private void GetSkeleton()
        {
            if (bHasAnimation)
            {
                SkeletonRoot = new LoaderSkeletonParentBone();
                Int32 boneIdCounter = 0;

                Node rootNode = m_scene.RootNode.FindNode(GetSkeletonArmatureNode(m_scene.RootNode));
                if (rootNode != null)
                {
                    foreach (var node in rootNode.Children)
                    {
                        var bone = GetBoneByName(node.Name);
                        if (bone != null)
                        {
                            LoaderSkeletonBone skeletonBone = new LoaderSkeletonBone(SkeletonRoot);
                            skeletonBone.SetBoneId(boneIdCounter++);
                            skeletonBone.SetBoneInfo(bone);
                            FillHierarchyRecursive(node, skeletonBone, ref boneIdCounter);
                            SkeletonRoot.AddChildBone(skeletonBone);
                        }
                    }
                }
            }
        }
 public void CleanUp()
 {
     m_scene        = null;
     m_meshes       = null;
     Indices        = null;
     Verts          = null;
     T_Verts        = null;
     N_Verts        = null;
     Tangent_Verts  = null;
     Bitanget_Verts = null;
     BlendWeights   = null;
     BlendIndices   = null;
     SkeletonRoot   = null;
 }
 public LoaderSkeletonBone(LoaderSkeletonParentBone parent)
 {
     this.parent = parent;
     m_children  = new List <LoaderSkeletonBone>();
 }