public void UpdateMessageAddress(string messageaddress) { MessageAddress = messageaddress; BeatModifier.UpdateMessageAddress(String.Format("{0}{1}/", MessageAddress, nameof(BeatModifier))); Geometry.UpdateMessageAddress(String.Format("{0}{1}/", MessageAddress, nameof(Geometry))); Texture.UpdateMessageAddress(String.Format("{0}{1}/", MessageAddress, nameof(Texture))); PostFX.UpdateMessageAddress(String.Format("{0}{1}/", MessageAddress, nameof(PostFX))); }
public void UpdateMessageAddress(string messageaddress) { MessageAddress = messageaddress; Fade.UpdateMessageAddress(String.Format("{0}{1}/", MessageAddress, nameof(Fade))); BeatModifier.UpdateMessageAddress(String.Format("{0}{1}/", MessageAddress, nameof(BeatModifier))); Content.UpdateMessageAddress(String.Format("{0}{1}/", MessageAddress, nameof(Content))); Mask.UpdateMessageAddress(String.Format("{0}{1}/", MessageAddress, nameof(Mask))); Coloration.UpdateMessageAddress(String.Format("{0}{1}/", MessageAddress, nameof(Coloration))); PostFX.UpdateMessageAddress(String.Format("{0}{1}/", MessageAddress, nameof(PostFX))); }