public BuildEconomy() { Workflow workflow = new Workflow(); mobile = new MobileFusionController(); //workflow.AddBuildUnitWeighting(0.2, 0.4, "armmex"); //workflow.AddBuildUnitWeighting(0.2, 0.6, "armsolar"); workflow.AddEnergyUnit("armsolar"); //workflow.AddEnergyUnit("armmfus"); workflow.AddMetalUnit("armmex"); workflow.BuildUnit(2.0, "armvp", 1); workflow.BuildUnit(2.1, "armfav", 2); workflow.BuildUnit(2.0, "armstump", 10); workflow.BuildUnit(2.0, "armsam", 10); workflow.BuildUnit(1.95, "armmex", 4); workflow.BuildUnit(1.95, "armsolar", 4); workflow.BuildUnit(1.9, "armcv", 3); workflow.BuildUnit(1.8, "armmstor", 1); workflow.BuildUnit(1.8, "armavp", 1); workflow.BuildUnit(2.0, "armbull", 3); workflow.BuildUnit(2.0, "armmart", 2); workflow.BuildUnit(1.9, "armseer", 1); // experimental workflow.BuildUnit(1.7, "armyork", 3); workflow.BuildUnit(1.7, "armbull", 3); workflow.BuildUnit(1.7, "armmart", 2); workflow.BuildUnit(1.0, "armmfus", 1); workflow.BuildUnit(0.9, "armacv", 2); workflow.BuildUnit(0.8, "armmmkr", 4); workflow.BuildUnit(0.8, "armarad", 1); workflow.BuildUnit(0.8, "armestor", 1); workflow.BuildUnit(0.8, "armmfus", 8); workflow.BuildUnit(0.7, "armalab", 1); workflow.BuildUnit(0.7, "armfark", 2); workflow.BuildUnit(0.6, "armbull", 20); workflow.BuildUnit(0.6, "armyork", 20); workflow.BuildUnit(0.6, "armmart", 20); workflow.BuildUnit(0.5, "armseer", 1); workflow.BuildUnit(0.5, "armsjam", 1); workflow.BuildUnit(0.4, "armmav", 50); // experimental workflow.BuildUnit(0.3, "armfark", 4); // experimental // workflow.BuildUnit(0.3, "armpeep", 3); // experimental // workflow.BuildUnit(0.3, "armap", 1); // experimental //workflow.BuildUnit(0.2, "armbrawl", 50); // experimental //workflow.BuildUnit(0.2, "armaap", 1); // experimental workflow.Activate(); }