private void Form_Load(object sender, EventArgs e) { { var camera = new Camera( new vec3(0, 0, 5), new vec3(), new vec3(0, 1, 0), CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); var rotator = new SatelliteManipulater(); rotator.Bind(camera, this.glCanvas1); this.scene = new Scene(camera, this.glCanvas1); this.glCanvas1.Resize += this.scene.Resize; } { var renderer = new SimplexNoiseRenderer(); renderer.Initialize(); SceneObject obj = renderer.WrapToSceneObject(); this.scene.RootObject.Children.Add(obj); } { var uiAxis = new UIAxis(AnchorStyles.Left | AnchorStyles.Bottom, new Padding(3, 3, 3, 3), new Size(128, 128), -100, 100); uiAxis.Initialize(); this.scene.UIRoot.Children.Add(uiAxis); } { var frmPropertyGrid = new FormProperyGrid(this.scene); frmPropertyGrid.Show(); } }
private void Form_Load(object sender, EventArgs e) { { var camera = new Camera( new vec3(5, 3, 4), new vec3(0, 0, 0), new vec3(0, 1, 0), CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); var cameraManipulater = new SatelliteManipulater(); cameraManipulater.Bind(camera, this.glCanvas1); this.cameraManipulater = cameraManipulater; this.scene = new Scene(camera, this.glCanvas1); this.scene.ClearColor = Color.SkyBlue; this.glCanvas1.Resize += this.scene.Resize; } { PointLightRenderer renderer = PointLightRenderer.Create(); SceneObject obj = renderer.WrapToSceneObject(true, new ModelScript(this.glCanvas1, this.scene.FirstCamera)); this.scene.RootObject.Children.Add(obj); this.renderer = renderer; var frmPropertyGrid = new FormProperyGrid(renderer); frmPropertyGrid.Show(); } { SimplexNoiseRenderer renderer = SimplexNoiseRenderer.Create(); renderer.Scale = new vec3(0.2f); renderer.WorldPosition = new vec3(3, 3, 3); SceneObject obj = renderer.WrapToSceneObject(true, new LightScript(this.glCanvas1, this.scene.FirstCamera, renderer)); this.scene.RootObject.Children.Add(obj); this.sunRenderer = renderer; } { SceneObject obj = this.renderer.BindingSceneObject; obj.Scripts.Add(new UpdatePointLightPosition(this.sunRenderer)); } { var uiAxis = new UIAxis(AnchorStyles.Left | AnchorStyles.Bottom, new Padding(3, 3, 3, 3), new Size(128, 128)); this.scene.RootUI.Children.Add(uiAxis); } { this.glCanvas1.MouseDown += glCanvas1_MouseDown; this.glCanvas1.MouseMove += glCanvas1_MouseMove; this.glCanvas1.MouseUp += glCanvas1_MouseUp; } { var builder = new StringBuilder(); builder.AppendLine("1: Scenes' property grid."); builder.AppendLine("2: Canvas' property grid."); MessageBox.Show(builder.ToString()); } { this.scene.Start(); } }