protected override void DoInitialize() { this.shaderProgram = InitializeShader(); InitVAO(); }
protected void InitializeShader(out ShaderProgram shaderProgram) { var vertexShaderSource = ManifestResourceLoader.LoadTextFile(@"SceneElements.AxisElement.vert"); var fragmentShaderSource = ManifestResourceLoader.LoadTextFile(@"SceneElements.AxisElement.frag"); shaderProgram = new ShaderProgram(); shaderProgram.Create(vertexShaderSource, fragmentShaderSource, null); }
protected void InitializeShader(out ShaderProgram shaderProgram) { var vertexShaderSource = ManifestResourceLoader.LoadTextFile(@"VolumeRendering.DemoVolumeRendering04.vert"); var fragmentShaderSource = ManifestResourceLoader.LoadTextFile(@"VolumeRendering.DemoVolumeRendering04.frag"); shaderProgram = new ShaderProgram(); shaderProgram.Create(vertexShaderSource, fragmentShaderSource, null); }
protected override void DoInitialize() { this.shaderProgram = InitializeShader(); InitVAO(); this.BeforeRendering += this.GetSimpleUI_BeforeRendering(); this.AfterRendering += this.GetSimpleUI_AfterRendering(); }
public static ShaderProgram GetPickingShaderProgram() { var vertexShaderSource = GetShaderSource(ShaderTypes.VertexShader); string fragmentShaderSource = GetShaderSource(ShaderTypes.FragmentShader); var shaderProgram = new ShaderProgram(); shaderProgram.Create(vertexShaderSource, fragmentShaderSource, null); return shaderProgram; }
protected override void DoInitialize() { this.shaderProgram = InitializeShader(); InitVAO(); this.BeforeRendering += DemoColorCodedPickingElement_BeforeRendering; this.BeforeRendering += this.GetIMVPElement_BeforeRendering(); this.AfterRendering += DemoColorCodedPickingElement_AfterRendering; this.AfterRendering += this.GetIMVPElement_AfterRendering(); }
//static readonly object synObj = new object(); public static ShaderProgram GetPickingShaderProgram() { var vertexShaderSource = ManifestResourceLoader.LoadTextFile(@"ColorCodedPicking.PickingShader.vert"); string fragmentShaderSource = ManifestResourceLoader.LoadTextFile(@"ColorCodedPicking.PickingShader.frag"); var shaderProgram = new ShaderProgram(); shaderProgram.Create(vertexShaderSource, fragmentShaderSource, null); shaderProgram.AssertValid(); return shaderProgram; }
private void btnCompile_Click(object sender, EventArgs e) { try { this.renderContext.MakeCurrent(); string vert = this.txtVertexShader.Text; string frag = this.txtFragmentShader.Text; ShaderProgram program = new ShaderProgram(); program.Create(vert, frag, null); MessageBox.Show("Compiled successfully!"); } catch (Exception ex) { (new FormTextMsg(ex.Message, "Shader Compile Error")).Show(); } }
protected void InitializeShader(out ShaderProgram shaderProgram) { var vertexShaderSource = ManifestResourceLoader.LoadTextFile(@"DemoSimplePointSpriteElement.vert"); string fragmentShaderSource = string.Empty; switch (this.fragShaderType) { case FragShaderType.Simple: fragmentShaderSource = ManifestResourceLoader.LoadTextFile( @"DemoSimplePointSpriteElement_Simple.frag"); break; case FragShaderType.Analytic: fragmentShaderSource = ManifestResourceLoader.LoadTextFile( @"DemoSimplePointSpriteElement_Analytic.frag"); break; default: throw new NotImplementedException(); } shaderProgram = new ShaderProgram(); shaderProgram.Create(vertexShaderSource, fragmentShaderSource, null); }
private void InitShaderProgram() { var vertexShaderSource = ManifestResourceLoader.LoadTextFile(@"WholeFontTextureElement.vert"); var fragmentShaderSource = ManifestResourceLoader.LoadTextFile(@"WholeFontTextureElement.frag"); var shaderProgram = new ShaderProgram(); shaderProgram.Create(vertexShaderSource, fragmentShaderSource, null); this.shaderProgram = shaderProgram; }
protected ShaderProgram InitializeShader() { var vertexShaderSource = ManifestResourceLoader.LoadTextFile(@"DemoMapBuffer.vert"); var fragmentShaderSource = ManifestResourceLoader.LoadTextFile(@"DemoMapBuffer.frag"); var shaderProgram = new ShaderProgram(); shaderProgram.Create(vertexShaderSource, fragmentShaderSource, null); shaderProgram.AssertValid(); return shaderProgram; }
void DemoColorCodedPickingElement_BeforeRendering(object sender, RenderEventArgs e) { if (e.RenderMode == RenderModes.HitTest) { this.currentShaderProgram = this.pickingShaderProgram; } else { this.currentShaderProgram = this.shaderProgram; } }
protected ShaderProgram InitializeShader() { var vertexShaderSource = ManifestResourceLoader.LoadTextFile(@"DemoHexahedron2Element.vert"); var fragmentShaderSource = ManifestResourceLoader.LoadTextFile(@"DemoHexahedron2Element.frag"); var shaderProgram = new ShaderProgram(); shaderProgram.Create(vertexShaderSource, fragmentShaderSource, null); return shaderProgram; }
protected override void DoRender(RenderEventArgs e) { if (e.RenderMode == RenderModes.HitTest) { this.currentShaderProgram = this.pickingShaderProgram; } else { this.currentShaderProgram = this.shaderProgram; } ShaderProgram shaderProgram = this.currentShaderProgram; shaderProgram.Bind(); if (shaderProgram == this.pickingShaderProgram) { shaderProgram.SetUniform("pickingBaseID", ((IColorCodedPicking)this).PickingBaseID); shaderProgram.SetUniformMatrix4(strMVP, mvp.to_array()); } else { shaderProgram.SetUniformMatrix4(strMVP, mvp.to_array()); } GL.Enable(GL.GL_PRIMITIVE_RESTART); GL.PrimitiveRestartIndex(uint.MaxValue); GL.BindVertexArray(vao[0]); //int size = this.size; //int count = size * size * size * 15; //GL.DrawElements(PrimitiveModes.TriangleStrip, count, GL.GL_UNSIGNED_INT, IntPtr.Zero); GL.DrawElements(DrawMode.TriangleStrip, this.count, GL.GL_UNSIGNED_INT, IntPtr.Zero); GL.BindVertexArray(0); GL.Disable(GL.GL_PRIMITIVE_RESTART); shaderProgram.Unbind(); }
protected ShaderProgram InitializeShader() { var vertexShaderSource = ManifestResourceLoader.LoadTextFile(@"UIs.SimpleUIColorIndicatorBar.vert"); var fragmentShaderSource = ManifestResourceLoader.LoadTextFile(@"UIs.SimpleUIColorIndicatorBar.frag"); shaderProgram = new ShaderProgram(); shaderProgram.Create(vertexShaderSource, fragmentShaderSource, null); in_PositionLocation = shaderProgram.GetAttributeLocation(strin_Position); in_ColorLocation = shaderProgram.GetAttributeLocation(strin_Color); return shaderProgram; }
protected ShaderProgram InitializeShader() { var vertexShaderSource = ManifestResourceLoader.LoadTextFile(@"UIs.SimpleUIRect.vert"); var fragmentShaderSource = ManifestResourceLoader.LoadTextFile(@"UIs.SimpleUIRect.frag"); shaderProgram = new ShaderProgram(); shaderProgram.Create(vertexShaderSource, fragmentShaderSource, null); return shaderProgram; }
private void InitShaderProgram() { // Create the shader program. var vertexShaderSource = ManifestResourceLoader.LoadTextFile(@"SceneElements.PointSpriteStringElement.vert"); var fragmentShaderSource = ManifestResourceLoader.LoadTextFile(@"SceneElements.PointSpriteStringElement.frag"); var shaderProgram = new ShaderProgram(); shaderProgram.Create(vertexShaderSource, fragmentShaderSource, null); this.attributeIndexPosition = shaderProgram.GetAttributeLocation("in_Position"); shaderProgram.AssertValid(); this.shaderProgram = shaderProgram; }
private void InitShaderProgram() { var vertexShaderSource = ManifestResourceLoader.LoadTextFile(@"SceneElements.FontElement.vert"); var fragmentShaderSource = ManifestResourceLoader.LoadTextFile(@"SceneElements.FontElement.frag"); var shaderProgram = new ShaderProgram(); shaderProgram.Create(vertexShaderSource, fragmentShaderSource, null); shaderProgram.AssertValid(); this.shaderProgram = shaderProgram; }
protected void InitializeShader(out ShaderProgram shaderProgram) { var vertexShaderSource = ManifestResourceLoader.LoadTextFile(@"DemoTexImage2D.vert"); var fragmentShaderSource = ManifestResourceLoader.LoadTextFile(@"DemoTexImage2D.frag"); shaderProgram = new ShaderProgram(); shaderProgram.Create(vertexShaderSource, fragmentShaderSource, null); }
private void InitProgram() { { var vertexShaderSource = ManifestResourceLoader.LoadTextFile(@"TransformFeedback.transform.vert"); transformProgram = new TransformShaderProgram(); transformProgram.Create(vertexShaderSource); transformProgram.AssertValid(); } { var vertexShaderSource = ManifestResourceLoader.LoadTextFile(@"TransformFeedback.feedback.vert"); var fragmentShaderSource = ManifestResourceLoader.LoadTextFile(@"TransformFeedback.feedback.frag"); feedbackProgram = new ShaderProgram(); feedbackProgram.Create(vertexShaderSource, fragmentShaderSource, null); } { var index = GL.GetUniformBlockIndex(transformProgram.ShaderProgramObject, "transform"); GL.UniformBlockBinding(transformProgram.ShaderProgramObject, index, (uint)UniformType.TRANSFORM0); } }
public DemoColorCodedPickingElement(int size) { this.size = size; this.pickingShaderProgram = PickingShaderHelper.GetPickingShaderProgram(); }
protected ShaderProgram InitializeShader() { var vertexShaderSource = ManifestResourceLoader.LoadTextFile(@"DemoHexahedron1Element.vert"); var fragmentShaderSource = ManifestResourceLoader.LoadTextFile(@"DemoHexahedron1Element.frag"); var shaderProgram = new ShaderProgram(); shaderProgram.Create(vertexShaderSource, fragmentShaderSource, null); this.in_PositionLocation = shaderProgram.GetAttributeLocation(strin_Position); this.in_ColorLocation = shaderProgram.GetAttributeLocation(strin_Color); this.renderWireframeLocation = shaderProgram.GetUniformLocation("renderWirframe"); return shaderProgram; }