public void add_Player(Player player)
        {
            Boolean found = false;
            for(int i = 0; i < 5; i++)
            {
                if (table[i] == null && found == false)
                {
                    table[i] = player;
                    found = true;
                }
            }

            if (found == false)
            {
                Console.WriteLine("Sorry " + player.get_Name() + ", this table is full.");
            }
        }
 public void remove_Player(Player player)
 {
     Boolean found_Player = false;
     for(int i = 0; i < 5; i++)
     {
         if (table[i] != null)
         {
             if (table[i].get_Name() == player.get_Name())
             {
                 table[i] = null;
                 found_Player = true;
             }
         }
     }
     if (!found_Player) { Console.WriteLine(player.get_Name() + " was not found in the table."); }
 }