private static void ListenProc() { try{ while (true) { if (Listener == null) { Console.WriteLine("NULLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL>>>>>>>>>>>>>>>>"); break; } //Console.WriteLine ("Waiting for client!"); //Console.WriteLine(Listener); TcpClient client = Listener.AcceptTcpClient(); client.NoDelay = true; client.Client.NoDelay = true; //Console.WriteLine ("Client accepted!"); lock (threadPool){ threadPool.QueueUserWorkItem(ThreadWork, client); } } } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } }
public void TestThreadPool() { SimpleLockThreadPool pool = new SimpleLockThreadPool(64); context curr = new context(); for (int i = 0; i < 10; i++) { curr = new context(); curr.processNumber = i; pool.QueueUserWorkItem(ThreadWorkTest, curr); } pool.Dispose(); }
private static void ListenProc() { try{ while (true) { if (Listener == null) { break; } TcpClient client = Listener.AcceptTcpClient(); Console.WriteLine("Client accepted!"); threadPool.QueueUserWorkItem(ThreadWork, client); } } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } }