//NEW!!!!!!! void DeleteEntities(OurSimulator os) { //for (int i = 0; i < W.objects.Count; i++) //Timing is off!!!! for (int i = 0; i < os.BoundaryList.Count; i++) { SimulationEngine.GlobalInstancePort.Delete(os.BoundaryList[i]); } for (int i = 0; i < os.RobotList.Count; i++) { SimulationEngine.GlobalInstancePort.Delete(os.RobotList[i]); } for (int i = 0; i < os.FoodList.Count; i++) { SimulationEngine.GlobalInstancePort.Delete(os.FoodList[i]); } SimulationEngine.GlobalInstancePort.Delete(os.Ground); return; }
public SimulatorOutputInterface(CS266.SimCon.Simulator.OurSimulator os) : base() { this.os = os; }