private void btnFindSteam_Click(object sender, EventArgs e) { try { btnMain.Text = "Working..."; string path = SteamGamePath.FindGameByAppID("1091500"); if (path == null) { MetroFramework.MetroMessageBox.Show(this, "Error: Couldn't Find Cyberpunk for Steam!", "File not found Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); //Trace.WriteLine("Error: Couldn't Find CyberPunk for steam!"); btnMain.Text = "Select Path to Cyberpunk 2077 Main Directory"; return; } DialogResult result = MetroFramework.MetroMessageBox.Show(this, path, "Is this Correct?", MessageBoxButtons.YesNo); if (result == DialogResult.Yes) { if (generalPath == string.Empty) { generalPath = $@"{path}\bin\x64"; } PatchGame($@"{path}\bin\x64"); } else if (result == DialogResult.No) { MetroFramework.MetroMessageBox.Show(this, null, "Install Canceled.", MessageBoxButtons.OK); btnMain.Text = "Select Path to Cyberpunk 2077 Main Directory"; } else { MetroFramework.MetroMessageBox.Show(this, "Error during installation\nError code: 2", "Critical Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); btnMain.Text = "Critical Error!"; } } catch (Exception ex) { MetroFramework.MetroMessageBox.Show(this, $"Error: {ex}", "Unknown Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); //Trace.WriteLine("Error" + ex); } }
/// <summary> /// Begin game install based on auto detect button clicked. /// </summary> /// <param name="sender"></param> private void GamePathInstaller(object sender) { try { btnMain.Text = "Working..."; Button clickedButton = (Button)sender; string path = null; switch (clickedButton.Tag.ToString()) { case "GOG": path = GOGGamePath.FindGameByAppID("1423049311"); break; case "Steam": path = SteamGamePath.FindGameByAppID("1091500"); break; default: break; } if (path == null) { MetroFramework.MetroMessageBox.Show(this, $"Error: Couldn't Find Cyberpunk for {clickedButton.Tag}!", "Error: File not found!", MessageBoxButtons.OK, MessageBoxIcon.Error); TraceDebugWrite($"Error: Couldn't Find Cyberpunk for {clickedButton.Tag}!"); btnMain.Text = "Select Path to Cyberpunk 2077 Main Directory"; return; } var result = MetroFramework.MetroMessageBox.Show(this, path, "Is this Correct?", MessageBoxButtons.YesNo); switch (result) { case DialogResult.Yes: if (string.IsNullOrWhiteSpace(_generalPath)) { _generalPath = Path.Combine(path, "bin", "x64"); } PatchGame(Path.Combine(path)); EnableGbx(); // Enable the settings after the installation. break; case DialogResult.No: MetroFramework.MetroMessageBox.Show(this, null, "Installation Cancelled!", MessageBoxButtons.OK); btnMain.Text = "Select Path to Cyberpunk 2077 Main Directory"; DisableGbx(); // Disable the Settings page. break; default: MetroFramework.MetroMessageBox.Show(this, "The tool wasn't able to open the dialog box!", "Critical Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); DisableGbx(); // Disable the Settings page. break; } } catch (Exception ex) { MetroFramework.MetroMessageBox.Show(this, $"Error: {ExceptionAsString(ex)}", "Unknown Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); TraceDebugWrite("Error" + ex); DisableGbx(); // Disable the Settings page. } }