private void ensureComponents() { Debug.Log("Creating injector game object ..."); if (_gameObject == null) { _gameObject = new GameObject(); _gameObject.name = "CSLMusicMod_GO"; } if (_injector == null) { _injector = _gameObject.AddComponent <MusicInjector>(); } // Create settings if (_settings == null) { _settings = _gameObject.AddComponent <SettingsManager>(); } // Create the music list if (_music == null) { _music = _gameObject.AddComponent <MusicManager>(); } // Create the converter if (_conversion == null) { _conversion = _gameObject.AddComponent <ConversionManager>(); } //Create music player if (_musicplayer == null) { _musicplayer = _gameObject.AddComponent <BackgroundMusicPlayer>(); } // Create folders _gameObject.GetComponent <MusicManager>().CreateMusicFolder(); // Load the settings _gameObject.GetComponent <SettingsManager>().LoadModSettings(); //Add audio watcher to player _musicplayer.AudioWatcher = _injector.AudioWatcher; }
private void ensureComponents() { Debug.Log("Creating injector game object ..."); if (_gameObject == null) { _gameObject = new GameObject(); _gameObject.name = "CSLMusicMod_GO"; } if (_injector == null) { _injector = _gameObject.AddComponent<MusicInjector>(); } // Create settings if (_settings == null) { _settings = _gameObject.AddComponent<SettingsManager>(); } // Create the music list if (_music == null) _music = _gameObject.AddComponent<MusicManager>(); // Create the converter if (_conversion == null) _conversion = _gameObject.AddComponent<ConversionManager>(); //Create music player if (_musicplayer == null) _musicplayer = _gameObject.AddComponent<BackgroundMusicPlayer>(); // Create folders _gameObject.GetComponent<MusicManager>().CreateMusicFolder(); // Load the settings _gameObject.GetComponent<SettingsManager>().LoadModSettings(); //Add audio watcher to player _musicplayer.AudioWatcher = _injector.AudioWatcher; }