示例#1
0
        public override void LoadFromRules()
        {
            base.LoadFromArtEssential();

            if (IsVoxel)
            {
                var vxl = new VoxelDrawable(Rules, Art);
                vxl.OwnerCollection = OwnerCollection;
                vxl.Props           = Props;
                vxl.LoadFromRules();
                vxl.Vxl = VFS.Open <VxlFile>(vxl.Image + ".vxl");
                vxl.Hva = VFS.Open <HvaFile>(vxl.Image + ".hva");
                SubDrawables.Add(vxl);
            }
            else
            {
                var shp = new ShpDrawable(Rules, Art);
                shp.Props           = Props;
                shp.OwnerCollection = OwnerCollection;
                shp.LoadFromRules();
                shp.Shp = VFS.Open <ShpFile>(shp.GetFilename());
                shp.Props.FrameDecider = FrameDeciders.SHPVehicleFrameDecider(shp.StartStandFrame, shp.StandingFrames, shp.Facings);
                if (Ready_Start != -1 && Ready_Count != -1 && Ready_CountNext != -1)
                {
                    shp.Props.FrameDecider = FrameDeciders.InfantryFrameDecider(Ready_Start, Ready_Count, Ready_CountNext);
                }
                SubDrawables.Add(shp);
            }

            if (Rules.ReadBool("Turret") && IsVoxel)
            {
                var turretVxl = VFS.Open <VxlFile>(Image + "TUR.vxl");
                var turretHva = VFS.Open <HvaFile>(Image + "TUR.hva");
                var turret    = new VoxelDrawable(turretVxl, turretHva);
                turret.Props.Offset            = Props.Offset;
                turret.Props.Offset           += new Size(Rules.ReadInt("TurretAnimX"), Rules.ReadInt("TurretAnimY"));
                turret.Props.TurretVoxelOffset = Art.ReadFloat("TurretOffset");
                SubDrawables.Add(turret);

                var barrelVxl = VFS.Open <VxlFile>(Image + "BARL.vxl");
                var barrelHva = VFS.Open <HvaFile>(Image + "BARL.hva");
                if (barrelVxl != null && barrelHva != null)
                {
                    var barrel = new VoxelDrawable(barrelVxl, barrelHva);
                    barrel.Props = turret.Props;
                    SubDrawables.Add(barrel);
                }
            }
        }
示例#2
0
        public override void LoadFromRules()
        {
            base.LoadFromArtEssential();

            ShpDrawable   shp = null;
            VoxelDrawable vxl = null;

            if (IsVoxel)
            {
                vxl = new VoxelDrawable(Rules, Art);
                vxl.OwnerCollection = OwnerCollection;
                vxl.Props           = Props;
                vxl.LoadFromRules();
                vxl.Vxl = VFS.Open <VxlFile>(vxl.Image + ".vxl");
                vxl.Hva = VFS.Open <HvaFile>(vxl.Image + ".hva");
                SubDrawables.Add(vxl);
            }
            else
            {
                shp                 = new ShpDrawable(Rules, Art);
                shp.Props           = Props;
                shp.OwnerCollection = OwnerCollection;
                shp.LoadFromRules();
                shp.Shp = VFS.Open <ShpFile>(shp.GetFilename());
                shp.Props.FrameDecider = FrameDeciders.SHPVehicleFrameDecider(shp.StartStandFrame, shp.StandingFrames, shp.StartWalkFrame, shp.WalkFrames, shp.Facings);
                SubDrawables.Add(shp);
            }

            if (shp != null || vxl != null)
            {
                if (Rules.ReadBool("Turret"))
                {
                    VoxelDrawable vxlturret = null;
                    ShpDrawable   shpturret = null;
                    var           turretVxl = VFS.Open <VxlFile>(Image + "TUR.vxl");
                    var           turretHva = VFS.Open <HvaFile>(Image + "TUR.hva");

                    if (turretVxl != null && turretHva != null)
                    {
                        vxlturret = new VoxelDrawable(turretVxl, turretHva);
                        vxlturret.Props.Offset            = Props.Offset;
                        vxlturret.Props.Offset           += new Size(Rules.ReadInt("TurretAnimX"), Rules.ReadInt("TurretAnimY"));
                        vxlturret.Props.TurretVoxelOffset = Art.ReadFloat("TurretOffset");
                        vxlturret.Props.Cloakable         = Props.Cloakable;
                        SubDrawables.Add(vxlturret);
                    }

                    if (vxlturret == null && shp != null)
                    {
                        shpturret                 = new ShpDrawable(Rules, Art);
                        shpturret.Props           = (DrawProperties)shp.Props.Clone();
                        shpturret.OwnerCollection = OwnerCollection;
                        shpturret.LoadFromRules();
                        shpturret.Shp = VFS.Open <ShpFile>(shpturret.GetFilename());
                        shpturret.Props.FrameDecider = FrameDeciders.SHPVehicleSHPTurretFrameDecider(shpturret.StartWalkFrame, shpturret.WalkFrames, shpturret.Facings);
                        shpturret.Props.Cloakable    = Props.Cloakable;
                        SubDrawables.Add(shpturret);
                    }

                    var barrelVxl = VFS.Open <VxlFile>(Image + "BARL.vxl");
                    var barrelHva = VFS.Open <HvaFile>(Image + "BARL.hva");
                    if (barrelVxl != null && barrelHva != null)
                    {
                        var barrel = new VoxelDrawable(barrelVxl, barrelHva);
                        if (vxlturret != null)
                        {
                            barrel.Props = vxlturret.Props;
                        }
                        else if (shp != null)
                        {
                            barrel.Props.Offset            = Props.Offset;
                            barrel.Props.Offset           += new Size(Rules.ReadInt("TurretAnimX"), Rules.ReadInt("TurretAnimY"));
                            barrel.Props.TurretVoxelOffset = Art.ReadFloat("TurretOffset");
                        }
                        barrel.Props.Cloakable = Props.Cloakable;
                        SubDrawables.Add(barrel);
                    }
                }
            }
        }