.Size.Width, chunk.Size.Height),
                                            new RectangleF(
                                                (bigSize.Width - chunk.Size.Width) / 2, 0,
                                                chunk.Size.Width, chunk.Size.Height),
                                            GraphicsUnit.Pixel);
                currentWidth += chunk.Size.Width;
            }

            foreach (var grahpics in graphicses)
            {
                grahpics.Dispose();
            }
            g.Dispose();
            bmp.Dispose();
        }
示例#5
0
 private static void FillDictionary(List <ChunkBase> chunkList, PagesContext context, Dictionary <string, GlyphInfo> dictionary, int pageWidth, int pageHeight)
 {
     foreach (var chunk in chunkList)
     {
         string characters = chunk.Text;
         float  x0 = chunk.LeftTop.X; float x1 = x0 + chunk.Size.Width;
         float  y0           = chunk.LeftTop.Y;
         float  y1           = y0 + chunk.Size.Height;
         int    textureIndex = chunk.PageIndex;
         var    glyphInfo    = new GlyphInfo(characters,
                                             new vec2(x0 / pageWidth, y0 / pageHeight), new vec2(x1 / pageWidth, y1 / pageHeight), textureIndex);
         dictionary.Add(characters, glyphInfo);
     }
 }
示例#6
0
        private static Bitmap[] GenerateBitmaps(List <ChunkBase> chunkList, PagesContext context)
        {
            List <Page> list    = context.PageList;
            var         bitmaps = new Bitmap[list.Count];

            if (chunkList.Count == 0)
            {
                return(bitmaps);
            }

            var sizes = new SizeF[list.Count];

            for (int i = 0; i < chunkList.Count; i++)
            {
                ChunkBase chunk = chunkList[i];
                if (chunk.PageIndex >= list.Count) // this happens when chunks overflows of max pages.
                {
                    break;
                }

                int index = chunk.PageIndex;
                sizes[index].Width += chunk.Size.Width;
                sizes[index].Height = Math.Max(sizes[index].Height, chunk.Size.Height);
            }

            float maxWidth = 0.0f, maxHeight = 0.0f;

            foreach (var size in sizes)
            {
                if (maxWidth < size.Width)
                {
                    maxWidth = size.Width;
                }
                if (maxHeight < size.Height)
                {
                    maxHeight = size.Height;
                }
            }

            for (int i = 0; i < bitmaps.Length; i++)
            {
                var bmp = new Bitmap((int)maxWidth, (int)maxHeight);
                bitmaps[i] = bmp;
            }

            return(bitmaps);
        }
示例#7
0
        private static void PrintChunks(List <ChunkBase> chunkList, PagesContext context, Bitmap[] bitmaps)
        {
            if (chunkList.Count == 0)
            {
                return;
            }

            //var graphicses = new Graphics[bitmaps.Length];
            var bmp = new Bitmap(1, 1);
            var g   = Graphics.FromImage(bmp);

            foreach (var chunk in chunkList)
            {
                int index = chunk.PageIndex;
                if (index >= bitmaps.Length)
                {
                    continue;
                }

                string bigStr  = "丨" + chunk.Text + "丨";
                SizeF  bigSize = g.MeasureString(bigStr, chunk.TheFont);
                var    bigBmp  = new Bitmap((int)Math.Ceiling(bigSize.Width), (int)Math.Ceiling(bigSize.Height));
                using (var bigGraphics = Graphics.FromImage(bigBmp))
                { bigGraphics.DrawString(bigStr, chunk.TheFont, Brushes.Black, 0, 0); }

                //if (graphicses[index] == null) { graphicses[index] = Graphics.FromImage(bitmaps[index]); }
                using (var graphics = Graphics.FromImage(bitmaps[index]))
                {
                    graphics.DrawImage(bigBmp,
                                       new RectangleF(chunk.LeftTop, chunk.Size),
                                       new RectangleF(
                                           (bigSize.Width - chunk.Size.Width) / 2, 0,
                                           chunk.Size.Width, chunk.Size.Height),
                                       GraphicsUnit.Pixel);
                    //graphics.DrawRectangle(Pens.Red, chunk.LeftTop.X, chunk.LeftTop.Y, chunk.Size.Width - 1, chunk.Size.Height - 1);
                    //graphics.DrawRectangle(Pens.Red, 0, 0, bitmaps[index].Width - 1, bitmaps[index].Height - 1);
                }
            }

            g.Dispose();
            bmp.Dispose();
        }
示例#8
0
        private static void Create(int textureWidth, int textureHeight, int maxTextureCount, GlyphServer server, List <ChunkBase> chunkList)
        {
            var context = new PagesContext(textureWidth, textureHeight, maxTextureCount);

            foreach (var item in chunkList)
            {
                item.Put(context);
            }

            Bitmap[] bitmaps = GenerateBitmaps(chunkList, context);
            PrintChunks(chunkList, context, bitmaps);
            //for (int i = 0; i < bitmaps.Length; i++)
            //{
            //    bitmaps[i].Save(string.Format("{0}.png", i));
            //}
            Texture texture = GenerateTexture(bitmaps);

            server.GlyphTexture  = texture;
            server.TextureWidth  = bitmaps[0].Width;
            server.TextureHeight = bitmaps[0].Height;
            FillDictionary(chunkList, context, server.dictionary, bitmaps[0].Width, bitmaps[0].Height);
        }
示例#9
0
 /// <summary>
 /// 把这个单元安排到合适的地方去。
 /// </summary>
 /// <param name="context"></param>
 public abstract void Put(PagesContext context);
示例#10
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="context"></param>
        public override void Put(PagesContext context)
        {
            if (context == null)
            {
                throw new ArgumentNullException("context");
            }
            Graphics graphics = context.UnitGraphics;

            if (graphics == null)
            {
                throw new Exception("Context already disposed!");
            }
            if (context.CurrentIndex >= context.PageList.Count)
            {
                return;
            }                                                               // 超过了允许的最多的页数。

            Page   page      = context.PageList[context.CurrentIndex];
            PointF leftTop   = context.CurrentLeftTop;
            SizeF  bigSize   = graphics.MeasureString("丨" + this.Text + "丨", this.TheFont);
            SizeF  emptySize = graphics.MeasureString("丨丨", this.TheFont);
            var    width     = (bigSize.Width - emptySize.Width);
            var    height    = bigSize.Height;

            if (page.Width < leftTop.X + width)                               // 该换行了。
            {
                if (page.Height < leftTop.Y + context.MaxLineHeight + height) // 要换页了。
                {
                    context.CurrentIndex++;
                    if (context.PageList.Count <= context.CurrentIndex && // 页用完了。
                        context.PageList.Count < context.MaxPageCount)    // 还可以申请新页。
                    {
                        var newPage = new Page(context.PageWidth, context.PageHeight);
                        context.PageList.Add(newPage);
                    }

                    // 用下一页。(无论能否申请新页,都按能申请处理。)
                    {
                        this.LeftTop   = new PointF(0, 0);
                        this.Size      = new SizeF(width, height);
                        this.PageIndex = context.CurrentIndex;

                        context.CurrentLeftTop = new PointF(width, 0);
                        //context.MaxLineHeight = 0;
                    }
                }
                else // 仅仅换行,不换页。
                {
                    leftTop        = new PointF(0, leftTop.Y + context.MaxLineHeight);
                    this.LeftTop   = leftTop;
                    this.Size      = new SizeF(width, height);
                    this.PageIndex = context.CurrentIndex;

                    context.CurrentLeftTop = new PointF(leftTop.X + width, leftTop.Y);
                    //context.MaxLineHeight = 0;
                }
            }
            else // 当前行还可以放下此chunk。
            {
                this.LeftTop   = leftTop;
                this.Size      = new SizeF(width, height);
                this.PageIndex = context.CurrentIndex;

                context.CurrentLeftTop = new PointF(leftTop.X + width, leftTop.Y);
                if (leftTop.X == 0 || // 第一个字符(串)
                    context.MaxLineHeight < height)
                {
                    context.MaxLineHeight = height;
                }
            }
        }