private void On_Create_Lobby_Failure( ELobbyID lobby_id, EPersistenceID player_id, EMessageRequestID request_id, ECreateLobbyFailureReason reason ) { CLog.Log( ELoggingChannel.Lobby, ELogLevel.Medium, String.Format( "{0}'s lobby {1} failed to create because {2}.", CConnectedPlayerManager.Get_Player_Log_Name( player_id ), Get_Lobby_Log_Description( lobby_id ), reason.ToString() ) ); Shutdown_Lobby( lobby_id, ELobbyDestroyedReason.Creation_Failure ); CConnectedPlayer player = CConnectedPlayerManager.Instance.Get_Player_By_Persistence_ID( player_id ); if ( player != null ) { player.Change_State( EConnectedPlayerState.Chat_Idle ); } if ( !CConnectedPlayerManager.Instance.Is_Connected( player_id ) ) { return; } CCreateLobbyFailure create_response = new CCreateLobbyFailure( request_id, reason ); CServerMessageRouter.Send_Message_To_Player( create_response, player_id ); }
private void Handle_Create_Failure( CCreateLobbyFailure message ) { switch ( message.Reason ) { case ECreateLobbyFailureReason.Invalid_Config_Data: CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Create_Invalid_Config_Data ); break; case ECreateLobbyFailureReason.Invalid_State_To_Create: CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Create_Invalid_Creator_State ); break; } }