示例#1
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 public animAnimNode_SelectiveJoin(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#2
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		public ScriptLightSettings(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
 public CustomQuestNotificationGameController(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public entdismembermentDebris(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#5
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 public gameCooldownSystemEvent(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#6
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 public inkButtonHoldCompleteCallback(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#7
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		public scnscreenplayOptionUsage(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
示例#8
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 public scnVoicetagId(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#9
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 public inkILoadingLogicController(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public ExplosiveDeviceControllerPS(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
		public gameMuppetControllerSnapshot(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
示例#12
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 public scnActorDef(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
		public ToggleFastTravelAvailabilityOnMapRequest(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { }
示例#14
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 public ExitingEvents(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#15
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 public gameShootingAccuracySystem(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#16
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 public gameaudioeventsPlaySound(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public gamedataMinigameAction_Record(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#18
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 public FactQuickHack(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public gameuiInkChoiceVisualizer(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#20
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 public Sample_Class_1_3_1(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#21
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 public AutocraftEndCycleRequest(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#22
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 public inkServerInfo(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#23
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 public effectTrackItemVignette(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public GameEffectTargetVisualizationData(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#25
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 public inkFontFamilyResource(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#26
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 public DisableAlarmEvent(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#27
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 public gameEntityStubSystem(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
示例#28
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 public ItemModeItemChanged(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public audioFoleyNPCAppearanceMappingMetadata(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }
 public InjectCombatTargetCommandTask(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name)
 {
 }