protected UIButton CreateButton(string name, string tooltip, string baseIconName, int index, UITextureAtlas atlas, UIComponent tooltipBox, bool enabled, bool grouped) { UIButton btn; if (this.m_scrollablePanel.childCount > this.m_objectIndex) { btn = (this.m_scrollablePanel.components[this.m_objectIndex] as UIButton); } else { GameObject asGameObject = UITemplateManager.GetAsGameObject(RoadCustomizerPanel.kItemTemplate); btn = (this.m_scrollablePanel.AttachUIComponent(asGameObject) as UIButton); btn.eventClick += OnClick; } btn.gameObject.GetComponent <TutorialUITag>().tutorialTag = name; btn.text = string.Empty; btn.name = name; btn.tooltipAnchor = UITooltipAnchor.Anchored; btn.tabStrip = true; btn.horizontalAlignment = UIHorizontalAlignment.Center; btn.verticalAlignment = UIVerticalAlignment.Middle; btn.pivot = UIPivotPoint.TopCenter; if (atlas != null) { btn.atlas = atlas; switch (m_panelType) { case Panel.VehicleRestrictions: SetVehicleButtonsThumbnails(btn); break; case Panel.SpeedRestrictions: UIUtils.SetThumbnails("SpeedSignBackground", sm_thumbnailCoords["SpeedSignBackground"], atlas, sm_speedThumbnailStates); SetSpeedButtonsThumbnails(btn); break; default: break; } } if (index != -1) { btn.zOrder = index; } btn.verticalAlignment = UIVerticalAlignment.Bottom; btn.foregroundSpriteMode = UIForegroundSpriteMode.Fill; UIComponent uIComponent = (btn.childCount <= 0) ? null : btn.components[0]; if (uIComponent != null) { uIComponent.isVisible = false; } btn.isEnabled = enabled; btn.state = UIButton.ButtonState.Disabled; btn.tooltip = tooltip; btn.tooltipBox = tooltipBox; btn.group = grouped ? this.m_scrollablePanel : null; this.m_objectIndex++; return(btn); }