示例#1
0
        public GH_FileComposer(CommonGraph cg)
        {
            graph = cg;

            doc = XDocument.Parse(graph.MetaData.Ignore);

            //File.WriteAllText(@"C:\Users\aheumann\Desktop\xml out test.txt", graph.MetaData.Ignore);

            ConstructGH();
        }
示例#2
0
        //Actual constructor for use in the program
        public static CommonGraph CommonGraphFromGHFile(string file)
        {
            CommonGraph cg = new CommonGraph();

            //construct GH Archive object for XML Traversal
            GH_Archive archive = new GH_Archive();
            archive.ReadFromFile(file);

            //traverse GH file tree
            var rootNode = archive.GetRootNode;
            var definition = rootNode.FindChunk("Definition");
            var defObjects = definition.FindChunk("DefinitionObjects");
            int objCount = defObjects.GetInt32("ObjectCount");

            //for every object in the definition object list:
            for (int i = 0; i < objCount; i++)
            {
                var singleObjectChunk = defObjects.Chunks[i] as GH_Chunk;

                Guid typeGuid = singleObjectChunk.GetGuid("GUID");

                var container = singleObjectChunk.FindChunk("Container");
                Guid instanceGuid = container.GetGuid("InstanceGuid");
                string name = singleObjectChunk.GetString("Name");

                //Test if the object has sources (and is therefore an object of interest.)
                //TODO: improve this method
                bool isActiveObject = container.ItemExists("SourceCount");

                bool hasInputs = container.Chunks.Where(C => C.Name == "param_input").Count() > 0;
                bool hasOutputs = container.Chunks.Where(C => C.Name == "param_output").Count() > 0;
                bool isComponent = hasInputs || hasOutputs;

                Console.WriteLine(isComponent.ToString());
                Node node = new Node();
                node.Type = typeGuid.ToString();
                node.InstanceGuid = instanceGuid;

                cg.Nodes.Add(node);
            }

            return cg;
        }
示例#3
0
文件: Parser.cs 项目: oderby/VVD
        //Actual constructor for use in the program
        public static CommonGraph CommonGraphFromGHFile(string file)
        {
            CommonGraph cg = new CommonGraph();

            //construct GH Archive object for XML Traversal
            GH_Archive archive = new GH_Archive();
            archive.ReadFromFile(file);

            MetaData graphMetaData = new MetaData();
            graphMetaData.Ignore = archive.Serialize_Xml();
            cg.MetaData = graphMetaData;

            //traverse GH file tree
            var rootNode = archive.GetRootNode;
            var definition = rootNode.FindChunk("Definition");
            var defObjects = definition.FindChunk("DefinitionObjects");
            int objCount = defObjects.GetInt32("ObjectCount");

            //for every object in the definition object list:
            for (int i = 0; i < objCount; i++)
            {
                var singleObjectChunk = defObjects.Chunks[i] as GH_Chunk;

                Guid typeGuid = singleObjectChunk.GetGuid("GUID");

                var container = singleObjectChunk.FindChunk("Container");

                var attributes = container.FindChunk("Attributes");

                Guid instanceGuid = container.GetGuid("InstanceGuid");
                string name = singleObjectChunk.GetString("Name");

                IEnumerable<GH_IChunk> inputs;
                IEnumerable<GH_IChunk> outputs;

                //Components that implement variable parameters store their inputs/outputs one layer deeper.
                var parameterData = container.Chunks.Where<GH_IChunk>(C => C.Name == "ParameterData");
                bool hasParameterData = parameterData.Count() > 0;

                bool hasSourceCount = container.ItemExists("SourceCount");

                var paramChunks = container.Chunks;
                if (hasParameterData)
                {
                    paramChunks = parameterData.ToList()[0].Chunks;
                    inputs = paramChunks.Where(C => C.Name == "InputParam");
                    outputs = paramChunks.Where(C => C.Name == "OutputParam");
                }
                else
                {

                   inputs = paramChunks.Where(C => C.Name == "param_input");
                    outputs = paramChunks.Where(C => C.Name == "param_output");
                }

                bool hasInputs = inputs.Count() > 0;
                bool hasOutputs = outputs.Count() > 0;

                bool isComponent = hasInputs || hasOutputs || hasParameterData;

                bool isActiveObject = isComponent || hasSourceCount;

                //Debugging
                //Console.WriteLine(name);
                //Console.WriteLine("Is active object? " + isActiveObject.ToString());
                //Console.WriteLine("Is Component? " + isComponent.ToString());

                if (!isActiveObject) continue;

                Node node = new Node();
                //type and instance
                node.Type = typeGuid.ToString();
                node.InstanceGuid = instanceGuid.ToString();
                node.Name = name;
                Position pos = new Position();
                try
                {
                    var locPoint = attributes.GetDrawingPointF("Pivot");
                    pos.X = locPoint.X;
                    pos.Y = locPoint.Y;
                }
                catch { }
                node.Position = pos;

                //Metadata
                MetaData md = new MetaData();
                md.Ignore = chunkToXmlString(singleObjectChunk);
                //TODO - REMOVE COMPONENTS OF XML THAT SHOULDN'T BE INSPECTED
                md.Inspect = chunkToXmlString(singleObjectChunk);
               node.MetaData = md;

                List<Port> ports = new List<Port>();
                List<Edge> edges = new List<Edge>();
                if (isComponent) //if it's a component
                {
                    List<GH_IChunk> portChunks = new List<GH_IChunk>();
                    portChunks.AddRange(inputs);
                    portChunks.AddRange(outputs);

                    foreach (var portIChunk in portChunks) // for every port "chunk"
                    {
                        Port port = new Port();
                        GH_Chunk portChunk = portIChunk as GH_Chunk;
                        Guid portInstanceGuid = portChunk.GetGuid("InstanceGuid");
                        port.InstanceGuid = portInstanceGuid.ToString();
                        port.Name = portChunk.GetString("Name");
                        MetaData portMetadata = new MetaData();
                       portMetadata.Ignore = chunkToXmlString(portChunk);
                        port.MetaData = portMetadata; //REMEMBER TO UNCOMMENT
                        ports.Add(port);

                        var sources = portChunk.Items.Where(item => item.Name == "Source");
                        //Console.WriteLine("WE GOT THIS MANY SOURCES:" +sources.Count());
                        foreach(GH_Item item in sources){
                            //Console.WriteLine("EDGE");
                             Edge edge = new Edge();
                            edge.DestGuid = portInstanceGuid.ToString();
                            edge.SrcGuid = item._guid.ToString();
                            edges.Add(edge);
                        }

                    }

                }
                else if(!isComponent && isActiveObject) //if it's a param
                {
                    Port port = new Port();
                    //wrapper for object - if it's a param, instance for virtual node and port are the same.
                    Guid portInstanceGuid = instanceGuid;
                    port.InstanceGuid = instanceGuid.ToString();
                    port.Name = name;
                    ports.Add(port);

                    var sources = container.Items.Where(item => item.Name == "Source");

                    foreach (GH_Item source in sources)
                    {
                        Edge edge = new Edge();
                        edge.DestGuid = portInstanceGuid.ToString();
                        edge.SrcGuid = source._guid.ToString();
                        edges.Add(edge);
                    }

                }

                node.Ports = ports;
                cg.Edges.AddRange(edges);
                cg.Nodes.Add(node);
            }

            return cg;
        }
示例#4
0
文件: NodeGraph.cs 项目: oderby/VVD
 public static CommonGraph ToCommonCgraph(NodeGraph nodegraph)
 {
     var g = new CommonGraph();
     g.Nodes = nodegraph.Nodes;
     g.Edges = nodegraph.Connectors;
     return g;
 }