示例#1
0
        /// <summary>
        /// The returned plan wasn't constructed considering a CAT, so it's possible there's an alternative plan with the same cost and less collisions.
        /// </summary>
        /// <param name="agentState"></param>
        /// <returns></returns>
        public SinglePlan GetSingleAgentOptimalPlan(AgentState agentState,
                                                    out Dictionary <int, int> conflictCountPerAgent, out Dictionary <int, List <int> > conflictTimesPerAgent, out Dictionary <int, List <int> > conflictTimesBiasPerAgent, int conflictRange = 0)
        {
            LinkedList <Move> moves = new LinkedList <Move>();
            int agentNum            = agentState.agent.agentNum;
            var conflictCounts      = new Dictionary <int, int>();
            var conflictTimes       = new Dictionary <int, List <int> >();
            var conflictTimesBias   = new Dictionary <int, List <int> >();
            var conflictProbability = new Dictionary <int, List <double> >();
            IReadOnlyDictionary <TimedMove, List <int> > CAT;

            if (this.parameters.ContainsKey(CBS_LocalConflicts.CAT)) // TODO: Add support for IndependenceDetection's CAT
            {
                CAT = ((IReadOnlyDictionary <TimedMove, List <int> >) this.parameters[CBS_LocalConflicts.CAT]);
            }
            else
            {
                CAT = new Dictionary <TimedMove, List <int> >();
            }

            //for(int tempTime = 0 ; tempTime < agentState.)

            TimedMove current           = agentState.lastMove; // The starting position
            int       time              = current.time;
            int       timeWithoutDelays = 0;

            while (true)
            {
                moves.AddLast(current);
                if (current.direction != Move.Direction.NO_DIRECTION &&
                    current.direction != Move.Direction.Wait)
                {
                    timeWithoutDelays++;
                }
                // Count conflicts:
                current.UpdateConflictCounts(CAT, conflictCounts, conflictTimes, conflictTimesBias, conflictRange);

                if (agentState.agent.Goal.Equals(current))
                {
                    break;
                }

                // Get next optimal move
                time++;
                Move optimal = this.singleAgentOptimalMoves[agentNum][this.GetCardinality(current)];
                current = new TimedMove(optimal, time);
            }

            conflictCountPerAgent     = conflictCounts;
            conflictTimesPerAgent     = conflictTimes;
            conflictTimesBiasPerAgent = conflictTimesBias;
            return(new SinglePlan(moves, agentNum));
        }
示例#2
0
        /// <summary>
        /// The returned plan wasn't constructed considering a CAT, so it's possible there's an alternative plan with the same cost and less collisions.
        /// </summary>
        /// <param name="agentState"></param>
        /// <returns></returns>
        public SinglePlan GetSingleAgentOptimalPlan(AgentState agentState,
                                                    out Dictionary <int, int> conflictCountPerAgent, out Dictionary <int, List <int> > conflictTimesPerAgent)
        {
            LinkedList <Move> moves = new LinkedList <Move>();
            int agentNum            = agentState.agent.agentNum;
            var conflictCounts      = new Dictionary <int, int>();
            var conflictTimes       = new Dictionary <int, List <int> >();
            IReadOnlyDictionary <TimedMove, List <int> > CAT;

            if (this.parameters.ContainsKey(CBS.CAT)) // TODO: Add support for IndependenceDetection's CAT
            {
                CAT = ((IReadOnlyDictionary <TimedMove, List <int> >) this.parameters[CBS.CAT]);
            }
            else
            {
                CAT = new Dictionary <TimedMove, List <int> >();
            }

            TimedMove current = agentState.lastMove; // The starting position
            int       time    = current.time;

            while (true)
            {
                moves.AddLast(current);
                // Count conflicts:
                current.UpdateConflictCounts(CAT, conflictCounts, conflictTimes);

                if (agentState.agent.Goal.Equals(current))
                {
                    break;
                }

                // Get next optimal move
                time++;
                Move optimal = this.singleAgentOptimalMoves[agentNum][this.GetCardinality(current)];
                current = new TimedMove(optimal, time);
            }

            conflictCountPerAgent = conflictCounts;
            conflictTimesPerAgent = conflictTimes;
            return(new SinglePlan(moves, agentNum));
        }