public void InitMemberByInstance(Isoline isoline) { dood = isoline.dood; lightType = isoline.lightType; isWorking = isoline.isWorking; backgroundColor = isoline.backgroundColor; }
public IsolineDef() { if (isolineEffect == null) { isolineEffect = Util.GetComponentVar <Isoline, IsolineDef>(isolineEffect); } dood = 0f; lightType = Light.LightType.Directional; isWorking = false; backgroundColor = new Color(1, 1, 1); }
public void InitMemberByInstance(Isoline isoline) { _luminanceBlending = isoline._luminanceBlending; _fallOffDepth = isoline._fallOffDepth; _backgroundColor = isoline._backgroundColor; _axis = isoline._axis; _lineColor = isoline._lineColor; _interval = isoline._interval; _offset = isoline._offset; _distortionFrequency = isoline._distortionFrequency; _distortionAmount = isoline._distortionAmount; _modulationMode = isoline._modulationMode; _modulationAxis = isoline._modulationAxis; _modulationFrequency = isoline._modulationFrequency; _modulationSpeed = isoline._modulationSpeed; _modulationExponent = isoline._modulationExponent; _direction = isoline._direction; _speed = isoline._speed; }
public IsolineDef() { if (isolineEffect == null) { isolineEffect = Util.GetComponentVar <Isoline, IsolineDef>(isolineEffect); } _luminanceBlending = 1f; _fallOffDepth = 40; _backgroundColor = Color.white; _axis = Vector3.one * 0.577f; _lineColor = Color.white; _interval = 0.25f; _offset = Vector3.zero; _distortionFrequency = 1f; _distortionAmount = 0; _modulationMode = Isoline.ModulationMode.None; _modulationAxis = Vector3.forward; _modulationFrequency = 0.2f; _modulationSpeed = 1f; _modulationExponent = 24f; _direction = Vector3.one * 0.577f; _speed = 0.2f; }