public CsActor(MCCSAPI api, IntPtr e) { if (mapi == null) { mapi = api; } ptr = e; initEntityAPI(api); }
public static void onStart(MCCSAPI api) { try { IronLuaLoader.IronLoader.LoadLua(api); } catch (Exception e) { Console.WriteLine(e.ToString()); } Console.WriteLine("[ILUAD] IronLuaLoader 装载完成"); }
public static void onStart(MCCSAPI api) { try { csapi.api = api; CSharpLuaRunner.CSharpLuaRunner.RunCSharpLua(api); Console.WriteLine("[INFO] [CSLR] CSharpLuaRunner加载成功\n[INFO] [CSLR] 输入cslr help查看帮助"); } catch (Exception e) { Console.WriteLine("[ERROR] [CSLR] " + e.Message); } }
public static void onStart(MCCSAPI api) { // TODO 此接口为必要实现 Draco.DracoBeta.Dracoup(api); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("[Draco]加载成功!!"); Console.WriteLine("[Draco]您正在使用DracoBeta0.8.3"); Console.WriteLine(@" ____ / __ \_________ __________ / / / / ___/ __ `/ ___/ __ \ / /_/ / / / /_/ / /__/ /_/ / /_____/_/ \__,_/\___/\____/ "); Console.WriteLine("[Draco]Bug反馈请加QQ:2023786106"); Console.ForegroundColor = ConsoleColor.Gray; }
static protected bool initEntityAPI(MCCSAPI api) { if (!entityApiInited) { if (api != null) { egetArmorContainer = api.ConvertComponentFunc <AGET>(ENTITY_GET_ARMOR_CONTAINER); egetAttack = api.ConvertComponentFunc <AGET>(ENTITY_GET_ATTACK); esetAttack = api.ConvertComponentFunc <ASET>(ENTITY_SET_ATTACK); egetCollisionBox = api.ConvertComponentFunc <AGET>(ENTITY_GET_COLLISION_BOX); esetCollisionBox = api.ConvertComponentFunc <ASET>(ENTITY_SET_COLLISION_BOX); egetHandContainer = api.ConvertComponentFunc <AGET>(ENTITY_GET_HAND_CONTAINER); egetHealth = api.ConvertComponentFunc <AGET>(ENTITY_GET_HEALTH); esetHealth = api.ConvertComponentFunc <ASET>(ENTITY_SET_HEALTH); egetInventoryContainer = api.ConvertComponentFunc <AGET>(ENTITY_GET_INVENTORY_CONTAINER); egetName = api.ConvertComponentFunc <AGET>(ENTITY_GET_NAME); esetName = api.ConvertComponentFunc <ASETNAME>(ENTITY_SET_NAME); egetPosition = api.ConvertComponentFunc <AGET>(ENTITY_GET_POSITION); esetPosition = api.ConvertComponentFunc <ASET>(ENTITY_SET_POSITION); egetRotation = api.ConvertComponentFunc <AGET>(ENTITY_GET_ROTATION); esetRotation = api.ConvertComponentFunc <ASET>(ENTITY_SET_ROTATION); egetDimensionId = api.ConvertComponentFunc <AGETDIMENSIONID>(ENTITY_GET_DIMENSIONID); egetTypeId = api.ConvertComponentFunc <AGETDIMENSIONID>(ENTITY_GET_TYPEID); egetUniqueId = api.ConvertComponentFunc <AGETUNIQUEID>(ENTITY_GET_UNIQUEID); eremove = api.ConvertComponentFunc <AREMOVE>(ENTITY_REMOVE); ehurt = api.ConvertComponentFunc <AHURT>(ENTITY_HURT); if (api.COMMERCIAL) { // 非社区内容 egetAbilities = api.ConvertComponentFunc <AGET>(ENTITY_GET_ABILITIES); esetAbilities = api.ConvertComponentFunc <ASET>(ENTITY_SET_ABILITIES); egetAttributes = api.ConvertComponentFunc <AGET>(ENTITY_GET_ATTRIBUTES); esetAttributes = api.ConvertComponentFunc <ASET>(ENTITY_SET_ATTRIBUTES); egetMaxAttributes = api.ConvertComponentFunc <AGET>(ENTITY_GET_MAXATTRIBUTES); esetMaxAttributes = api.ConvertComponentFunc <ASET>(ENTITY_SET_MAXATTRIBUTES); egetEffects = api.ConvertComponentFunc <AGET>(ENTITY_GET_EFFECTS); esetEffects = api.ConvertComponentFunc <ASET>(ENTITY_SET_EFFECTS); } egetFromUniqueId = api.ConvertComponentFunc <AGETFROMUNIQUEID>(LEVEL_GETFROM_UNIQUEID); egetsFromAABB = api.ConvertComponentFunc <AGETSFROMAABB>(LEVEL_GETSFROM_AABB); entityApiInited = true; } else { return(false); } } return(true); }
static private bool initPlayerAPI(MCCSAPI api) { if (!playerApiInited) { if (api != null) { pgetHotbarContainer = api.ConvertComponentFunc <AGET>(PLAYER_GET_HOTBAR_CONTAINER); pgetUuid = api.ConvertComponentFunc <AGET>(PLAYER_GET_UUID); playerApiInited = true; } else { return(false); } } return(true); }
/// <summary> /// 从指定地图位置查询实体指针列表(不含玩家) /// </summary> /// <param name="api"></param> /// <param name="did">维度ID</param> /// <param name="x1"></param> /// <param name="y1"></param> /// <param name="z1"></param> /// <param name="x2"></param> /// <param name="y2"></param> /// <param name="z2"></param> /// <returns>实体指针列表</returns> public static ArrayList getsFromAABB(MCCSAPI api, int did, float x1, float y1, float z1, float x2, float y2, float z2) { if (egetsFromAABB == null) { initEntityAPI(api); } IntPtr pv = egetsFromAABB(did, x1, y1, z1, x2, y2, z2); if (pv != null && pv != IntPtr.Zero) { try { return(((Std_Vector)Marshal.PtrToStructure(pv, typeof(Std_Vector))).toList()); } catch { } } return(null); }
public static void onStart(MCCSAPI api) { // TODO 此接口为必要实现 sbx.sbbx.aaascr(api); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("[SkyBlockX]空岛核心已加载!"); Console.WriteLine(@" ____ __ ____ ___ __ __ __ "); Console.WriteLine(@"/\ _`\ /\ \ /\ _`\ /\_ \ /\ \ /\ \ /\ \ "); Console.WriteLine(@"\ \,\L\_\ \ \/'\ __ __\ \ \L\ \//\ \ ___ ___\ \ \/'\\ `\`\/'/' "); Console.WriteLine(@" \/_\__ \\ \ , < /\ \/\ \\ \ _ <'\ \ \ / __`\ /'___\ \ , < `\/ > < "); Console.WriteLine(@" /\ \L\ \ \ \\`\\ \ \_\ \\ \ \L\ \\_\ \_/\ \L\ \/\ \__/\ \ \\`\ \/'/\`\ "); Console.WriteLine(@" \ `\____\ \_\ \_\/`____ \\ \____//\____\ \____/\ \____\\ \_\ \_\/\_\\ \_\"); Console.WriteLine(@" \/_____/\/_/\/_/`/___/> \\/___/ \/____/\/___/ \/____/ \/_/\/_/\/_/ \/_/"); Console.WriteLine(@" /\___/ "); Console.WriteLine(@" \/__/ "); Console.WriteLine("[SkyBlockX]bug反馈请加QQ:2023786106"); Console.ForegroundColor = ConsoleColor.White; }
/// <summary> /// 通用调用接口,需用户自行实现 /// </summary> /// <param name="api">MC相关调用方法</param> public static void onStart(MCCSAPI api) { ConsoleColor color = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("[BackupMap] 自动存档备份组件已加载。"); Console.ForegroundColor = color; // TODO 此接口为必要实现 try { BackupMap.AutoBackup.init(api); } catch (Exception e) { Console.WriteLine(e.ToString()); } }
/// <summary> /// 插件装载时的事件 /// </summary> public static int onServerStart(string pathandversion) { string[] pav = pathandversion.Split(','); if (pav.Length > 1) { string path = pav[0]; string version = pav[1]; bool commercial = (pav[pav.Length - 1] == "1"); api = new MCCSAPI(path, version, commercial); if (api != null) { onStart(api); GC.KeepAlive(api); return(0); } } Console.WriteLine("Load failed."); return(-1); }
/// <summary> /// 从查询ID处反查一个实体(或玩家) /// </summary> /// <param name="id"></param> /// <returns></returns> public static CsActor getFromUniqueId(MCCSAPI api, ulong id) { if (egetFromUniqueId == null) { initEntityAPI(api); } IntPtr p = egetFromUniqueId(id); if (p != null && p != IntPtr.Zero) { if (egetTypeId != null && egetTypeId(p) == 319) { return(new CsPlayer(api, p)); } else { return(new CsActor(api, p)); } } return(null); }
static private bool initPlayerAPI(MCCSAPI api) { if (!playerApiInited) { if (api != null) { pgetHotbarContainer = api.ConvertComponentFunc <AGET>(PLAYER_GET_HOTBAR_CONTAINER); pgetUuid = api.ConvertComponentFunc <AGET>(PLAYER_GET_UUID); pgetIPPort = api.ConvertComponentFunc <AGET>(PLAYER_GET_IPPORT); paddLevel = api.ConvertComponentFunc <PADDLEVEL>(PLAYER_ADD_LEVEL); pgetScoreboardId = api.ConvertComponentFunc <PGETSCOREID>(PLAYER_GET_SCOREID); pcreateScoreboardId = api.ConvertComponentFunc <PGETSCOREID>(PLAYER_CREATE_SCOREID); pgetplFromAABB = api.ConvertComponentFunc <AGETSFROMAABB>(LEVEL_GETPLFROM_AABB); playerApiInited = true; } else { return(false); } } return(true); }
public static int onServerStart(string pathandversion) { string path = null, version = null; bool commercial = false; string[] pav = pathandversion.Split(','); if (pav.Length > 1) { path = pav[0]; version = pav[1]; commercial = (pav[pav.Length - 1] == "1"); mapi = new MCCSAPI(path, version, commercial); if (mapi != null) { onStart(mapi); GC.KeepAlive(mapi); return(0); } } Console.WriteLine("插件开始载入。。"); return(-1); }
/// <summary> /// 通用调用接口,需用户自行实现 /// </summary> /// <param name="api">MC相关调用方法</param> public static void onStart(MCCSAPI api) { Console.WriteLine("[JSR] JSRunner for BDSNetrunner by zhkj-liuxiaohua, translation by TMGCH06"); // TODO 此接口为必要实现 BDSJSR2.Program.init(api); }
/// <summary> /// 通用调用接口,需用户自行实现 /// </summary> /// <param name="api">MC相关调用方法</param> public static void onStart(MCCSAPI api) { // TODO 此接口为必要实现 BehaviorLog.Program.init(api); Console.WriteLine("[Behavior]行为日志已装载!"); }
/// <summary> /// 通用调用接口 /// </summary> /// <param name="api">MC相关调用方法</param> public static void onStart(MCCSAPI api) { // TODO 此接口为必要实现 Menu.Menu.init(api); Console.WriteLine("[{0}]{1}插件加载成功! By:{2}", Menu.Menu.Version, Menu.Menu.PluginName, Menu.Menu.Author); }
/// <summary> /// 通用调用接口,需用户自行实现 /// </summary> /// <param name="api">MC相关调用方法</param> public static void onStart(MCCSAPI api) { Console.WriteLine("[JSR] Net版JS加载平台已装载。"); // TODO 此接口为必要实现 BDSJSR2.Program.init(api); }
/// <summary> /// 通用调用接口,需用户自行实现 /// </summary> /// <param name="api">MC相关调用方法</param> public static void onStart(MCCSAPI api) { // TODO 此接口为必要实现 CSRDemo.Program.init(api); Console.WriteLine("[Demo] CSR测试插件已装载。"); }
public static void onStart(MCCSAPI api) { SweepFloor.Program.init(api); Console.WriteLine("[SweepFloor]加载成功!"); }
public CsPlayer(MCCSAPI api, IntPtr p) : base(api, p) { initPlayerAPI(api); }
public static void onStart(MCCSAPI api) { Console.WriteLine("[UnlockScripting] 请等待版本适配.."); UnlockScripting.MyClass.init(api); }
public static void onStart(MCCSAPI api) { // TODO 此接口为必要实现 login.scr.litelogin(api); Console.WriteLine("[litelogin]登录插件已加载!"); }
/// <summary> /// 通用调用接口,需用户自行实现 /// </summary> /// <param name="api">MC相关调用方法</param> public static void onStart(MCCSAPI api) { // TODO 此接口为必要实现 Testcase.Program.init(api); Console.WriteLine("[testcase] 测试命令已装载。用法:/testcase"); }
// TODO public static void onStart(MCCSAPI api) { }
// 用户主实现 public static void onStart(MCCSAPI api) { AlwaysNoCheat.Program.init(api); }
public static void onStart(MCCSAPI api) { csapi.api = api; CSharpLuaRunner.CSharpLuaRunner.RunCSharpLuaRunner(api); Console.WriteLine("[INFO] [CSLR] CSharpLuaRunner加载成功\n[INFO] [CSLR] 输入cslr help查看帮助"); }
public static void onStart(MCCSAPI api) { Transfer.Program.init(api); Console.WriteLine("[CSR] [清漪花开]Transfer-->载入成功。版本:0.0.1"); }
/// <summary> /// 通用调用接口,需用户自行实现 /// </summary> /// <param name="api">MC相关调用方法</param> public static void onStart(MCCSAPI api) { // TODO 此接口为必要实现 Visitor.Program.init(api); Console.WriteLine("[visitor] 访客命令已装载(仅限后台)。用法:visitor [playername]"); }
/// <summary> /// 通用调用接口,需用户自行实现 /// </summary> /// <param name="api">MC相关调用方法</param> public static void onStart(MCCSAPI api) { // TODO 此接口为必要实现 CSRDemo.Program.init(api); }
/// <summary> /// 通用调用接口,需用户自行实现 /// </summary> /// <param name="api">MC相关调用方法</param> public static void onStart(MCCSAPI api) { Console.WriteLine("[HideSeed] 已装载。请等待版本适配..."); // TODO 此接口为必要实现 HideSeed.Program.init(api); }