public ItemTplData(string _value) { string[] array = _value.Split(new char[] { StaticDataConstant.GAP_TAB }); id = StaticDataManager.stringToInt(array[0]); ItemName = array[1]; ItemType = StaticDataManager.stringToInt(array[2]); ItemQuality = StaticDataManager.stringToInt(array[3]); ItemDesc = array[4]; ItemIconName = array[5]; ItemMaxStackNum = StaticDataManager.stringToInt(array[6]); ItemMaxShelflife = StaticDataManager.stringToInt(array[7]); ItemBindType = StaticDataManager.stringToInt(array[8]); ItemUseCamp = StaticDataManager.stringToInt(array[9]); ItemSex = StaticDataManager.stringToInt(array[10]); ItemProfession = StaticDataManager.stringToInt(array[11]); ItemUseRoleLv = StaticDataManager.stringToUshort(array[12]); ItemUseRoleOfficeLv = StaticDataManager.stringToByte(array[13]); ItemUseVipLv = StaticDataManager.stringToByte(array[14]); CanManualUse = StaticDataManager.stringToByte(array[15]); ItemUseId = StaticDataManager.stringToInt(array[16]); ItemIsSell = StaticDataManager.stringToByte(array[17]); SellCurrenceType = StaticDataManager.stringToInt(array[18]); SellingPrice = StaticDataManager.stringToInt(array[19]); CdDelay = StaticDataManager.stringToFloat(array[20]); }
public PlayerTplData(string _value) { string[] array = _value.Split(new char[] { StaticDataConstant.GAP_TAB }); id = StaticDataManager.stringToInt(array[0]); name = array[1]; career = StaticDataManager.stringToInt(array[2]); prefab = array[3]; sex = StaticDataManager.stringToInt(array[4]); attribute = StaticDataManager.stringToInt(array[5]); describe = array[6]; speed = StaticDataManager.stringToFloat(array[7]); skill1 = StaticDataManager.stringToInt(array[8]); skill2 = StaticDataManager.stringToInt(array[9]); skill3 = StaticDataManager.stringToInt(array[10]); skill4 = StaticDataManager.stringToInt(array[11]); skill5 = StaticDataManager.stringToInt(array[12]); weapon = StaticDataManager.stringToInt(array[13]); head = StaticDataManager.stringToInt(array[14]); chest = StaticDataManager.stringToInt(array[15]); cuff = StaticDataManager.stringToInt(array[16]); belt = StaticDataManager.stringToInt(array[17]); shoes = StaticDataManager.stringToInt(array[18]); necklace = StaticDataManager.stringToInt(array[19]); ring1 = StaticDataManager.stringToInt(array[20]); ring2 = StaticDataManager.stringToInt(array[21]); jadependant = StaticDataManager.stringToInt(array[22]); chestfashion = StaticDataManager.stringToInt(array[23]); weaponfashion = StaticDataManager.stringToInt(array[24]); }
public SkillActiveData(string _value) { string[] array = _value.Split(new char[] { StaticDataConstant.GAP_TAB }); id = StaticDataManager.stringToInt(array[0]); profession = StaticDataManager.stringToInt(array[1]); name = array[2]; relation = StaticDataManager.stringToInt(array[3]); relationTime = Array.ConvertAll(array[4].Split('|'), new Converter <String, float>(StaticDataManager.stringToFloat)); resMan = array[5]; resWoman = array[6]; actionIndex = StaticDataManager.stringToByte(array[7]); type = StaticDataManager.stringToInt(array[8]); checker = StaticDataManager.stringToInt(array[9]); consumer = StaticDataManager.stringToInt(array[10]); action = StaticDataManager.stringToInt(array[11]); selector = StaticDataManager.stringToInt(array[12]); selparam1 = StaticDataManager.stringToFloat(array[13]); selparam2 = StaticDataManager.stringToFloat(array[14]); preId = StaticDataManager.stringToInt(array[15]); maxLv = StaticDataManager.stringToInt(array[16]); range = StaticDataManager.stringToFloat(array[17]); cdTime = StaticDataManager.stringToFloat(array[18]); protectTime = StaticDataManager.stringToFloat(array[19]); tarType = StaticDataManager.stringToByte(array[20]); throwEffectSpeed = StaticDataManager.stringToFloat(array[21]); icon = array[22]; }
public ItemEquipRefineData(string _value) { string[] array = _value.Split(new char[] { StaticDataConstant.GAP_TAB }); id = StaticDataManager.stringToInt(array[0]); mid = StaticDataManager.stringToInt(array[1]); rate = StaticDataManager.stringToFloat(array[2]); }
public SkillLevelData(string _value) { string[] array = _value.Split(new char[] { StaticDataConstant.GAP_TAB }); id = StaticDataManager.stringToInt(array[0]); level = StaticDataManager.stringToInt(array[1]); damage = StaticDataManager.stringToInt(array[2]); damagePercent = StaticDataManager.stringToFloat(array[3]); levelParam = StaticDataManager.stringToFloat(array[4]); hitRate = StaticDataManager.stringToFloat(array[5]); consume = StaticDataManager.stringToFloat(array[6]); areaCount = StaticDataManager.stringToByte(array[7]); clientHitTime = Array.ConvertAll(array[8].Split('|'), new Converter <String, float>(StaticDataManager.stringToFloat)); hitTime = Array.ConvertAll(array[9].Split('|'), new Converter <String, float>(StaticDataManager.stringToFloat)); buff1ids = StaticDataManager.stringToInt(array[10]); buff1level = StaticDataManager.stringToInt(array[11]); buff1TarType = StaticDataManager.stringToInt(array[12]); buff1Rate = StaticDataManager.stringToFloat(array[13]); buff2ids = StaticDataManager.stringToInt(array[14]); buff2level = StaticDataManager.stringToInt(array[15]); buff2TarType = StaticDataManager.stringToInt(array[16]); buff2Rate = StaticDataManager.stringToFloat(array[17]); cost = array[18]; des = array[19]; desParam = array[20]; }
public AchieveNameData(string _value) { string[] array = _value.Split(new char[] { StaticDataConstant.GAP_TAB }); id = StaticDataManager.stringToInt(array[0]); atype = StaticDataManager.stringToInt(array[1]); name = array[2]; desc = array[3]; type = StaticDataManager.stringToInt(array[4]); targetNum = StaticDataManager.stringToInt(array[5]); target = array[6]; attri1 = StaticDataManager.stringToInt(array[7]); value1 = StaticDataManager.stringToFloat(array[8]); }
public SkillPassiveLevelData(string _value) { string[] array = _value.Split(new char[] { StaticDataConstant.GAP_TAB }); id = StaticDataManager.stringToInt(array[0]); level = StaticDataManager.stringToInt(array[1]); attri1 = StaticDataManager.stringToInt(array[2]); value1 = StaticDataManager.stringToFloat(array[3]); attri2 = StaticDataManager.stringToInt(array[4]); value2 = StaticDataManager.stringToFloat(array[5]); attri3 = StaticDataManager.stringToInt(array[6]); value3 = StaticDataManager.stringToFloat(array[7]); cost = array[8]; des = array[9]; desParam = array[10]; }
public BuffLevelData(string _value) { string[] array = _value.Split(new char[] { StaticDataConstant.GAP_TAB }); id = StaticDataManager.stringToInt(array[0]); level = StaticDataManager.stringToInt(array[1]); affectTime = StaticDataManager.stringToFloat(array[2]); affectRate = StaticDataManager.stringToFloat(array[3]); attri1 = StaticDataManager.stringToInt(array[4]); value1 = StaticDataManager.stringToFloat(array[5]); attri2 = StaticDataManager.stringToInt(array[6]); value2 = StaticDataManager.stringToFloat(array[7]); attri3 = StaticDataManager.stringToInt(array[8]); value3 = StaticDataManager.stringToFloat(array[9]); vfx = array[10]; }
public CopyTplData(string _value) { string[] array = _value.Split(new char[] { StaticDataConstant.GAP_TAB }); id = StaticDataManager.stringToInt(array[0]); copylevel = StaticDataManager.stringToInt(array[1]); name = array[2]; target = array[3]; mapid = StaticDataManager.stringToInt(array[4]); playerlevel = StaticDataManager.stringToInt(array[5]); CurrencyReward = array[6]; ItemsReward = array[7]; logic = StaticDataManager.stringToInt(array[8]); time = StaticDataManager.stringToFloat(array[9]); targetId = StaticDataManager.stringToInt(array[10]); arg1 = array[11]; }
public NPCTplData(string _value) { string[] array = _value.Split(new char[] { StaticDataConstant.GAP_TAB }); id = StaticDataManager.stringToInt(array[0]); name = array[1]; prefab = array[2]; type = StaticDataManager.stringToByte(array[3]); monsterAtt = StaticDataManager.stringToInt(array[4]); speed = StaticDataManager.stringToFloat(array[5]); AutoAtk = StaticDataManager.stringToInt(array[6]); distance = StaticDataManager.stringToInt(array[7]); interval = StaticDataManager.stringToInt(array[8]); skill = Array.ConvertAll(array[9].Split('|'), new Converter <String, int>(StaticDataManager.stringToInt)); logic = StaticDataManager.stringToInt(array[10]); deadBodyTime = StaticDataManager.stringToFloat(array[11]); dropType = StaticDataManager.stringToInt(array[12]); parameters = StaticDataManager.stringToInt(array[13]); Headmark = StaticDataManager.stringToInt(array[14]); }
public NPC_AttriData(string _value) { string[] array = _value.Split(new char[] { StaticDataConstant.GAP_TAB }); type = StaticDataManager.stringToInt(array[0]); level = StaticDataManager.stringToInt(array[1]); hp = StaticDataManager.stringToInt(array[2]); atk = StaticDataManager.stringToInt(array[3]); goldDef = StaticDataManager.stringToInt(array[4]); woodDef = StaticDataManager.stringToInt(array[5]); waterDef = StaticDataManager.stringToInt(array[6]); fireDef = StaticDataManager.stringToInt(array[7]); soilDef = StaticDataManager.stringToInt(array[8]); hitVal = StaticDataManager.stringToInt(array[9]); dodgeVal = StaticDataManager.stringToInt(array[10]); speed = StaticDataManager.stringToFloat(array[11]); critVal = StaticDataManager.stringToInt(array[12]); defCritVal = StaticDataManager.stringToInt(array[13]); hpRecovery = StaticDataManager.stringToInt(array[14]); exp = StaticDataManager.stringToInt(array[15]); }
public MapsData(string _value) { string[] array = _value.Split(new char[] { StaticDataConstant.GAP_TAB }); id = StaticDataManager.stringToInt(array[0]); name = array[1]; nickName = array[2]; sizeX = StaticDataManager.stringToUint(array[3]); sizeZ = StaticDataManager.stringToUint(array[4]); maxPlayerCount = StaticDataManager.stringToInt(array[5]); mapType = StaticDataManager.stringToInt(array[6]); camp = StaticDataManager.stringToInt(array[7]); startX = StaticDataManager.stringToFloat(array[8]); startY = StaticDataManager.stringToFloat(array[9]); width = StaticDataManager.stringToFloat(array[10]); height = StaticDataManager.stringToFloat(array[11]); ulX = StaticDataManager.stringToFloat(array[12]); ulZ = StaticDataManager.stringToFloat(array[13]); rdX = StaticDataManager.stringToFloat(array[14]); rdZ = StaticDataManager.stringToFloat(array[15]); }
public CheatsData(string _value) { string[] array = _value.Split(new char[] { StaticDataConstant.GAP_TAB }); id = StaticDataManager.stringToInt(array[0]); level = StaticDataManager.stringToInt(array[1]); attri1 = StaticDataManager.stringToInt(array[2]); value1 = StaticDataManager.stringToFloat(array[3]); attri2 = StaticDataManager.stringToInt(array[4]); value2 = StaticDataManager.stringToFloat(array[5]); attri3 = StaticDataManager.stringToInt(array[6]); value3 = StaticDataManager.stringToFloat(array[7]); goldcost = StaticDataManager.stringToInt(array[8]); goldcostrate = StaticDataManager.stringToFloat(array[9]); rmbcost = StaticDataManager.stringToInt(array[10]); rmbcostrate = StaticDataManager.stringToFloat(array[11]); opencondition = StaticDataManager.stringToInt(array[12]); des = array[13]; desParam = array[14]; cost = array[15]; }
public PlayerLevelData(string _value) { string[] array = _value.Split(new char[] { StaticDataConstant.GAP_TAB }); level = StaticDataManager.stringToInt(array[0]); pro = StaticDataManager.stringToByte(array[1]); exp = StaticDataManager.stringToInt(array[2]); power = StaticDataManager.stringToFloat(array[3]); body = StaticDataManager.stringToFloat(array[4]); dex = StaticDataManager.stringToFloat(array[5]); hp = StaticDataManager.stringToInt(array[6]); mp = StaticDataManager.stringToInt(array[7]); atk = StaticDataManager.stringToInt(array[8]); gold = StaticDataManager.stringToInt(array[9]); wood = StaticDataManager.stringToInt(array[10]); water = StaticDataManager.stringToInt(array[11]); fire = StaticDataManager.stringToInt(array[12]); earth = StaticDataManager.stringToInt(array[13]); hit = StaticDataManager.stringToInt(array[14]); dodge = StaticDataManager.stringToInt(array[15]); point = StaticDataManager.stringToInt(array[16]); }
public TaskTplData(string _value) { string[] array = _value.Split(new char[] { StaticDataConstant.GAP_TAB }); id = StaticDataManager.stringToInt(array[0]); name = array[1]; Target = array[2]; FinishedTarget = array[3]; Describe = array[4]; NextId = StaticDataManager.stringToInt(array[5]); MapId = StaticDataManager.stringToInt(array[6]); posX = StaticDataManager.stringToFloat(array[7]); posZ = StaticDataManager.stringToFloat(array[8]); FinishMapId = StaticDataManager.stringToInt(array[9]); FinishNpcId = StaticDataManager.stringToInt(array[10]); CurrencyReward = array[11]; ItemsReward = array[12]; EventType = StaticDataManager.stringToInt(array[13]); arg1 = array[14]; arg2 = array[15]; arg3 = array[16]; talkId1 = StaticDataManager.stringToInt(array[17]); talkId2 = StaticDataManager.stringToInt(array[18]); func = StaticDataManager.stringToInt(array[19]); }
public ItemEquipRefineLvData(string _value) { string[] array = _value.Split(new char[] { StaticDataConstant.GAP_TAB }); id = StaticDataManager.stringToInt(array[0]); tid = StaticDataManager.stringToInt(array[1]); level = StaticDataManager.stringToInt(array[2]); ItemQuality = StaticDataManager.stringToInt(array[3]); attri1 = StaticDataManager.stringToInt(array[4]); value1 = StaticDataManager.stringToInt(array[5]); value11 = StaticDataManager.stringToInt(array[6]); attri2 = StaticDataManager.stringToInt(array[7]); value2 = StaticDataManager.stringToInt(array[8]); value22 = StaticDataManager.stringToInt(array[9]); attri3 = StaticDataManager.stringToInt(array[10]); value3 = StaticDataManager.stringToInt(array[11]); value33 = StaticDataManager.stringToInt(array[12]); attri4 = StaticDataManager.stringToInt(array[13]); value4 = StaticDataManager.stringToFloat(array[14]); value44 = StaticDataManager.stringToInt(array[15]); attri5 = StaticDataManager.stringToInt(array[16]); value5 = StaticDataManager.stringToFloat(array[17]); attri6 = StaticDataManager.stringToInt(array[18]); value6 = StaticDataManager.stringToFloat(array[19]); }