///------------------------------------------------------------------------- /// <summary>更新</summary> ///------------------------------------------------------------------------- public void Update() { try { if (this.envView != null) { this.envView.ShowGizmos(GizmoRender.UIVisible); } if (this.dataView != null && this.dataView.wantsLanguageChange) { string lang = this.dataView.LanguageValue; if (Translation.HasTranslation(lang)) { Preferences["Config"]["Language"].Value = dataView.LanguageValue; configLanguage = dataView.LanguageValue; SaveConfig(); this.dataView.wantsLanguageChange = false; } } // Bloom has to be loaded by the game first if (!initialized) { { this.Initialize(); this.effectView.Update(); this.initialized = true; } } // 機能有効の場合 // if( this.Enable ) if (this.envView != null) { // F10押下 if (Input.GetKeyDown(configEffectKey)) { if (this.modeSelectView.SelectedMode == ConstantValues.EditMode.Effect) { this.modeSelectView.SelectedMode = ConstantValues.EditMode.Disable; } else { this.modeSelectView.SelectedMode = ConstantValues.EditMode.Effect; } } // F11押下 else if (Input.GetKeyDown(configEnvironmentKey)) { if (this.modeSelectView.SelectedMode == ConstantValues.EditMode.Environment) { this.modeSelectView.SelectedMode = ConstantValues.EditMode.Disable; } else { this.modeSelectView.SelectedMode = ConstantValues.EditMode.Environment; } } // C押下 else if (Input.GetKeyDown(configDataKey)) { if (this.modeSelectView.SelectedMode == ConstantValues.EditMode.Data) { this.modeSelectView.SelectedMode = ConstantValues.EditMode.Disable; } else { this.modeSelectView.SelectedMode = ConstantValues.EditMode.Data; } } // エディットモードの場合 if (this.IsEditMode) { // 両方のボタン有効 this.modeSelectView.IsEnableEffectSettingButton = true; this.modeSelectView.IsEnableEnvironmentSettingButton = true; this.modeSelectView.IsEnableDataSettingButton = true; } // 夜伽モードの場合 else if (this.IsYotogiMode) { // 環境設定のみ有効 this.modeSelectView.IsEnableEffectSettingButton = true; this.modeSelectView.IsEnableEnvironmentSettingButton = true; this.modeSelectView.IsEnableDataSettingButton = true; } else { this.modeSelectView.IsEnableEffectSettingButton = true; this.modeSelectView.IsEnableEnvironmentSettingButton = true; this.modeSelectView.IsEnableDataSettingButton = true; } if (this.envView.ShouldUpdate) { if (this.dataView.wasPresetLoaded) { Debug.Log(" === Scene Reload === "); this.envView.Update(); this.effectView.Update(); this.dataView.Update(); this.dataView.wasPresetLoaded = false; } // 環境画面有効の場合 else if (this.modeSelectView.SelectedMode == ConstantValues.EditMode.Environment) { this.envView.Update(); } // それ以外の場合 else if (this.modeSelectView.SelectedMode == ConstantValues.EditMode.Effect) { this.effectView.Update(); } else if (this.modeSelectView.SelectedMode == ConstantValues.EditMode.Data) { this.dataView.Update(); } } } } catch (Exception e) { Debug.LogError(e.ToString()); } }