示例#1
0
 // ReserveSpace; ideally the reserver would pass himself in as IBuildMapReserver or something , but object for now (not yet used)
 // note that destroying a unit over this space wont undo reservation, since not included in buildinginfobyid list
 // (maybe buildinginfobyowner???)
 public void ReserveSpace(object owner, int mapx, int mapy, int sizex, int sizey)
 {
     if (csai.DebugOn)
     {
         DrawingUtils.DrawRectangle(
             new Float3((mapx - sizex / 2) * 8,
                        0,
                        (mapy - sizey / 2) * 8),
             sizex * 8,
             sizey * 8,
             0);
         // logfile.WriteLine( "marking " + thisx + " " + thisy + " as used by " + owner.ToString() );
         //   aicallback.DrawUnit( "ARMMINE1", new Float3( thisx * 8, aicallback.GetElevation( thisx * 8, thisy * 8 ), thisy * 8 ), 0.0f, 400, aicallback.GetMyAllyTeam(), true, true);
     }
     for (int x = 0; x < sizex; x++)
     {
         for (int y = 0; y < sizey; y++)
         {
             int thisx = mapx + x - sizex / 2;
             int thisy = mapy + y - sizey / 2;
             if (thisx >= 0 && thisy >= 0 && thisx < mapwidth && thisy < mapheight)
             {
                 SquareAvailable[thisx, thisy] = false;
             }
         }
     }
 }
示例#2
0
 public void DumpLosMap(string cmd, string[] split, int player)
 {
     bool[,] losmap = new bool[mapwidth / 2, mapheight / 2];
     for (int y = 0; y < mapheight / 2; y++)
     {
         for (int x = 0; x < mapwidth / 2; x++)
         {
             losmap[x, y] = (aicallback.GetCurrentFrame() - LastSeenFrameCount[x, y] < 6000);
         }
     }
     DrawingUtils.DrawMap(losmap);
 }
示例#3
0
        // note: need to check compatible area
        public Float3 GetNearestUnseen(Float3 currentpos, IUnitDef unitdef, int unseensmeansthismanyframes)
        {
            int currentunitarea = MovementMaps.GetInstance().GetArea(unitdef, currentpos);
            int losmapwidth     = LastSeenFrameCount.GetUpperBound(0) + 1;
            int losmapheight    = LastSeenFrameCount.GetUpperBound(0) + 1;
            int maxradius       = Math.Max(losmapheight, losmapwidth);
            int unitlosradius   = (int)unitdef.losRadius; // this is in map / 2 units, so it's ok

            Int2[] circlepoints   = CreateCirclePoints(unitlosradius);
            int    bestradius     = 10000000;
            int    bestarea       = 0;
            Float3 bestpos        = null;
            int    unitmapx       = (int)(currentpos.x / 16);
            int    unitmapy       = (int)(currentpos.y / 16);
            int    thisframecount = aicallback.GetCurrentFrame();

            // step around in unitlosradius / 2 steps
            for (int radius = unitlosradius * 2; radius <= maxradius; radius += unitlosradius / 2)
            {
                // calculate angle for a unitlosradius / 2 step at this radius.
                double anglestepradians = 2 * Math.Asin(unitlosradius / 2 / 2 / radius);
                for (double angleradians = 0; angleradians <= Math.PI * 2; angleradians += anglestepradians)
                {
                    int unseenarea     = 0;
                    int searchmapx     = unitmapx + (int)((double)radius * Math.Cos(angleradians));
                    int searchmapy     = unitmapy + (int)((double)radius * Math.Sin(angleradians));
                    int thisareanumber = MovementMaps.GetInstance().GetArea(unitdef, new Float3(searchmapx * 16, 0, searchmapy * 16));
                    if (thisareanumber == currentunitarea)
                    {
                        if (csai.DebugOn)
                        {
                            DrawingUtils.DrawCircle(new Float3(searchmapx * 16, 100, searchmapy * 16), unitlosradius);
                        }
                        foreach (Int2 point in circlepoints)
                        {
                            if (thisframecount - LastSeenFrameCount[searchmapx + point.x, searchmapx + point.y] > unseensmeansthismanyframes)
                            {
                                unseenarea++;
                            }
                        }
                        if (unseenarea >= (circlepoints.GetUpperBound(0) + 1) * 8 / 10)
                        {
                            return(new Float3(searchmapx * 16, 0, searchmapy * 16));
                        }
                    }
                }
            }
            return(null);
        }
示例#4
0
 // mark squares as used
 // and keep record of where this unit was, and how big, in case it is destroyed
 public void UnitCreated(int id, IUnitDef unitdef)
 {
     if (!buildinginfobyid.Contains(id) && !unitdefhelp.IsMobile(unitdef))
     {
         Float3 pos     = aicallback.GetUnitPos(id);
         int    mapposx = (int)(pos.x / 8);
         int    mapposy = (int)(pos.z / 8);
         //int unitsizex = (int)Math.Ceiling( unitdef.xsize / 8.0 );
         //int unitsizey = (int)Math.Ceiling( unitdef.ysize / 8.0 );
         int unitsizex = unitdef.xsize;
         int unitsizey = unitdef.ysize;
         logfile.WriteLine("Buildmap unitcreated " + unitdef.name + " mappos " + mapposx + " " + mapposy + " unitsize " + unitsizex + " " + unitsizey);
         buildinginfobyid.Add(id, new BuildingInfo(mapposx, mapposy, unitsizex, unitsizey));
         if (csai.DebugOn)
         {
             DrawingUtils.DrawRectangle(
                 new Float3((mapposx - unitdef.xsize / 2) * 8,
                            0,
                            (mapposy - unitdef.ysize / 2) * 8),
                 unitdef.xsize * 8,
                 unitdef.ysize * 8,
                 0);
         }
         for (int x = 0; x < unitsizex; x++)
         {
             for (int y = 0; y < unitsizey; y++)
             {
                 int thisx = mapposx + x - unitdef.xsize / 2;
                 int thisy = mapposy + y - unitdef.ysize / 2;
                 SquareAvailable[thisx, thisy] = false;
                 //if( csai.DebugOn )
                 //{
                 // logfile.WriteLine( "marking " + thisx + " " + thisy + " as used by " + unitdef.name );
                 //  aicallback.DrawUnit( "ARMMINE1", new Float3( thisx * 8, aicallback.GetElevation( thisx * 8, thisy * 8 ), thisy * 8 ), 0.0f, 400, aicallback.GetMyAllyTeam(), true, true);
                 //}
             }
         }
     }
 }
示例#5
0
 public void DumpBuildMap(string cmd, string[] split, int player)
 {
     DrawingUtils.DrawMap(SquareAvailable);
 }
示例#6
0
        // note: need to check compatible area
        public Float3 GetNearestUnseen(Float3 currentpos, IUnitDef unitdef, int unseensmeansthismanyframes)
        {
            LosMap      losmap     = LosMap.GetInstance();
            IAICallback aicallback = CSAI.GetInstance().aicallback;
            int         mapwidth   = aicallback.GetMapWidth();
            int         mapheight  = aicallback.GetMapHeight();

            int currentunitarea = MovementMaps.GetInstance().GetArea(unitdef, currentpos);
            int losmapwidth     = losmap.LastSeenFrameCount.GetUpperBound(0) + 1;
            int losmapheight    = losmap.LastSeenFrameCount.GetUpperBound(0) + 1;
            int maxradius       = (int)Math.Sqrt(losmapheight * losmapheight + losmapwidth * losmapwidth);
            int unitlosradius   = (int)unitdef.losRadius; // this is in map / 2 units, so it's ok

            Int2[] circlepoints   = CreateCirclePoints(unitlosradius);
            int    bestradius     = 10000000;
            int    bestarea       = 0;
            Float3 bestpos        = null;
            int    unitmapx       = (int)(currentpos.x / 16);
            int    unitmapy       = (int)(currentpos.y / 16);
            int    thisframecount = aicallback.GetCurrentFrame();

            // step around in unitlosradius steps
            for (int radiuslosunits = unitlosradius * 2; radiuslosunits <= maxradius; radiuslosunits += unitlosradius)
            {
                // calculate angle for a unitlosradius / 2 step at this radius.
                // DrawingUtils.DrawCircle(currentpos, radiuslosunits * 16);

                double anglestepradians = 2 * Math.Asin((double)unitlosradius / 2 / (double)radiuslosunits);
                //csai.DebugSay("anglestepradians: " + anglestepradians);
                //return null;
                for (double angleradians = 0; angleradians <= Math.PI * 2; angleradians += anglestepradians)
                {
                    int unseenarea = 0;
                    int searchmapx = unitmapx + (int)((double)radiuslosunits * Math.Cos(angleradians));
                    int searchmapy = unitmapy + (int)((double)radiuslosunits * Math.Sin(angleradians));
                    if (searchmapx >= 0 && searchmapy >= 0 && searchmapx < (mapwidth / 2) && searchmapy < (mapheight / 2))
                    {
                        // if (csai.DebugOn)
                        //  {
                        //      int groupnumber = DrawingUtils.DrawCircle(new Float3(searchmapx * 16, 50 + aicallback.GetElevation( searchmapx * 16, searchmapy * 16 ), searchmapy * 16), unitlosradius * 16);
                        //     aicallback.SetFigureColor(groupnumber, 1, 1, 0, 0.5);
                        // }

                        int thisareanumber = MovementMaps.GetInstance().GetArea(unitdef, new Float3(searchmapx * 16, 0, searchmapy * 16));
                        if (thisareanumber == currentunitarea)
                        {//
                            //if (csai.DebugOn)
                            // {
                            //     int groupnumber = DrawingUtils.DrawCircle(new Float3(searchmapx * 16, 100, searchmapy * 16), unitlosradius * 16);
                            //     aicallback.SetFigureColor(groupnumber, 1, 1, 0, 0.5);
                            // }
                            foreach (Int2 point in circlepoints)
                            {
                                int thismapx = searchmapx + point.x;
                                int thismapy = searchmapy + point.y;
                                if (thismapx >= 0 && thismapy >= 0 && thismapx < mapwidth / 2 && thismapy < mapheight / 2)
                                {
                                    if (thisframecount - losmap.LastSeenFrameCount[thismapx, thismapy] > unseensmeansthismanyframes)
                                    {
                                        unseenarea++;
                                    }
                                }
                            }
                            if (unseenarea >= (circlepoints.GetUpperBound(0) + 1) * 8 / 10)
                            {
                                int groupnumber = DrawingUtils.DrawCircle(new Float3(searchmapx * 16, 100 * aicallback.GetElevation(searchmapx * 16, searchmapy * 16), searchmapy * 16), unitlosradius * 16);
                                aicallback.SetFigureColor(groupnumber, 1, 0, 1, 0.5);
                                return(new Float3(searchmapx * 16, 0, searchmapy * 16));
                            }
                            // return new Float3(searchmapx * 16, 0, searchmapy * 16); // for debugging, remove later
                        }
                    }
                }
            }
            return(null);
        }