public override object Clone() { VertexShaderFieldList list = new VertexShaderFieldList(); foreach (var item in this) { list.Add(item.Clone() as ShaderField); } return list; }
public override object Clone() { VertexShaderFieldList list = new VertexShaderFieldList(); foreach (var item in this) { list.Add(item.Clone() as ShaderField); } return(list); }
internal static VertexShaderFieldList Parse(System.Xml.Linq.XElement xElement) { if (xElement.Name != typeof(VertexShaderFieldList).Name) { throw new Exception(); } var result = new VertexShaderFieldList(); foreach (var item in xElement.Elements(typeof(ShaderField).Name)) { result.Add(ShaderField.Parse(item)); } return result; }
internal static VertexShaderFieldList Parse(System.Xml.Linq.XElement xElement) { if (xElement.Name != typeof(VertexShaderFieldList).Name) { throw new Exception(); } var result = new VertexShaderFieldList(); foreach (var item in xElement.Elements(typeof(ShaderField).Name)) { result.Add(ShaderField.Parse(item)); } return(result); }
internal static CSSLTemplate Load(string fullname) { XElement element = XElement.Load(fullname); if (element.Name != typeof(CSSLTemplate).Name) { throw new Exception(); } CSSLTemplate result = new CSSLTemplate(); result.ShaderName = element.Attribute(strShaderName).Value; result.ProgramType = (ShaderProgramType)Enum.Parse( typeof(ShaderProgramType), element.Attribute(strProgramType).Value); result.VertexShaderFieldList = VertexShaderFieldList.Parse(element.Element(typeof(VertexShaderFieldList).Name)); result.GeometryShaderFieldList = GeometryShaderFieldList.Parse(element.Element(typeof(GeometryShaderFieldList).Name)); result.FragmentShaderFieldList = FragmentShaderFieldList.Parse(element.Element(typeof(FragmentShaderFieldList).Name)); result.StrutureList = IntermediateStructureList.Parse(element.Element(typeof(IntermediateStructureList).Name)); result.Fullname = fullname; return(result); }