示例#1
0
 public void Copy(SfmtPrimitiveState source)
 {
     for (var i = 0; i < IntegerDefinition.N64; i++)
     {
         State->u64[i] = source.State->u64[i];
     }
 }
示例#2
0
文件: SfmtJump.cs 项目: Tokeiya/CSfmt
        public static void Jump(SfmtPrimitiveState sfmt, string jumpString)
        {
            const byte a  = 0x61;
            const byte f  = 0x66;
            const byte c0 = 0x30;

            var data = Encoding.ASCII.GetBytes(jumpString);
示例#3
0
        public static void GenRandAll(SfmtPrimitiveState sfmt)
        {
            int i;
            var pstate = sfmt.State;

            var r1 = pstate[N - 2].si;
            var r2 = pstate[N - 1].si;

            for (i = 0; i < N - Pos1; i++)
            {
                pstate[i].si = Recursion(pstate[i].si,
                                         pstate[i + Pos1].si, r1, r2);
                r1 = r2;
                r2 = pstate[i].si;
            }

            for (; i < N; i++)
            {
                pstate[i].si = Recursion(pstate[i].si,
                                         pstate[i + Pos1 - N].si,
                                         r1, r2);
                r1 = r2;
                r2 = pstate[i].si;
            }
        }
示例#4
0
        public static uint GenRandUint32(SfmtPrimitiveState sfmt)
        {
            var psfmt32 = &sfmt.State[0].u[0];

            if (sfmt.Index >= N32)
            {
                GenRandAll(sfmt);
                sfmt.Index = 0;
            }

            var r = psfmt32[sfmt.Index++];

            return(r);
        }
示例#5
0
        public static ulong GenRandUint64(SfmtPrimitiveState sfmt)
        {
            var psfmt64 = &sfmt.State[0].u64[0];

            Trace.Assert(sfmt.Index % 2 == 0);

            if (sfmt.Index >= N32)
            {
                GenRandAll(sfmt);
                sfmt.Index = 0;
            }

            var r = psfmt64[sfmt.Index / 2];

            sfmt.Index += 2;
            return(r);
        }
示例#6
0
文件: SfmtJump.cs 项目: Tokeiya/CSfmt
        private static void NextState(SfmtPrimitiveState sfmt)
        {
            var idx    = sfmt.Index / 4 % N;
            var pstate = sfmt.State;

            var r1 = &pstate[(idx + N - 2) % N];
            var r2 = &pstate[(idx + N - 1) % N];

            DoRecursion(&pstate[idx],
                        &pstate[idx],
                        &pstate[(idx + Pos1) % N],
                        r1,
                        r2);
            r1          = r2;
            r2          = &pstate[idx];
            sfmt.Index += 4;
        }
示例#7
0
        private static void GenRandArray(SfmtPrimitiveState sfmt, IntegerW128 *array, int size)
        {
            int             i, j;
            Vector128 <int> r1, r2;
            var             pstate = sfmt.State;

            r1 = pstate[N - 2].si;
            r2 = pstate[N - 1].si;
            for (i = 0; i < N - Pos1; i++)
            {
                array[i].si = Recursion(pstate[i].si,
                                        pstate[i + Pos1].si, r1, r2);
                r1 = r2;
                r2 = array[i].si;
            }

            for (; i < N; i++)
            {
                array[i].si = Recursion(pstate[i].si,
                                        array[i + Pos1 - N].si, r1, r2);
                r1 = r2;
                r2 = array[i].si;
            }

            for (; i < size - N; i++)
            {
                array[i].si = Recursion(array[i - N].si,
                                        array[i + Pos1 - N].si, r1, r2);
                r1 = r2;
                r2 = array[i].si;
            }

            for (j = 0; j < 2 * N - size; j++)
            {
                pstate[j] = array[j + size - N];
            }
            for (; i < size; i++, j++)
            {
                array[i].si = Recursion(array[i - N].si,
                                        array[i + Pos1 - N].si, r1, r2);
                r1        = r2;
                r2        = array[i].si;
                pstate[j] = array[i];
            }
        }
示例#8
0
        public static void InitGenRand(SfmtPrimitiveState sfmt, uint seed)
        {
            unchecked
            {
                int i;

                var psfmt32 = &sfmt.State[0].u[0];

                psfmt32[0] = seed;
                for (i = 1; i < N32; i++)
                {
                    psfmt32[i] = (uint)(1812433253U * (psfmt32[i - 1] ^ (psfmt32[i - 1] >> 30)) + i);
                }

                sfmt.Index = N32;
                PeriodCertification(sfmt);
            }
        }
示例#9
0
        public static void FillArray32(SfmtPrimitiveState sfmt, AlignedArray <uint> array, int size)
        {
            if (sfmt.Index != N32)
            {
                throw new ArgumentException($"{nameof(sfmt)} internal state error.");
            }
            if (size % 4 != 0)
            {
                throw new ArgumentOutOfRangeException($"{nameof(size)} requires to be a multiple of four.");
            }

            if (size <= N32)
            {
                throw new ArgumentOutOfRangeException($"{nameof(size)} requires to be at least {N32}");
            }

            GenRandArray(sfmt, (IntegerW128 *)array.StatusUncheckedPointer, size / 4);
        }
示例#10
0
文件: SfmtJump.cs 项目: Tokeiya/CSfmt
        private static void Add(SfmtPrimitiveState dest, SfmtPrimitiveState src)
        {
            var dp   = dest.Index / 4;
            var sp   = src.Index / 4;
            var diff = (sp - dp + N) % N;
            int p;
            int i;

            for (i = 0; i < N - diff; i++)
            {
                p = i + diff;
                dest.State[i].si
                    = Sse2.Xor(dest.State[i].si, src.State[p].si);
            }

            for (; i < N; i++)
            {
                p = i + diff - N;
                dest.State[i].si
                    = Sse2.Xor(dest.State[i].si, src.State[p].si);
            }
        }
示例#11
0
        private static void PeriodCertification(SfmtPrimitiveState sfmt)
        {
            uint inner = 0;
            int  i, j;
            var  psfmt32 = &sfmt.State[0].u[0];

            for (i = 0; i < 4; i++)
            {
                inner ^= psfmt32[i] & Parity[i];
            }
            for (i = 16; i > 0; i >>= 1)
            {
                inner ^= inner >> i;
            }
            inner &= 1;
            /* check OK */
            if (inner == 1)
            {
                return;
            }
            /* check NG, and modification */
            for (i = 0; i < 4; i++)
            {
                uint work = 1;
                for (j = 0; j < 32; j++)
                {
                    if ((work & Parity[i]) != 0)
                    {
                        psfmt32[i] ^= work;
                        return;
                    }

                    work <<= 1;
                }
            }
        }
示例#12
0
 public static void InitByArray(SfmtPrimitiveState sfmt, ReadOnlySpan <uint> initKey)
 {
     unchecked
     {