static void Main(string[] args) { var Thomas = new Person(); Thomas.firstName = " Thomas"; Thomas.lastName = " Newt"; Thomas.Introduce(); }
static void Main(string[] args) { var john = new Person(); john.FirstName = "John"; john.LastName = "Smith"; john.Introduce(); }
private static void ObjectExample() { // Object example Person mark = new Person(); mark.FirstName = "Mark"; mark.LastName = "Bradshaw"; mark.Introduce(); }
static void PersonInitializer() { Person person = new Person { FirstName = "John", LastName = "Smith" }; person.Introduce(); }
static void Main(string[] args) { Person john = new Person(); john.FirstName = "John"; john.LastName = "Smith"; john.Introduce(); Calculator calculator = new Calculator(); int result = calculator.Add(1, 2); Console.WriteLine(result); }
static void Main(string[] args) { var nafissa = new Person(); nafissa.FirstName = "Nafissa"; nafissa.LastName = "Hassan"; nafissa.Introduce(); Calculator caclulator = new Calculator(); var result = caclulator.Add(1, 2); Console.WriteLine(result); }
static void Main(string[] args) { var john = new Person(); john.FirstName = "John"; john.LastName = "Smith"; john.Introduce(); Calculator calculator = new Calculator(); var result = calculator.Add(1, 2); Console.WriteLine(result); }
static void Main(string[] args) { var george = new Person(); george.FirstName = "George"; george.LastName = "Naismith"; george.Introduce(); Calculator calculator = new Calculator(); var result = calculator.Add(1, 1); Console.WriteLine(result); }
public static Main(string[] args) { var hugo = new Person(); hugo.FirstName = "Hugo"; hugo.LastName = "James"; hugo.Introduce(); Calculator calculator = new Calculator(); var result = calculator.Add(1, 2); System.Console.WriteLine(result); }
static void Main(string[] args) { var josh = new Person(); josh.FirstName = "Josh"; josh.LastName = "Bristol"; josh.Introduce(); Calculator calculator = new Calculator(); var result = calculator.Add(1, 2); Console.WriteLine(result); }
static void Main(string[] args) { var Vladimirs = new Person(); Vladimirs.FirstName = "Vladimirs"; Vladimirs.LastName = "Fedorovics"; Vladimirs.Introduce(); Calculator calculator = new Calculator(); var result = calculator.Add(1, 2); System.Console.WriteLine(result); }
public static void Do() { var type = (int)CustomerType.Bronze; Console.WriteLine(type); Console.WriteLine("Hello World!"); Person person = new Person(); person.FirstName = "Anant"; person.LastName = "Sharma"; person.Introduce(); }
static void Main(string[] args) { var a = new Person(); a.firstName = "Mosh"; a.lastName = "Hamedani"; a.Introduce(); var b = new Calcurator(); var result = b.Add(4, 5); Console.WriteLine(result); Console.WriteLine(CalcuratorStatic.Add(1, 4)); int i = 1234; string s = i + ""; }
static void Main(string[] args) { var John = new Person(); John.FirstName = "John"; John.LastName = "Smith"; John.Introduce(); Calculator calculator = new Calculator(); var result = calculator.Add(1, 2); Console.WriteLine(result); var numbers = new int[3]; numbers[0] = 1; Console.WriteLine(numbers[0]); Console.WriteLine(numbers[1]); Console.WriteLine(numbers[2]); var flags = new bool[3]; flags[0] = true; Console.WriteLine(flags[0]); Console.WriteLine(flags[1]); Console.WriteLine(flags[2]); var names = new string[3] { "Jack", "John", "Mary" }; Console.WriteLine(names[0]); Console.WriteLine(names[1]); Console.WriteLine(names[2]); Console.WriteLine(names[0]); }
static void Main(string[] args) { var p = new Person(); p.firstName = "John"; p.lastName = "Smith"; p.Introduce(); /* Array */ var numbers = new int[3]; numbers[0] = 1; numbers[1] = 2; Console.WriteLine("{0} {1}", numbers[0], numbers[1]); Console.WriteLine(numbers[2]); //not initialized -> defaults to 0 var flags = new bool[3]; flags[0] = true; Console.WriteLine(flags[0]); Console.WriteLine(flags[1]); //not initialized -> defaults to false var names = new string[3] { "Jack", "James", "Jany" }; Console.WriteLine("Name: ", names[1]); //Console.WriteLine(names[3]);// will raise an exception /* Enum */ var methodName = "Express"; var s = (MyEnums.ShippingMethod)Enum.Parse(typeof(MyEnums.ShippingMethod), methodName); Console.WriteLine("shippingMethod id is {0}", (int)s); /* control flow */ var season = MyEnums.Season.Winter; MyEnums.chooseSeason(season); var hour = 10; if (hour > 0 && hour < 12) { Console.WriteLine("Good Morning"); } else if (hour > 12 && hour < 18) { Console.WriteLine("Good afternoon"); } else { Console.WriteLine("Good evening"); } /* Loops */ const int count = 7; var list = new int[count] { 1, 2, 3, 4, 5, 6, 7 }; Utilities.myForLoop(list); Utilities.myForEachLoop(list); }
public static void Main(string[] args) { var coder = new Person(); coder.FirstName = "Dharmendra"; coder.LastName = "Rathod"; coder.Introduce(); // Calculator data = new Calculator(); var result = data.sum(29, 31); System.Console.WriteLine(result);; // var numbers = new int[5] { 1, 2, 3, 5, 6 }; numbers[1] = 10; System.Console.WriteLine(numbers[1]); var flags = new bool[3]; flags[0] = true; System.Console.WriteLine(flags[0]); System.Console.WriteLine(flags[1]); System.Console.WriteLine(flags[2]); var names = new string[3]; System.Console.WriteLine(names[0]); string list = string.Join(",", numbers); System.Console.WriteLine(list); String name = "Dharmendra Rathod"; Int32 i; var someNames = new string[3] { "Ass", "Kicker", "LoL" }; var joinedNames = string.Join("||", someNames); Console.WriteLine(joinedNames); // verbatim string: var text = @"Hi Dear, Kindly look into below path: C:\Users\rathod\Desktop\sample.db"; Console.WriteLine(text); }
static void Main(string[] args) { // Beeps { Console.Beep(500, 200); Console.Beep(500, 200); } // Person var jj = new Person(); jj.FirstName = "JJ"; jj.LastName = "Jameson"; jj.Introduce(); // Hello, my name is JJ Jameson // Calculator Calculator calculator = new Calculator(); var result = calculator.Add(5, 7); Console.WriteLine(result); // 12 // Arrays var numbers = new int[3]; numbers[0] = 1; Console.WriteLine(numbers[0]); // 1 Console.WriteLine(numbers[1]); // 0 Console.WriteLine(numbers[2]); // 0 var flags = new bool[3]; flags[0] = true; Console.WriteLine(flags[0]); // True Console.WriteLine(flags[1]); // False Console.WriteLine(flags[2]); // False // Strings // string, var, and String all produce the same result string firstName = "The"; var middleName = "Big"; String lastName = "Lebowski"; Console.WriteLine($"{firstName} {middleName} {lastName}"); // The Big Lebowski var fullName = string.Format("My name is {0} {1} {2}", firstName, middleName, lastName); Console.WriteLine(fullName); // My name is The Big Lebowski var names = new string[3] { "Liam", "Owen", "Jameson" }; var formattedNames = string.Join(',', names); Console.WriteLine(formattedNames); // Liam,Owen,Jameson // Enums var method = ShippingMethod.Express; Console.WriteLine((int)method); // 3 var methodId = 3; Console.WriteLine((ShippingMethod)methodId); // Express Console.WriteLine(method.ToString()); // Express var methodName = "Express"; var shippingMethod = (ShippingMethod)Enum.Parse(typeof(ShippingMethod), methodName); Console.WriteLine(shippingMethod); // Express }
static void Main(string[] args) { ///////////////////////////// var john = new Person(); john.FirstName = "John"; john.LastName = "Smith"; john.Introduce(); Calculator calculator = new Calculator(); // allocate mamory var result = calculator.Add(1, 2); // Because the cw method is defined as static, you do not have to create a new Console instance(object) of Console class // to call the cw method Console.WriteLine(result); ///////////////////////////// // create an array. numbers is an identifier var numbers = new int[3]; numbers[0] = 1; Console.WriteLine(numbers[0]); Console.WriteLine(numbers[1]); Console.WriteLine(numbers[2]); // boolean array var flags = new bool[3]; flags[0] = true; Console.WriteLine(flags[0]); Console.WriteLine(flags[1]); Console.WriteLine(flags[2]); var names = new string[3] { "jack", "John", "Mary" }; Console.WriteLine(names[0]); Console.WriteLine(names[1]); Console.WriteLine(names[2]); ///////////////////////////// // String which is a class on the system namespace. primiive types e.g. int are srucures. var firstName = "Mosh"; var lastName = "Hamedani"; var fullName = firstName + " " + lastName; // format is a static method of string class // Statis methods arw accessible without a need to create an object var myFullName = string.Format("My name is {0} {1}", firstName, lastName); // .Join is also a static method on the string class var namesTwo = new string[3] { "John", "Jack", "Mary" }; var formattedNames = string.Join(", ", namesTwo); // separator, array Console.WriteLine(formattedNames); var text = "Hi John \nLook into the following paths \nc:\\folder1\\folder2\nc:\\folder3\\folder4"; Console.WriteLine(text); var text2 = @"Hi John Look into the following paths c:\folder1\folder2 c:\folder3\folder3"; Console.WriteLine(text2); ///////////////////////////// var method = ShippingMethod.Express; Console.WriteLine(((int)method)); //casting var methodId = 3; // we want to convert this to ShippingMethod using casting Console.WriteLine((ShippingMethod)methodId); Console.WriteLine(method.ToString()); // string to enum var methodName = "Express"; //parsing converts string to a different type var shippingMethod = (ShippingMethod)Enum.Parse(typeof(ShippingMethod), methodName); ///////////////////////////// var a = 10; var b = a; b++; //icrement operator //integeres are value types (values are coppied. a and b are independent) Console.WriteLine(string.Format("a: {0}, b: {1}", a, b)); // array is reference type (the memory address is the same) var array1 = new int[3] { 1, 2, 3 }; var array2 = array1; array2[0] = 0; Console.WriteLine(string.Format("array1: {0}, array2: {1}", array1[0], array2[0])); //Both are zero ///////////////////////////// // Value type var number = 1; // this is inside the scope of main method. It does not have meaning outside Increment(number); // because int is a value type, the number is still 1. number inside the Increment has a different place in memory Console.WriteLine(number); // 1 // Ref type sharing the seme reference (memory) in the heap var person = new PersonTwo() { Age = 20 }; MakeOld(person); Console.WriteLine(person.Age); }