public BeatModifierModel() { ChanceToHit = new SliderModel { Amount = 1.0 }; Multiplier = 1.0; }
public LayerModel() { BeatModifierModel = new BeatModifierModel(); ContentModel = new ContentModel(); maskmodel = new MaskModel(); ColorationModel = new ColorationModel(); PostFXModel = new PostFXModel(); Fade = new SliderModel(); }
public GeometryModel() { FileSelector = new FileSelectorModel(); GeometryTranslate = new GeometryTranslateModel(); GeometryScale = new GeometryScaleModel(); GeometryRotation = new GeometryRotationModel(); GeometryFX = new GeometryFXModel(); Translate = new SliderModel(); Scale = new SliderModel(); Rotation = new SliderModel(); Counter = new CounterModel(); }
public TextureModel() { FileSelector = new FileSelectorModel(); Brightness = new SliderModel(); Contrast = new SliderModel(); Invert = new SliderModel(); Hue = new SliderModel(); Saturation = new SliderModel(); Luminosity = new SliderModel(); Keying = new SliderModel(); Pan = new SliderModel(); Tilt = new SliderModel(); Scale = new SliderModel(); Rotate = new SliderModel(); }
public CameraModel() { BeatModifierModel = new BeatModifierModel(); FOV = new SliderModel(); Zoom = new SliderModel(); }
public RangeControlModel() { Range = new SliderModel(); Modifier = ((RangeModifier)0).ToString(); }
public GeometryFXModel() { Explode = new SliderModel(); }
public PostFXModel() { Feedback = new SliderModel(); Blur = new SliderModel(); }