void MobileFusionController_AllUnitsLoaded()
 {
     foreach (int mob in mobileunits)
     {
         Float3 targetpos = aicallback.GetUnitPos(UnitController.GetInstance().UnitDefsByName["armmex"][0].id);
         //aicallback.GiveOrder(mob, new Command(Command.CMD_PATROL, targetpos.ToDoubleArray()));
         GiveOrderWrapper.GetInstance().MoveTo(mob, targetpos);
     }
 }
 // kills all except commander, allows testing expansion from nothing, without having to relaod spring.exe
 void VoiceCommandKillAllFriendly(string cmd, string[] splitcmd, int player)
 {
     foreach (KeyValuePair <int, IUnitDef> kvp in UnitDefByDeployedId)
     {
         int      id      = kvp.Key;
         IUnitDef unitdef = kvp.Value;
         if (!unitdef.isCommander)
         {
             GiveOrderWrapper.GetInstance().SelfDestruct(id);
         }
     }
 }
示例#3
0
        bool BuildMex(int constructorid)
        {
            if (!BuildTree.GetInstance().CanBuild(UnitController.GetInstance().UnitDefByDeployedId[constructorid].name.ToLower(),
                                                  "armmex"))
            {
                return(false);
            }
            IUnitDef unitdef   = BuildTable.GetInstance().UnitDefByName["armmex"];
            Float3   buildsite = Metal.GetInstance().GetNearestMetalSpot(aicallback.GetUnitPos(constructorid));

            buildsite = aicallback.ClosestBuildSite(unitdef, buildsite, 100, 0);
            if (!ActiveConstructors.Contains(constructorid))
            {
                ActiveConstructors.Add(constructorid);
            }
            //aicallback.GiveOrder(constructorid, new Command(-unitdef.id, buildsite.ToDoubleArray()));
            GiveOrderWrapper.GetInstance().BuildUnit(constructorid, unitdef.name, buildsite);
            return(true);
        }
示例#4
0
        void ExploreWith(int unitid)
        {
            Float3 destination = new Float3();

            // if( PriorityTargets.Count > 0 )
            // {
            //      destination = PriorityTargets.Dequeue() as Float3;
            //      logfile.WriteLine( "dequeued next destination: " + destination.ToString() );
            //  }
            //  else
            //  {
            destination.x = random.Next(0, aicallback.GetMapWidth() * MovementMaps.SQUARE_SIZE);
            destination.z = random.Next(0, aicallback.GetMapHeight() * MovementMaps.SQUARE_SIZE);
            destination.y = aicallback.GetElevation(destination.x, destination.y);
            logfile.WriteLine("mapwidth: " + aicallback.GetMapWidth() + " squaresize: " + MovementMaps.SQUARE_SIZE);
            logfile.WriteLine("ScoutController sending scout " + unitid + " to " + destination.ToString());
            //  }
            //aicallback.GiveOrder( unitid, new Command( Command.CMD_MOVE, destination.ToDoubleArray() ) );
            GiveOrderWrapper.GetInstance().MoveTo(unitid, destination);
        }
示例#5
0
 void MoveTo(Float3 pos)
 {
     // check whether we really need to do anything or if order is roughly same as last one
     if (csai.DebugOn)
     {
         aicallback.DrawUnit("ARMSOLAR", pos, 0.0f, 50, aicallback.GetMyAllyTeam(), true, true);
     }
     if (restartedfrompause || Float3Helper.GetSquaredDistance(pos, lasttargetpos) > (movetothreshold * movetothreshold))
     {
         foreach (int deployedid in UnitDefListByDeployedId.Keys)
         {
             //int deployedid = (int)de.Key;
             //IUnitDef unitdef = de.Value as IUnitDef;
             GiveOrderWrapper.GetInstance().MoveTo(deployedid, pos);
             //aicallback.GiveOrder( deployedid, new Command( Command.CMD_MOVE, pos.ToDoubleArray() ) );
         }
         restartedfrompause = false;
         lasttargetpos      = pos;
     }
 }
示例#6
0
        Float3 BuildUnit(int constructorid, string targetunitname)
        {
            csai.DebugSay("workflow, building " + targetunitname);
            IUnitDef targetunitdef  = BuildTable.GetInstance().UnitDefByName[targetunitname];
            IUnitDef constructordef = UnitController.GetInstance().UnitDefByDeployedId[constructorid];

            if (new UnitDefHelp(aicallback).IsMobile(constructordef))
            {
                logfile.WriteLine("constructor is mobile");
                Float3 constructorpos = aicallback.GetUnitPos(constructorid);
                Float3 buildsite      = BuildPlanner.GetInstance().ClosestBuildSite(targetunitdef,
                                                                                    constructorpos,
                                                                                    3000, 2);
                buildsite = aicallback.ClosestBuildSite(targetunitdef, buildsite, 1400, 0);
                logfile.WriteLine("constructor location: " + constructorpos.ToString() + " Buildsite: " + buildsite.ToString() + " target item: " + targetunitdef.humanName);
                if (!ActiveConstructors.Contains(constructorid))
                {
                    ActiveConstructors.Add(constructorid);
                }
                aicallback.DrawUnit(targetunitname.ToUpper(), buildsite, 0.0, 200, aicallback.GetMyAllyTeam(), true, true);
                GiveOrderWrapper.GetInstance().BuildUnit(constructorid, targetunitname, buildsite);
                return(buildsite);
            }
            else
            {
                Float3 factorypos = aicallback.GetUnitPos(constructorid);
                logfile.WriteLine("factory location: " + factorypos.ToString() + " target item: " + targetunitdef.humanName);
                if (!ActiveConstructors.Contains(constructorid))
                {
                    ActiveConstructors.Add(constructorid);
                }
                aicallback.DrawUnit(targetunitdef.name.ToUpper(), factorypos, 0.0, 200, aicallback.GetMyAllyTeam(), true, true);
                GiveOrderWrapper.GetInstance().BuildUnit(constructorid, targetunitname);
                return(factorypos);
            }
        }
示例#7
0
        void OfferAssistance(int constructorid)
        {
            int    bestconstructor     = 0;
            double bestsquareddistance = 1000000000;
            Float3 ourpos = aicallback.GetUnitPos(constructorid);

            foreach (int activeconstructor in ActiveConstructors)
            {
                Float3 constructorpos = aicallback.GetUnitPos(activeconstructor);
                if (constructorpos != null)
                {
                    double thissquareddistance = Float3Helper.GetSquaredDistance(ourpos, constructorpos);
                    if (thissquareddistance < bestsquareddistance)
                    {
                        bestconstructor     = activeconstructor;
                        bestsquareddistance = thissquareddistance;
                    }
                }
            }
            if (bestconstructor != 0)
            {
                logfile.WriteLine("unit to assist should be " + bestconstructor);
                if (!AssistingConstructors.ContainsKey(constructorid))
                {
                    logfile.WriteLine("assisting " + bestconstructor);
                    GiveOrderWrapper.GetInstance().Guard(constructorid, bestconstructor);
                    AssistingConstructors.Add(constructorid, bestconstructor);
                }
                else if (AssistingConstructors[constructorid] != bestconstructor)
                {
                    logfile.WriteLine("assisting " + bestconstructor);
                    GiveOrderWrapper.GetInstance().Guard(constructorid, bestconstructor);
                    AssistingConstructors[constructorid] = bestconstructor;
                }
            }
        }
示例#8
0
        void Reappraise()
        {
            //  logfile.WriteLine("reappraise>>>");
            foreach (KeyValuePair <int, IUnitDef> scoutkvp in ScoutUnitDefsById)
            {
                int    scoutdeployedid = scoutkvp.Key;
                Float3 scoutpos        = aicallback.GetUnitPos(scoutdeployedid);

                Float3 nearestpos          = null;
                double bestsquareddistance = 100000000;
                int    targetid            = 0;
                // need to add index by position for this, to speed things up
                foreach (KeyValuePair <int, IUnitDef> enemykvp in EnemyController.GetInstance().EnemyUnitDefByDeployedId)
                {
                    int      deployedid = enemykvp.Key;
                    IUnitDef unitdef    = enemykvp.Value;
                    if (unitdef != null)
                    {
                        if (IsPriorityTarget(unitdef))
                        {
                            logfile.WriteLine("considering unit " + deployedid + " " + unitdef.name);
                            Float3 thispos             = aicallback.GetUnitPos(deployedid);
                            double thissquareddistance = Float3Helper.GetSquaredDistance(scoutpos, thispos);
                            if (thissquareddistance < bestsquareddistance)
                            {
                                bool nolasertowersnear = true;
                                foreach (KeyValuePair <int, IUnitDef> attackerkvp in EnemyController.GetInstance().EnemyUnitDefByDeployedId)
                                {
                                    int      attackerid      = attackerkvp.Key;
                                    IUnitDef attackerunitdef = attackerkvp.Value;
                                    if (attackerunitdef != null)
                                    {
                                        if (IsLaserTower(attackerunitdef))
                                        {
                                            Float3 attackerpos = aicallback.GetUnitPos(attackerid);
                                            if (Float3Helper.GetSquaredDistance(attackerpos, thispos) < nearbyforenemiesmeans * nearbyforenemiesmeans)
                                            {
                                                nolasertowersnear = false;
                                            }
                                        }
                                    }
                                }
                                if (nolasertowersnear)
                                {
                                    nearestpos          = thispos;
                                    bestsquareddistance = thissquareddistance;
                                    targetid            = deployedid;
                                }
                            }
                        }
                    }
                }
                if (nearestpos != null)
                {
                    GiveOrderWrapper.GetInstance().Attack(scoutdeployedid, targetid);
                    if (!attackingscouts.Contains(scoutdeployedid))
                    {
                        attackingscouts.Add(scoutdeployedid);
                    }
                }
                else
                {
                    if (attackingscouts.Contains(scoutdeployedid))
                    {
                        ExploreWith(scoutdeployedid);
                        attackingscouts.Remove(scoutdeployedid);
                    }
                }
            }
            //     logfile.WriteLine("reappraise<<<");
        }
示例#9
0
        void csai_UnitIdleEvent(int deployedunitid)
        {
            IUnitDef unitdef = UnitController.GetInstance().UnitDefByDeployedId[deployedunitid];

            if (!unitdef.canBuild)
            {
                //logfile.WriteLine("cantbuild");
                return;
            }
            logfile.WriteLine("unitidleevent " + deployedunitid + " " + unitdef.name + " " + unitdef.humanName);
            if (ActiveConstructors.Contains(deployedunitid))
            {
                ActiveConstructors.Remove(deployedunitid);
            }
            Ownership.GetInstance().SignalConstructorIsIdle(deployedunitid);
            double       highestpriority = 0;
            List <Order> bestorders      = new List <Order>();

            foreach (Order order in orders)
            {
                double thispriority = order.priority;
                if (thispriority >= highestpriority)
                {
                    int currentunits = order.unitsunderconstruction.Count;
                    if (UnitController.GetInstance().UnitDefsByName.ContainsKey(order.unitname))
                    {
                        currentunits += UnitController.GetInstance().UnitDefsByName[order.unitname].Count;
                    }
                    if (currentunits < order.quantity)
                    {
                        if (BuildTree.GetInstance().CanBuild(unitdef.name.ToLower(), order.unitname))
                        {
                            //if( CanBuild(deployedunitid,
                            if (thispriority > highestpriority)
                            {
                                highestpriority = thispriority;
                                bestorders      = new List <Order>();
                                bestorders.Add(order);
                                csai.DebugSay("Possible order: " + order.ToString());
                            }
                            else if (thispriority == highestpriority)
                            {
                                bestorders.Add(order);
                                csai.DebugSay("Possible order: " + order.ToString());
                            }
                        }
                    }
                }
            }
            //if (bestorders.Count == 0)
            //  {
            //      csai.DebugSay("No orders found");
            //      return;
            //  }
            List <Order> possibleorders = new List <Order>(); // get orders this unit can build
            bool         metalneeded    = false;
            bool         energyneeded   = false;
            IUnitDef     deftobuild     = null;

            foreach (Order order in bestorders)
            {
                csai.DebugSay("bestorder " + order.unitname);
                //if( BuildTree.GetInstance().CanBuild( unitdef.name.ToLower(), order.unitname ) )
                //{
                deftobuild = BuildTable.GetInstance().UnitDefByName[order.unitname];
                if (MetalController.GetInstance().CanBuild(deftobuild))
                {
                    if (EnergyController.GetInstance().CanBuild(deftobuild))
                    {
                        possibleorders.Add(order);
                        csai.DebugSay("possible: " + order.unitname);
                    }
                    else
                    {
                        csai.DebugSay("needs energy");
                        energyneeded = true;
                    }
                }
                else
                {
                    csai.DebugSay("needs metal");
                    metalneeded = true;
                }
                //}
            }
            if (possibleorders.Count == 0)
            {
                if (Level1ConstructorList.GetInstance().defbyid.Count < 1 &&
                    !UnitController.GetInstance().UnitDefsByName.ContainsKey("armcom"))
                {
                    if (BuildConstructionVehicle(deployedunitid, unitdef))
                    {
                        return;
                    }
                }

                if (energyneeded || aicallback.GetEnergy() < aicallback.GetEnergyStorage() / 5)
                {
                    if (BuildSolarCell(deployedunitid))
                    {
                        logfile.WriteLine("building solarcell");
                        if (AssistingConstructors.ContainsKey(deployedunitid))
                        {
                            AssistingConstructors.Remove(deployedunitid);
                        }
                        return;
                    }
                }
                if (metalneeded || aicallback.GetMetal() < aicallback.GetMetalStorage() / 5)
                {
                    Float3 reclaimpos = ReclaimHelper.GetNearestReclaim(aicallback.GetUnitPos(deployedunitid), deployedunitid);
                    if (reclaimpos != null)
                    {
                        GiveOrderWrapper.GetInstance().Reclaim(deployedunitid, reclaimpos, 100);
                        return;
                    }
                    if (BuildMex(deployedunitid))
                    {
                        logfile.WriteLine("building mex");
                        if (AssistingConstructors.ContainsKey(deployedunitid))
                        {
                            AssistingConstructors.Remove(deployedunitid);
                        }
                        return;
                    }
                }


                logfile.WriteLine("offering assistance");
                OfferAssistance(deployedunitid);
                return;
            }
            Order ordertodo = possibleorders[random.Next(0, possibleorders.Count)];

            if (ordertodo.unitname == "armmex")
            {
                BuildMex(deployedunitid);
                if (AssistingConstructors.ContainsKey(deployedunitid))
                {
                    AssistingConstructors.Remove(deployedunitid);
                }
            }
            else
            {
                //ordertodo.unitsunderconstruction += 1;
                deftobuild = BuildTable.GetInstance().UnitDefByName[ordertodo.unitname];
                Float3           pos            = BuildUnit(deployedunitid, ordertodo.unitname);
                Ownership.IOrder ownershiporder = Ownership.GetInstance().RegisterBuildingOrder(this,
                                                                                                deployedunitid,
                                                                                                deftobuild, pos);
                logfile.WriteLine("building: " + ordertodo.unitname);
                ordertodo.unitsunderconstruction.Add(ownershiporder);
                if (AssistingConstructors.ContainsKey(deployedunitid))
                {
                    AssistingConstructors.Remove(deployedunitid);
                }
            }
        }
 void Move(int unitid)
 {
     GiveOrderWrapper.GetInstance().MoveTo(unitid, targetpos);
     //aicallback.GiveOrder( unitid, new Command( Command.CMD_MOVE, targetpos.ToDoubleArray() ) );
 }
示例#11
0
        public void ExploreWith(int unitid)
        {
            if (lastexploretime.ContainsKey(unitid) &&
                aicallback.GetCurrentFrame() - lastexploretime[unitid] < 30)
            {
                return;
            }
            bool         destinationfound = false;
            Float3       currentpos       = aicallback.GetUnitPos(unitid);
            MovementMaps movementmaps     = MovementMaps.GetInstance();
            IUnitDef     unitdef          = UnitDefListByDeployedId[unitid] as IUnitDef;
            int          currentarea      = movementmaps.GetArea(unitdef, currentpos);
            LosMap       losmap           = LosMap.GetInstance();

            if (csai.DebugOn)
            {
                logfile.WriteLine("SpreadSearchWithSearchGrid explorewith unit " + unitid + " " + unitdef.humanName + " area: " + currentarea);
            }

            /*
             * int numtriesleft = 30; // just try a few times then give up
             * // maybe there is a better way to do this?
             * while( !destinationfound )
             * {
             *  Float3 destination = GetRandomDestination();
             * // logfile.WriteLine( "SpreadSearchWithSearchGrid attempt " + destination.ToString() );
             *  int mapx = (int)( destination.x / 16 );
             *  int mapy = (int)( destination.z / 16 );
             *  if( ( movementmaps.GetArea( unitdef, destination ) == currentarea &&
             *      losmap.LastSeenFrameCount[ mapx, mapy ] < recentmeansnumframes || numtriesleft <= 0 ) )
             *  {
             *      logfile.WriteLine( "Looks good. Go. " + numtriesleft + " retriesleft" );
             *      if( csai.DebugOn )
             *      {
             *          aicallback.CreateLineFigure( currentpos, destination,10,true,400,0);
             *          aicallback.DrawUnit( "ARMFAV", destination, 0.0f, 400, aicallback.GetMyAllyTeam(), true, true);
             *      }
             *      aicallback.GiveOrder( unitid, new Command( Command.CMD_MOVE, destination.ToDoubleArray() ) );
             *      return;
             *  }
             *  numtriesleft--;
             * }
             */
            // find nearest, area that hasnt had los recently
            //int maxradius = Math.Max( aicallback.GetMapWidth(), aicallback.GetMapHeight() ) / 2;
            //for( int radius =
            Float3 nextpoint = new LosHelper().GetNearestUnseen(currentpos, unitdef, 12000);

            if (nextpoint == null)
            {
                nextpoint = GetRandomDestination();
            }
            if (!lastexploretime.ContainsKey(unitid))
            {
                lastexploretime.Add(unitid, aicallback.GetCurrentFrame());
            }
            else
            {
                lastexploretime[unitid] = aicallback.GetCurrentFrame();
            }
            GiveOrderWrapper.GetInstance().MoveTo(unitid, nextpoint);
        }
示例#12
0
        void ExploreWith(int unitid)
        {
            Float3 destination = GetRandomDestination();

            GiveOrderWrapper.GetInstance().MoveTo(unitid, destination);
        }
 void SetGuard(int unitid)
 {
     GiveOrderWrapper.GetInstance().Guard(unitid, targetid);
     //aicallback.GiveOrder( unitid, new Command( Command.CMD_GUARD, new double[]{ targetid } ) );
 }