private void rd_Bttn_Easy_CheckedChanged(object sender, EventArgs e) { int diff = 1; Select_Level.startGame(diff); this.Close(); }
private void rdBttn_Difficult_CheckedChanged(object sender, EventArgs e) { int diff = 3; Select_Level.startGame(diff); this.Close(); }
private void newGameToolStripMenuItem_Click(object sender, EventArgs e) { //TO-Do: I need to check if level of the game has been selected before the form redirects to the game board. this.Hide(); Select_Level select_Level = new Select_Level(); select_Level.Show(); }