/*Save to texture*/ public static void EncodeSurfaceRegion(SurfaceBiomeDatabase.SurfaceBiome encode, Texture2D dataTexture, int index, out int nextIndex) { nextIndex = index; TextureEncoder.EncodeFloat(encode.Height, dataTexture, nextIndex, out nextIndex); TextureEncoder.EncodeFloat(encode.Floor, dataTexture, nextIndex, out nextIndex); TextureEncoder.EncodeFloat(encode.AdditiveHeightLimit, dataTexture, nextIndex, out nextIndex); GradientEncoder.EncodeGradient(encode.GroundPalette, dataTexture, nextIndex, out nextIndex); GradientEncoder.EncodeGradient(encode.WallPalette, dataTexture, nextIndex, out nextIndex); }
/*Save to texture*/ public static void EncodeCaveRegion(CaveBiomeDatabase.CaveBiome encode, Texture2D dataTexture, int index, out int nextIndex) { nextIndex = index; GradientEncoder.EncodeGradient(encode.GroundPalette, dataTexture, nextIndex, out nextIndex); GradientEncoder.EncodeGradient(encode.WallPalette, dataTexture, nextIndex, out nextIndex); }