示例#1
0
 /********************************************************
  *    Function: CSet
  *******************************************************/
 public CSet
 (
 )
 {
     m_set        = new SparseBitSet();
     m_complement = false;
 }
示例#2
0
 /**
  * Compares two SparseBitSets for equality.
  * @return true if the objects are the same; false otherwise.
  */
 public static bool equals(SparseBitSet a, SparseBitSet b)
 {
     for (int i = 0, j = 0; i < a._size || j < b._size;)
     {
         if (i < a._size && (j >= b._size || a.offs[i] < b.offs[j]))
         {
             if (a.bits[i++] != 0)
             {
                 return(false);
             }
         }
         else if (j < b._size && (i >= a._size || a.offs[i] > b.offs[j]))
         {
             if (b.bits[j++] != 0)
             {
                 return(false);
             }
         }
         else
         { // equal keys
             if (a.bits[i++] != b.bits[j++])
             {
                 return(false);
             }
         }
     }
     return(true);
 }
示例#3
0
文件: CNfa.cs 项目: anthrax3/xacc.ide
        /********************************************************
         *    Function: mimic
         *    Description: Converts this NFA state into a copy of
         *    the input one.
         *******************************************************/
        public void mimic
        (
            CNfa nfa
        )
        {
            m_edge = nfa.m_edge;

            if (null != nfa.m_set)
            {
                if (null == m_set)
                {
                    m_set = new CSet();
                }
                m_set.mimic(nfa.m_set);
            }
            else
            {
                m_set = null;
            }

            m_next   = nfa.m_next;
            m_next2  = nfa.m_next2;
            m_accept = nfa.m_accept;
            m_anchor = nfa.m_anchor;

            if (null != nfa.m_states)
            {
                m_states = (SparseBitSet)nfa.m_states.Clone();
            }
            else
            {
                m_states = null;
            }
        }
示例#4
0
        private static void binop(SparseBitSet a, SparseBitSet b, BinOp op)
        {
            int nsize = a._size + b._size;

            long[] nbits;
            int [] noffs;
            int    a_zero, a_size;

            // be very clever and avoid allocating more memory if we can.
            if (a.bits.Length < nsize)
            { // oh well, have to make working space.
                nbits  = new long[nsize];
                noffs  = new int [nsize];
                a_zero = 0; a_size = a._size;
            }
            else
            { // reduce, reuse, recycle!
                nbits  = a.bits;
                noffs  = a.offs;
                a_zero = a.bits.Length - a._size; a_size = a.bits.Length;
                //  System.arraycopy(a.bits, 0, a.bits, a_zero, a.size);
                Array.Copy(a.bits, 0, a.bits, a_zero, a._size);
                //System.arraycopy(a.offs, 0, a.offs, a_zero, a.size);
                Array.Copy(a.offs, 0, a.offs, a_zero, a._size);
            }
            // ok, crunch through and binop those sets!
            nsize = 0;
            for (int i = a_zero, j = 0; i < a_size || j < b._size;)
            {
                long nb; int no;
                if (i < a_size && (j >= b._size || a.offs[i] < b.offs[j]))
                {
                    nb = op.op(a.bits[i], 0);
                    no = a.offs[i];
                    i++;
                }
                else if (j < b._size && (i >= a_size || a.offs[i] > b.offs[j]))
                {
                    nb = op.op(0, b.bits[j]);
                    no = b.offs[j];
                    j++;
                }
                else
                { // equal keys; merge.
                    nb = op.op(a.bits[i], b.bits[j]);
                    no = a.offs[i];
                    i++; j++;
                }
                if (nb != 0)
                {
                    nbits[nsize] = nb;
                    noffs[nsize] = no;
                    nsize++;
                }
            }
            a.bits  = nbits;
            a.offs  = noffs;
            a._size = nsize;
        }
示例#5
0
 /********************************************************
  *    Function: mimic
  *******************************************************/
 public void mimic
 (
     CSet Set
 )
 {
     m_complement = Set.m_complement;
     m_set        = (SparseBitSet)Set.m_set.Clone();
 }
示例#6
0
        /** Self-test. */
        public static void _Main(string[] args)
        {
            const int    ITER  = 500;
            const int    RANGE = 65536;
            SparseBitSet a     = new SparseBitSet();

            CUtility.ASSERT(!a.Get(0) && !a.Get(1));
            CUtility.ASSERT(!a.Get(123329));
            a.Set(0); CUtility.ASSERT(a.Get(0) && !a.Get(1));
            a.Set(1); CUtility.ASSERT(a.Get(0) && a.Get(1));
            a.clearAll();
            CUtility.ASSERT(!a.Get(0) && !a.Get(1));
            Random r = new Random();
            Vector v = new Vector();

            for (int n = 0; n < ITER; n++)
            {
                int rr = ((r.Next() >> 1) % RANGE) << 1;
                a.Set(rr); v.addElement(rr);
                // check that all the numbers are there.
                CUtility.ASSERT(a.Get(rr) && !a.Get(rr + 1) && !a.Get(rr - 1));
                for (int i = 0; i < v.size(); i++)
                {
                    CUtility.ASSERT(a.Get((int)v.elementAt(i)));
                }
            }
            SparseBitSet b = (SparseBitSet)a.Clone();

            CUtility.ASSERT(a.Equals(b) && b.Equals(a));
            for (int n = 0; n < ITER / 2; n++)
            {
                int rr = (r.Next() >> 1) % v.size();
                int m  = (int)v.elementAt(rr);
                b.clear(m); v.removeElementAt(rr);
                // check that numbers are removed properly.
                CUtility.ASSERT(!b.Get(m));
            }
            CUtility.ASSERT(!a.Equals(b));
            SparseBitSet c = (SparseBitSet)a.Clone();
            SparseBitSet d = (SparseBitSet)a.Clone();

            c.and(a);
            CUtility.ASSERT(c.Equals(a) && a.Equals(c));
            c.xor(a);
            CUtility.ASSERT(!c.Equals(a) && c.size() == 0);
            d.or(b);
            CUtility.ASSERT(d.Equals(a) && !b.Equals(d));
            d.and(b);
            CUtility.ASSERT(!d.Equals(a) && b.Equals(d));
            d.xor(a);
            CUtility.ASSERT(!d.Equals(a) && !b.Equals(d));
            c.or(d); c.or(b);
            CUtility.ASSERT(c.Equals(a) && a.Equals(c));
            c = (SparseBitSet)d.Clone();
            c.and(b);
            CUtility.ASSERT(c.size() == 0);
            System.Console.WriteLine("Success.");
        }
示例#7
0
        /**
         * Clones the SparseBitSet.
         */
        public object Clone()
        {
            //SI:was  clone
            SparseBitSet Set = (SparseBitSet)base.MemberwiseClone();

            Set.bits = (long[])bits.Clone();
            Set.offs = (int [])offs.Clone();
            return(Set);
        }
示例#8
0
        public int m_accept_index;     /* CNfa index corresponding to accepting actions. */

        /***************************************************************
         *    Function: CBunch
         *    Description: Constructor.
         **************************************************************/
        public CBunch
        (
        )
        {
            m_nfa_set      = null;
            m_nfa_bit      = null;
            m_accept       = null;
            m_anchor       = CSpec.NONE;
            m_accept_index = -1;
        }
示例#9
0
文件: CNfa.cs 项目: anthrax3/xacc.ide
 /********************************************************
  *    Function: CNfa
  *******************************************************/
 public CNfa
 (
 )
 {
     m_edge   = EMPTY;
     m_set    = null;
     m_next   = null;
     m_next2  = null;
     m_accept = null;
     m_anchor = CSpec.NONE;
     m_label  = NO_LABEL;
     m_states = null;
 }
示例#10
0
        /***************************************************************
         *    Function: CDfa
         **************************************************************/
        public CDfa
        (
            int label
        )
        {
            m_group = 0;
            m_mark  = false;

            m_accept = null;
            m_anchor = CSpec.NONE;

            m_nfa_set = null;
            m_nfa_bit = null;

            m_label = label;
        }
示例#11
0
        /***************************************************************
         *    Function: processStates
         *    Description:
         **************************************************************/
        private void processStates
        (
            SparseBitSet states,
            CNfa current
        )
        {
            int size;
            int i;

            size = m_spec.m_states.Count;
            for (i = 0; i < size; ++i)
            {
                if (states.Get(i))
                {
                    m_spec.m_state_rules[i].addElement(current);
                }
            }
        }
示例#12
0
 public mEnum(SparseBitSet parent)
 {
     mSet = parent;
 }
示例#13
0
        /***************************************************************
         *    Function: reduce
         *    Description:
         **************************************************************/
        private void reduce
        (
        )
        {
            int          i;
            int          j;
            int          k;
            int          nrows;
            int          reduced_ncols;
            int          reduced_nrows;
            SparseBitSet Set;
            CDTrans      dtrans;
            int          size;

            Set = new SparseBitSet();

            /* Save accept nodes and anchor entries. */
            size = m_spec.m_dtrans_vector.size();
            m_spec.m_anchor_array  = new int[size];
            m_spec.m_accept_vector = new Vector();
            for (i = 0; i < size; ++i)
            {
                dtrans = (CDTrans)m_spec.m_dtrans_vector.elementAt(i);
                m_spec.m_accept_vector.addElement(dtrans.m_accept);
                m_spec.m_anchor_array[i] = dtrans.m_anchor;
                dtrans.m_accept          = null;
            }

            /* Allocate column map. */
            m_spec.m_col_map = new int[m_spec.m_dtrans_ncols];
            for (i = 0; i < m_spec.m_dtrans_ncols; ++i)
            {
                m_spec.m_col_map[i] = -1;
            }

            /* Process columns for reduction. */
            for (reduced_ncols = 0; ; ++reduced_ncols)
            {
        #if (DEBUG)
                {
                    for (i = 0; i < reduced_ncols; ++i)
                    {
                        CUtility.ASSERT(-1 != m_spec.m_col_map[i]);
                    }
                }
        #endif

                for (i = reduced_ncols; i < m_spec.m_dtrans_ncols; ++i)
                {
                    if (-1 == m_spec.m_col_map[i])
                    {
                        break;
                    }
                }

                if (i >= m_spec.m_dtrans_ncols)
                {
                    break;
                }

        #if (DEBUG)
                {
                    CUtility.ASSERT(false == Set.Get(i));
                    CUtility.ASSERT(-1 == m_spec.m_col_map[i]);
                }
        #endif

                Set.Set(i);

                m_spec.m_col_map[i] = reduced_ncols;

                /* UNDONE: Optimize by doing all comparisons in one batch. */
                for (j = i + 1; j < m_spec.m_dtrans_ncols; ++j)
                {
                    if (-1 == m_spec.m_col_map[j] && col_equiv(i, j))
                    {
                        m_spec.m_col_map[j] = reduced_ncols;
                    }
                }
            }

            /* Reduce columns. */
            k = 0;
            for (i = 0; i < m_spec.m_dtrans_ncols; ++i)
            {
                if (Set.Get(i))
                {
                    ++k;

                    Set.clear(i);

                    j = m_spec.m_col_map[i];

          #if (DEBUG)
                    {
                        CUtility.ASSERT(j <= i);
                    }
          #endif

                    if (j == i)
                    {
                        continue;
                    }

                    col_copy(j, i);
                }
            }
            m_spec.m_dtrans_ncols = reduced_ncols;
            /* truncate m_dtrans at proper length (freeing extra) */
            trunc_col();

      #if (DEBUG)
            {
                CUtility.ASSERT(k == reduced_ncols);
            }
      #endif

            /* Allocate row map. */
            nrows            = m_spec.m_dtrans_vector.Count;
            m_spec.m_row_map = new int[nrows];
            for (i = 0; i < nrows; ++i)
            {
                m_spec.m_row_map[i] = -1;
            }

            /* Process rows to reduce. */
            for (reduced_nrows = 0; ; ++reduced_nrows)
            {
        #if (DEBUG)
                {
                    for (i = 0; i < reduced_nrows; ++i)
                    {
                        CUtility.ASSERT(-1 != m_spec.m_row_map[i]);
                    }
                }
        #endif

                for (i = reduced_nrows; i < nrows; ++i)
                {
                    if (-1 == m_spec.m_row_map[i])
                    {
                        break;
                    }
                }

                if (i >= nrows)
                {
                    break;
                }

        #if (DEBUG)
                {
                    CUtility.ASSERT(false == Set.Get(i));
                    CUtility.ASSERT(-1 == m_spec.m_row_map[i]);
                }
        #endif

                Set.Set(i);

                m_spec.m_row_map[i] = reduced_nrows;

                /* UNDONE: Optimize by doing all comparisons in one batch. */
                for (j = i + 1; j < nrows; ++j)
                {
                    if (-1 == m_spec.m_row_map[j] && row_equiv(i, j))
                    {
                        m_spec.m_row_map[j] = reduced_nrows;
                    }
                }
            }

            /* Reduce rows. */
            k = 0;
            for (i = 0; i < nrows; ++i)
            {
                if (Set.Get(i))
                {
                    ++k;

                    Set.clear(i);

                    j = m_spec.m_row_map[i];

          #if (DEBUG)
                    {
                        CUtility.ASSERT(j <= i);
                    }
          #endif

                    if (j == i)
                    {
                        continue;
                    }

                    row_copy(j, i);
                }
            }
            m_spec.m_dtrans_vector.setSize(reduced_nrows);

      #if (DEBUG)
            {
                /*System.Console.WriteLine("k = " + k + "\nreduced_nrows = " + reduced_nrows + "");*/
                CUtility.ASSERT(k == reduced_nrows);
            }
      #endif
        }
示例#14
0
 /**
  * Creates an empty Set with the same size as the given Set.
  */
 public SparseBitSet(SparseBitSet _set)
 {
     bits  = new long[_set._size];
     offs  = new int [_set._size];
     _size = 0;
 }
示例#15
0
        /***************************************************************
         *    Function: machine
         *    Description: Recursive descent regular expression parser.
         **************************************************************/
        private CNfa machine
        (
        )
        {
            CNfa         start;
            CNfa         p;
            SparseBitSet states;

      #if (DESCENT_DEBUG)
            {
                CUtility.enter("machine", m_spec.m_lexeme, m_spec.m_current_token);
            }
      #endif

            start = CAlloc.newCNfa(m_spec);
            p     = start;

            states = m_lexGen.getStates();

            /* Begin: Added for states. */
            m_spec.m_current_token = CLexGen.EOS;
            m_lexGen.advance();
            /* End: Added for states. */

            if (CLexGen.END_OF_INPUT != m_spec.m_current_token) // CSA fix.
            {
                p.m_next = rule();

                processStates(states, p.m_next);
            }

            while (CLexGen.END_OF_INPUT != m_spec.m_current_token)
            {
                /* Make state changes HERE. */
                states = m_lexGen.getStates();

                /* Begin: Added for states. */
                m_lexGen.advance();
                if (CLexGen.END_OF_INPUT == m_spec.m_current_token)
                {
                    break;
                }
                /* End: Added for states. */

                p.m_next2 = CAlloc.newCNfa(m_spec);
                p         = p.m_next2;
                p.m_next  = rule();

                processStates(states, p.m_next);
            }

            // CSA: add pseudo-rules for BOL and EOF
            SparseBitSet all_states = new SparseBitSet();
            for (int i = 0; i < m_spec.m_states.Count; ++i)
            {
                all_states.Set(i);
            }
            p.m_next2       = CAlloc.newCNfa(m_spec);
            p               = p.m_next2;
            p.m_next        = CAlloc.newCNfa(m_spec);
            p.m_next.m_edge = CNfa.CCL;
            p.m_next.m_next = CAlloc.newCNfa(m_spec);
            p.m_next.m_set  = new CSet();
            p.m_next.m_set.add(m_spec.BOL);
            p.m_next.m_set.add(m_spec.EOF);
            p.m_next.m_next.m_accept = // do-nothing accept rule
                                       new CAccept(new char[0], 0, m_input.m_line_number + 1);
            processStates(all_states, p.m_next);
            // CSA: done.

      #if (DESCENT_DEBUG)
            {
                CUtility.leave("machine", m_spec.m_lexeme, m_spec.m_current_token);
            }
      #endif

            return(start);
        }
示例#16
0
 /**
  * Logically XORs this bit Set with the specified Set of bits.
  * @param Set the bit Set to be XORed with
  */
 public void xor(SparseBitSet Set)
 {
     binop(this, Set, XOR);
 }
示例#17
0
 /**
  * Logically ANDs this bit Set with the specified Set of bits.
  * @param Set the bit Set to be ANDed with
  */
 public void and(SparseBitSet Set)
 {
     binop(this, Set, AND);
 }
示例#18
0
        /***************************************************************
         *    Function: move
         *    Description: Returns null if resulting NFA Set is empty.
         **************************************************************/
        void move
        (
            Vector nfa_set,
            SparseBitSet nfa_bit,
            int b,
            CBunch bunch
        )
        {
            int  size;
            int  index;
            CNfa state;

            bunch.m_nfa_set = null;
            bunch.m_nfa_bit = null;

            size = nfa_set.Count;
            //  System.Console.WriteLine(size);
            for (index = 0; index < size; ++index)
            {
                state = (CNfa)nfa_set.elementAt(index);
                //   System.Console.WriteLine(index+" "+state.m_set);

                if (b == state.m_edge ||
                    (CNfa.CCL == state.m_edge &&
                     state.m_set.contains(b)))
                {
                    //     System.Console.WriteLine(state.m_edge+" "+b);
                    if (null == bunch.m_nfa_set)
                    {
            #if (DEBUG)
                        {
                            CUtility.ASSERT(null == bunch.m_nfa_bit);
                        }
            #endif

                        bunch.m_nfa_set = new Vector();

                        /*bunch.m_nfa_bit
                         *          = new SparseBitSet(m_spec.m_nfa_states.size());*/
                        bunch.m_nfa_bit = new SparseBitSet();
                    }

                    bunch.m_nfa_set.addElement(state.m_next);

                    /*System.Console.WriteLine("Size of bitset: " + bunch.m_nfa_bit.size());
                     *        System.Console.WriteLine("Reference index: " + state.m_next.m_label);
                     *        System.out.flush();*/
                    bunch.m_nfa_bit.Set(state.m_next.m_label);
                }
            }

            if (null != bunch.m_nfa_set)
            {
        #if (DEBUG)
                {
                    CUtility.ASSERT(null != bunch.m_nfa_bit);
                }
        #endif

                sortStates(bunch.m_nfa_set);
            }

            return;
        }
示例#19
0
        /** Compute minimum Set of character classes needed to disambiguate
         *  edges.  We optimistically assume that every character belongs to
         *  a single character class, and then incrementally split classes
         *  as we see edges that require discrimination between characters in
         *  the class. [CSA, 25-Jul-1999] */
        private void computeClasses(CSpec m_spec)
        {
            this.original_charset_size = m_spec.m_dtrans_ncols;
            this.ccls = new int[original_charset_size]; // initially all zero.

            int          nextcls = 1;
            SparseBitSet clsA = new SparseBitSet(), clsB = new SparseBitSet();
            Hashtable    h = new Hashtable();

            if (m_spec.m_verbose)
            {
                System.Console.Write("Working on character classes.");
            }
            IEnumerator e = m_spec.m_nfa_states.elements();

            while (e.MoveNext())
            {
                CNfa nfa = (CNfa)e.Current;
                if (nfa.m_edge == CNfa.EMPTY || nfa.m_edge == CNfa.EPSILON)
                {
                    continue; // no discriminatory information.
                }
                clsA.clearAll(); clsB.clearAll();
                for (int i = 0; i < ccls.Length; i++)
                {
                    if (nfa.m_edge == i ||                               // edge labeled with a character
                        nfa.m_edge == CNfa.CCL && nfa.m_set.contains(i)) // Set of characters
                    {
                        clsA.Set(ccls[i]);
                    }
                    else
                    {
                        clsB.Set(ccls[i]);
                    }
                }
                // now figure out which character classes we need to split.
                clsA.and(clsB); // split the classes which show up on both sides of edge
                if (m_spec.m_verbose)
                {
                    System.Console.Write(clsA.size() == 0?".":":");
                }
                if (clsA.size() == 0)
                {
                    continue;         // nothing to do.
                }
                // and split them.
                h.Clear(); // h will map old to new class name
                for (int i = 0; i < ccls.Length; i++)
                {
                    if (clsA.Get(ccls[i])) // a split class
                    {
                        if (nfa.m_edge == i ||
                            nfa.m_edge == CNfa.CCL && nfa.m_set.contains(i))
                        { // on A side
                            int split = ccls[i];
                            if (!h.ContainsKey(split))
                            {
                                h.Add(split, (nextcls++)); // make new class
                            }
                            ccls[i] = (int)h[split];
                        }
                    }
                }
            }
            if (m_spec.m_verbose)
            {
                System.Console.WriteLine();
                System.Console.WriteLine("NFA has " + nextcls + " distinct character classes.");
            }

            this.mapped_charset_size = nextcls;
        }