/// <summary> /// Description : /// Created By : Anji /// Created Date : 03 May 2014 /// Modified By : /// Modified Date: /// </summary> /// <param name="GLCodeId">pass the GLCode id which GLCode details you wont </param> /// <returns></returns> public static GLCode GetGLCodeById(int id) { var glcode = new GLCode(); System.Diagnostics.StackFrame stackFrame = new System.Diagnostics.StackFrame(); System.Reflection.MethodBase methodBase = stackFrame.GetMethod(); log.Debug("Start: " + methodBase.Name); try { SqlParameter[] sqlParams = new SqlParameter[1]; sqlParams[0] = new SqlParameter("@ID", id); var reader = SqlHelper.ExecuteReader(ConnectionUtility.GetConnectionString(), CommandType.StoredProcedure, "[SpGetGLCodeById]", sqlParams); while (reader.Read()) { glcode.FetchGLCode(glcode, new SafeDataReader(reader)); } return glcode; } catch (Exception ex) { log.Error("Error: " + ex); return glcode; } finally { log.Debug("End: " + methodBase.Name); } }
/// <summary> /// Description : /// Created By : Anji /// Created Date : 03 May 2014 /// Modified By : /// Modified Date: /// </summary> /// <returns>it will give all the GLCode details available in database</returns> public static GLCodeInfo GetAllGLCodes(int startPage, int resultPerPage, string code, int status, string OrderBy) { var data = new GLCodeInfo(); System.Diagnostics.StackFrame stackFrame = new System.Diagnostics.StackFrame(); System.Reflection.MethodBase methodBase = stackFrame.GetMethod(); log.Debug("Start: " + methodBase.Name); try { SqlParameter[] sqlParams = new SqlParameter[5]; sqlParams[0] = new SqlParameter("@startPage", startPage); sqlParams[1] = new SqlParameter("@resultPerPage", resultPerPage); sqlParams[2] = new SqlParameter("@code", code); sqlParams[3] = new SqlParameter("@status", status); sqlParams[4] = new SqlParameter("@OrderBy", OrderBy); var reader = SqlHelper.ExecuteReader(ConnectionUtility.GetConnectionString(), CommandType.StoredProcedure, "[SpGetAllMGLCodes]", sqlParams); var safe = new SafeDataReader(reader); while (reader.Read()) { var glcode = new GLCode(); glcode.FetchGLCode(glcode, safe); data.GLCodeList.Add(glcode); data.GLCodeCount = Convert.ToInt32(reader["GLCodeCount"]); } return data; } catch (Exception ex) { log.Error("Error: " + ex); return data; } finally { log.Debug("End: " + methodBase.Name); } }